SecretIdentity
Casual Client
- Joined
- Jun 14, 2016
IN CHARACTER THREAD
Flowers of War (In Character Thread)
BACKGROUND INFO
The world of Floriel has a medieval setting with fantasy elements. Humans are the only civilized race but certain human groups have developed traits such as pointed ears, grow to be eight feet tall, etc. Rather than animals, Floriel has monsters that are classified as either tamed or wild, so not all monsters are scary ones wishing to devour our flesh, even though plenty of such monsters do exist.
Women are often the more aggressive and stronger of the sexes; the ones most often seen out in public and fighting in conflicts. Although it depends on the area, men are not necessarily treated poorly. Many times they do have rights, but it's a social and cultural thing willingly followed by both parties. Also, women of this world outnumber men five to one, which contributes to the way things are.
The continent of Astor is largely under the control of the Astorian Empire, most commonly simply called "the Empire". Presumptuously, those within the Empire also say things like, "we daughters of Astor", speaking for the entire continent. Land not within their borders actually amounts to nearly 40% of the continent, half of that belonging to all other kingdoms and the other half being uninhabitable/filled with monsters. Across the Great Ocean lies another continent housing the powerful Kingdom of Xir, which they're currently at war with after many proxy wars for as long as either side can remember
The Empress of Astor brought about the Empire 80 years ago after uniting various kingdoms during a great war against wild monsters who were terrorizing the divided kingdoms up until that point. She and others like her have special powers granted to them by the Goddess's power. Praised as heroes, they brought the entire continent into a new age with massive population booms and advancements.
POWERS OF THE GODDESS
Fragments of the Goddess's power have drifted down to the fantasy world of Floriel over time. If enough energy gathers around a single location then it may sprout forth into what can best be described as a structure made of radiant energy in the vague form of a crystalline flower. People who touch it remark on how odd it feels, like it's not entirely physically there even though they can interact with it. These objects are called Maea, or sometimes called flowers in casual speech when it's clear what they're referring to, even if not an accurate term. The energy gathering has been witnessed to occur in front of those deemed worthy of it's power, although in most cases it's just happenstance in high concentration areas. Many believe that it spawning for worthy people is a myth.
Ingesting a flower grants enhanced physical abilities to different extents and sometimes special magical abilities in addition to this, although not always. Most men are not compatible with maea in the slightest, with rare exceptions, but even among women not everyone is compatible. Incompatible individuals ingesting the flower could suffer a severe reaction of their body flooding with energy that they can't control, overloading and killing them in extreme cases, or at the very least causing them to become very weak and in pain for a period of time and, of course, gain none of the positive benefits.
People who carry out the ingestion process successfully are called diviners. An average diviner can fend off five normal attackers. Very skilled or lucky warriors can defeat diviners in single combat, however. Powers, as incredibly diverse as they are, very seldom give them such a distinct advantage over the non-powered that it's virtually impossible to overcome. The best of them, however, could likely slay hundreds of normal combatants if left unchecked. Diviners experience greatly reduced effects of aging and heal from wounds easier than normal people.
FACTIONS
Flowers of War (In Character Thread)
BACKGROUND INFO
The world of Floriel has a medieval setting with fantasy elements. Humans are the only civilized race but certain human groups have developed traits such as pointed ears, grow to be eight feet tall, etc. Rather than animals, Floriel has monsters that are classified as either tamed or wild, so not all monsters are scary ones wishing to devour our flesh, even though plenty of such monsters do exist.
Women are often the more aggressive and stronger of the sexes; the ones most often seen out in public and fighting in conflicts. Although it depends on the area, men are not necessarily treated poorly. Many times they do have rights, but it's a social and cultural thing willingly followed by both parties. Also, women of this world outnumber men five to one, which contributes to the way things are.
The continent of Astor is largely under the control of the Astorian Empire, most commonly simply called "the Empire". Presumptuously, those within the Empire also say things like, "we daughters of Astor", speaking for the entire continent. Land not within their borders actually amounts to nearly 40% of the continent, half of that belonging to all other kingdoms and the other half being uninhabitable/filled with monsters. Across the Great Ocean lies another continent housing the powerful Kingdom of Xir, which they're currently at war with after many proxy wars for as long as either side can remember
The Empress of Astor brought about the Empire 80 years ago after uniting various kingdoms during a great war against wild monsters who were terrorizing the divided kingdoms up until that point. She and others like her have special powers granted to them by the Goddess's power. Praised as heroes, they brought the entire continent into a new age with massive population booms and advancements.
POWERS OF THE GODDESS
Fragments of the Goddess's power have drifted down to the fantasy world of Floriel over time. If enough energy gathers around a single location then it may sprout forth into what can best be described as a structure made of radiant energy in the vague form of a crystalline flower. People who touch it remark on how odd it feels, like it's not entirely physically there even though they can interact with it. These objects are called Maea, or sometimes called flowers in casual speech when it's clear what they're referring to, even if not an accurate term. The energy gathering has been witnessed to occur in front of those deemed worthy of it's power, although in most cases it's just happenstance in high concentration areas. Many believe that it spawning for worthy people is a myth.
