Fellatio controls and triggers (1 Viewer)

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Murdoc53

Content Creator
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Oct 3, 2011
I have yet to see a mod that controls every facet of the blowjob. It is either manual or chaotically automatic. I was wondering if it can be manipulated in such a manner to activate and deactivate it, change its speed, change when and where it stops, and what can trigger it versus what else the blowjob can trigger itself.
 

Murdoc53

Content Creator
Joined
Oct 3, 2011
oh i was wondering what that was, and holy shit is it complicated to use
 

Rudgar

Content Creator
Joined
Nov 18, 2016
oh i was wondering what that was, and holy shit is it complicated to use
Aye, I can't deny this ... I'm afraid a golden rule hits the nail here: "no pain, no gain" :oops: Sorry for not having a better (more helpful) answer :confused:

Edit: Wait, I just found something in my archives! I attached it as a zip-file containing a char folder including a dialogue to test this mod. HTH
Edit 2: this dialogue requires WeeWillies mod which is contained in its Slave Bazaar Bundle.

Respectfully, Rudgar
 

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AutoMove.zip
42.4 KB · Views: 137

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Rudgar

Content Creator
Joined
Nov 18, 2016
which mod specifically? theres a lot in here
There's only one mod by WeeWillie himself and you can find it here:
\Mods\$INIT$\WeeWillieMod\WeeWillieMod.swf

... and here:
\Mods\$INIT$\WeeWillieModSettings.txt

... or here:
\Settings\WeeWillieModSettings.txt

HTH

Respectfully, Rudgar
 
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Rudgar

Content Creator
Joined
Nov 18, 2016
Wait, what does the WeeWillieMod actually do?
In case of the provided test dialoge, it provides a timer, special menus with longer texts and some special sounds. Just open the txt-file and search for "WW_"

Respectfully,
Rudgar
 

Murdoc53

Content Creator
Joined
Oct 3, 2011
after some testing I can now say that I am too retarded to understand how to make this mod work
 

Map34

Potential Patron
Joined
Jun 13, 2018
after some testing I can now say that I am too retarded to understand how to make this mod work

Here, I made an example for you, try it with a line of dialogue of your choice:
Code:
[MOVE_bj_b1:100_positions(0,100)_speeds(15,60)_delays(10,30)_sh:15s]

I'll explain some parameters:
b1 determines her breath level, at 100 she won't lose breath.
positions can range from 0 to 100, 0 being the further away from the penis and 100 means she goes the deepest.
speeds determine her how quickly she goes "out" and "in" respectively, you could put speeds(60,15) to make her pull out quick and go in slow.
delays is the time she waits after she reaches the positions you specified.
sh:15s means this move will end after 15 seconds.

You can use other parameters (each one must be separated with an underscore) such as tr:0 which means she will have zero throat resistance and will be able to deepthroat right away.

Hope this helped you, and yes, this mod was kinda difficult to understand for me too.
 

edgelord 3000

Content Creator
Joined
Jan 16, 2018
Sounds like we basically need a UI for the AutoMove mod, maybe with a couple of predefined auto moves.
I made a dialogue as a sort of UI, but dealing with DA's buttons can be such a pain in the ass.
 

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Custom Auto.txt
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Murdoc53

Content Creator
Joined
Oct 3, 2011
Why dont you delete everything you coded for this mod and replace it with something that is actually easy to understand instead?
I have seen dozens of mods that dont even have a tutorial and their settings are just obvious to comprehend. They will just come out and say it right there in the settings file; "this number makes this do that, this much" It should never be any more complicated. No abreviations, no acronyms, no math talk, just regular grade 4 level human words that the entire human population understands.

infact im just that mad enough to pull some work out my own ass, even if it is made up on the spot, just to show you how to actually make something EASY for someone else, just to prove you dont have to bend over backwards to make something needlessly difficult.

Read this shit and tell me it dont make the most obvious of sense

line#1[Speak="cum for me goddamnit"_SpeakDelay=0_NextLineDelay=10]
line#2[Head_Left/right=1_up/down=40_Speed=100]
line#3[Head_Left/right=100_up/down=30_Speed=100]
line#4[RepeatLines_#2#3#4]
 
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Murdoc53

Content Creator
Joined
Oct 3, 2011
well find out who did and tell them they looped back around from being too smart to being too stupid
 

sby

Content Creator
Coder
Joined
Sep 11, 2012
stuff about proposed solution using existing tools not good enough, going to do it myself
if you have such specific requirements, you will indeed have to make it yourself.
then when some others have issues when they try to use it because they haven't invested the hours to understand all the background knowledge of how it works, then you too might have more perspective.
 

Murdoc53

Content Creator
Joined
Oct 3, 2011
I got that perspective a plenty in other fields where I am proficient, but it doesnt take a degree to know that you should dumb down a process for the novices to understand. The stuff I make elsewhere is simplified in design so any idiot can use it

edit: i recognize that I am being an asshole about this, and im sorry for that, but I deserve to be mad about the excessive amount of complexity in the design of something that could just as easily be done in a way I might actually understand.
 
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The Hacker Known As Snow

Admin
Content Creator
Joined
Aug 30, 2012
While Murdoc53 Murdoc53 's indignanty has been obnoxious in this thread he's making a really good point. I've seen over and over again on this forum the regulars abuse people for not being computer savvy. Face it. The loader is extremely technical. And you people aren't nice to new members. This shit needs to stop. Its time the loader installation gets standardized and has some condensed documentation that's not spread out all over a forum with over 7 years of posts.

I think DigitalSmutExports DigitalSmutExports can speak to the learning curve of the loader. Since they are both one of the newest members and most proficient
 
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