Hearthstone: The Bitchwood (4 Viewers)

amazing

Casual Client
Joined
Nov 4, 2017
Apologies for the trouble, I followed the guide on page 34. I have an issue that hearthstone closes every time I start it with the service running. I get the "warning" sound from SKIF, but heartstone immediatly closes.

If I do not have SKIF started, the game starts fine.
Made a troubleshooting guide here. usually you can fix it if you remove the files from dump folder and reinstall dxgi.dll if not then you have to reinstall everything.

btw i have had this happend quite frequently when i put the .dds files in the dump folder :P
 

amazing

Casual Client
Joined
Nov 4, 2017
Found the pixel shader for the card, I dont know how to edit that soo i tried to just change the texture file :E
 

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TNet

Modder
Joined
Dec 11, 2019
Worth to share my brew for standard now, most of the contents collected from this thread.

But in the end... we would lost this mod in October, right? (sigh)
 

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TNet

Modder
Joined
Dec 11, 2019
Wait am I missing something? Why would we lose the mod in October?

usually hearthstone does Unity version upgrade in every two years, in the .4 update of second pack.
Previously we had mid-Uldum update and we lost uMod framework.
In Deadmine, it was a little bit better we did not lost SK framework, but we lost all the HEX codes of sprites and we had to rematch all of them.
(personally I don't feel like I would rematch 3000+ sprites again)
 

faker46

2D Artist
Writer
Joined
Dec 14, 2021
Here's a handful of edits that I've done for Festival of Legends, mainly for the monster girl races featured in the expansion.

Could you possibly share the tags you use to create the ai image? I've tried several times with the old method, but it doesn't work very well.
 

Duality

Club Regular
Joined
Mar 6, 2021
Could you possibly share the tags you use to create the ai image? I've tried several times with the old method, but it doesn't work very well.
I don't particularly do anything special with the tags, mainly copying relevant tags from Danbooru and adding "fantasy, warcraft, hearthstone" to match the game's artstyle. It might have more to do with the AI model, since I've switched to using Abyss Orange Mix since it's consistently given me the best results out of the models I have used.
 

botsammler

Coder
Modder
Joined
Dec 9, 2022
usually hearthstone does Unity version upgrade in every two years, in the .4 update of second pack.
Previously we had mid-Uldum update and we lost uMod framework.
In Deadmine, it was a little bit better we did not lost SK framework, but we lost all the HEX codes of sprites and we had to rematch all of them.
(personally I don't feel like I would rematch 3000+ sprites again)
So you're saying (As long as we can keep using SK) we would "only" need someone to make a list of the current Hex codes, and make another list as soon as they change; + a simple script to rename the files. Sounds doable, just a little tedious.
 

Jezzared

Writer
Joined
Jul 24, 2022
I've been a lurker for a while, using TNet's mix. I figured it couldn't hurt to try and swap out some art i didn't like with some images i enjoy instead, and the process was surprisingly easy. So, i took to phasing out my least favorite part of that pack: the hero portrait edits. I didn't do all of them, or even most of the basic ones. Just the ones i use and would be seeing constantly. I figured people might enjoy them, so i'd come out of lurking and contribute.

Attached is replacement art for Sylvanas, Jaina, Tyrande (Futa), Lunara, and Liadrin. Should have removers for the animated effects of all but Jaina (I don't have her golden).
 

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TNet

Modder
Joined
Dec 11, 2019
I've been a lurker for a while, using TNet's mix. I figured it couldn't hurt to try and swap out some art i didn't like with some images i enjoy instead, and the process was surprisingly easy. So, i took to phasing out my least favorite part of that pack: the hero portrait edits. I didn't do all of them, or even most of the basic ones. Just the ones i use and would be seeing constantly. I figured people might enjoy them, so i'd come out of lurking and contribute.

Attached is replacement art for Sylvanas, Jaina, Tyrande (Futa), Lunara, and Liadrin. Should have removers for the animated effects of all but Jaina (I don't have her golden).

We always welcome new hero.
Yes, you don't need to be tied on my brew; my brew is also far skewed, compared to the other colleagues here, since,
- I'm quite negative to the guro, vore, or Rule63 things. I felt it's nervous to see male voiced character in female portrait.
- I'm quite negative to the full texture change not leaving any traces of the original, since it make me confused while I play with them.
- Still I keep impact-ful textures, conflicting to the previous rules (lul)

Anyway, happy modding.
 

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c6222848

Avid Affiliate
Joined
Aug 2, 2013
So you're saying (As long as we can keep using SK) we would "only" need someone to make a list of the current Hex codes, and make another list as soon as they change; + a simple script to rename the files. Sounds doable, just a little tedious.
Actually doesn't sound non-automizable, the only hard problem is the automization of grabbing all card textures from the game in their original format, once we have all the card's original art and their hex code pre-patch, we can run the grabber again to get the texture's new hex code, and since the texture itself won't be changed, we can just load in both image folders and let the script find the correct old and new hex code for each card.

I can write something up for this except for the grabbing of all card textures since i'm really not familiar and wouldn't wanna change anything in specialK's code xD
 

Jezzared

Writer
Joined
Jul 24, 2022
We always welcome new hero.
Yes, you don't need to be tied on my brew; my brew is also far skewed, compared to the other colleagues here, since,
- I'm quite negative to the guro, vore, or Rule63 things. I felt it's nervous to see male voiced character in female portrait.
- I'm quite negative to the full texture change not leaving any traces of the original, since it make me confused while I play with them.
- Still I keep impact-ful textures, conflicting to the previous rules (lul)

Anyway, happy modding.
Yeah, those things are what i appreciate about the pack! I just personally want more porn-style stuff instead of default card arts with their tits out. Some of them are quite good, others can feel forced. That's the benefit of being able to choose your own images!

I also have a particular thing for bestiality, so being able to add more images that include that is a plus for me.
 

botsammler

Coder
Modder
Joined
Dec 9, 2022
Actually doesn't sound non-automizable, the only hard problem is the automization of grabbing all card textures from the game in their original format, once we have all the card's original art and their hex code pre-patch, we can run the grabber again to get the texture's new hex code, and since the texture itself won't be changed, we can just load in both image folders and let the script find the correct old and new hex code for each card.

I can write something up for this except for the grabbing of all card textures since i'm really not familiar and wouldn't wanna change anything in specialK's code xD
I actually noticed that myself. As far as I know, there should be a "dump file on load" option for SK, so it may be fairly easy to actually get the files. As soon as the file names change, get the new files, and check which files are identical and have different names. So we'll just have to await the patch and find out if it's really that easy.
 

evalk

Avid Affiliate
Joined
Jan 8, 2023
Hey long time lurker on this board. I have been slowly filling out missing textures and replacing some I didn't like with my own choice of artwork. Primarily Rule34. I did my best to keep the cards somewhat tied to the name or art theme of the OG card, but at certain points just picked a nice piece of artwork. I also added art to the quest board and queue since they seemed a bid barren. Hopefully these help fill out someone else's collection.
 

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Textures_Evalk.zip
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TNet

Modder
Joined
Dec 11, 2019
Quick copypasta on Standard skins.

Did anyone try LoFi AFK on LoFi rule34? It feels hard to keep her head on the center of portrait.
(and also make them fit on moving hand animation)
If not able, it would simply end with adding boobies though.
 

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