Ingesting a flower grants enhanced physical abilities to different extents and sometimes special magical abilities in addition to this, although not always. Most men are not compatible with maea in the slightest, with rare exceptions, but even among women not everyone is compatible. Incompatible individuals ingesting the flower could suffer a severe reaction of their body flooding with energy that they can't control, overloading and killing them in extreme cases, or at the very least causing them to become very weak and in pain for a period of time and, of course, gain none of the positive benefits.
People who carry out the ingestion process successfully are called diviners. An average diviner can fend off five normal attackers. Very skilled or lucky warriors can defeat diviners in single combat, however. Powers, as incredibly diverse as they are, very seldom give them such a distinct advantage over the non-powered that it's virtually impossible to overcome. The best of them, however, could likely slay hundreds of normal combatants if left unchecked. Diviners experience greatly reduced effects of aging and heal from wounds easier than normal people.
FACTIONS
IMPERIAL SOLDIERS
Imperial soldiers are often young and inexperienced, relying on overwhelming numbers to defeat their enemies, being completely expendable. They wear cheap iron plating along their upper torso, forearms, and calves. Their uniforms, characterized by red and silver color schemes, looks similar to this image:
http://static.comicvine.com/uploads/original/0/6033/1126102-megan_fox.jpg
They can have bare midriff or shorter skirts, which is popular in warmer environments, while colder environment uniforms allow them to use bulkier clothing and cloaks. The empire has territory spanning many biomes, but is generally hotter climates. Some groups wear additional/better armor, often the more experienced ones and guards for the rich and famous, or those used in heavy conflict where wave tactics fail.
Imperial soldiers are often given the nickname of "sandals" or "reds". Among women in imperial territory, red hair is the most common, followed by brown/blonde, and light skin complexions.
XIR SOLDIERS
They dress in heavier armor such as this image but green and brown colored:
http://67.media.tumblr.com/3a3f2378c1cca9f6d5f18ddf0cf4ef48/tumblr_inline_nunvowcOJx1s8yi28_250.jpg
The Kingdom of Xir is doing very well against the Empire so far, killing their enemy at a roughly 2 to 1 ratio. The possible outcome of the war is constantly swinging one way or another. This conflict is the driving force for the Astorian Empress to push more aggressively at the other kingdom of her continent to try and secure their resources, most notably their maea, to gain a much needed edge. A genius male tactician from Xir named Qour Olong has proved especially troublesome to the imperials, granting the kingdom great victories over them in several battles, thanks to careful study of enemy forces. They also have an elite male battalion, a rarity for the empire.
ALLIANCE OF KINGDOMS
Those of the Astor continent who oppose the Empire. Few are as technologically advanced as them, although they have more battle hardened warriors on average.
The Marjoryan Kingdom is similar to vikings from Earth and is the largest of the alliance in both territory and numbers, but have poor armor.
Ranun has knights dressed like this:
http://img10.deviantart.net/d197/i/2015/343/7/d/greywarden01_by_dewbunch-d9jjl0p.jpg
Although elite and extremely well equipped, normally killing imperials at a five to one ratio, a famous defeat at the battle of Belmeth had them slain at a twenty to one ratio against them thanks to guts, luck, and brilliance of the enemy command, completely crushing their army (the death of 24,000 women being most of the force) before they could manage to spearhead the alliance into empire territory, thus breaking the entire alliance offensive.
Other important kingdoms are Heryth, Lilcese, and Eldeis.
HOW THIS PLAYS OUT
There's a ton of war and information going on in the background that's good to know, but the roleplay will primarily focus on two much smaller groups that's far more easy to manage. The first group is the rebels who wish to overthrow the Empress of Astor, comprised of women (and some men) from Xir, the alliance of kingdoms, and even some members of the empire itself. Consider this your default protagonsts. On the other side is the empress's task force sent to eliminate said group. I can't think of cool names for either group at the moment. The two will become rivals who butt heads with one another many times over the course of the roleplay. Our characters can be on either side and you can have multiple characters. They are likely diviners but not necessarily.
Special powers are open to your own creativity as long as it doesn't break the plot in some way, such as being overpowered.
The plot will start with the rebel group infiltrating the palace to assassinate the empress, but of course things don't go as planned as the imperial group intercepts them. The story will progress based on our characters actions, not set in stone. If one of you has a character who beats the snot out of someone else's character (in a fair fight you both agree on), that could very well change how things go down.
Post a character sheet here based on how you guys desire, but include vital information such as their capabilities rather than springing out a power out of thin air. Feel free to post anything about the roleplay here besides where the actual roleplay will take place with us in character, which will be it's own thread.
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