Dead or Alive series (2 Viewers)

Ryonaneer

Club Regular
Joined
Nov 29, 2014
NEW VOICES I sure hope so....>_>;; Been using same ones for so long, pretty weird. New face expressions would be great too!
Guess maybe we will see more at E3??
 

NNin

Ryonani Teamster
Joined
Dec 1, 2010
Looking at Helena, sexiness is still decent. Ryona can be improved so there is a plus.
Also DOA5 started with toned down sexiness too until some months laters they increased it. So there is still hope :3
 

kubi mage

Club Regular
Joined
Mar 10, 2015
There should be actual gameplay footage on the 11th, hopefully sooner.
EDIT:
Of course I see it right after I post this. No sound, unfortunately.
New Dead or Alive 6 Gameplay - IGN Live E3 2018 - IGN Video

At least one good change is that it looks like they extended the post-KO counter so the animation can actually finish with the loser laying down. Too bad it's still the same animations from DoA4.
 
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DeNice

Ryonani Teamster
Joined
Nov 25, 2009
About the post-KO counter.... bout time they did that. Honestly it bugged me that they always kept cutting it short in older games. Looking at the game it looks like it's trying to be more 'gritty' with the whole showing injuries and blood and "toning down the sexiness" as they say (though, considering this is freaking DOA, I SERIOUSLY wonder how long they're gonna hold onto that after DOA5 tried the same exact thing...). I'm still planning on getting it, but I really don't like how some other fans are going overboard about the whole 'the game got censored!!! Blame the SJWs!" nonsense again. Seriously, the game's still gonna have beautiful girls in it; just perhaps not as utterly ludicrous with stuff like "OMG" breast mode (I admit I use it too currently in DOA5, but I'm not the type to throw a fit if it goes away or anything.)

I personally don't have a worry about the roster, as it's extremely rare anyone gets dropped from a DOA game. All I want is more legacy/past outfits and... let's be real, a less-expensive DLC model. DOA5 literally set the record for most expensive post-content; they should try to be a LITTLE bit more reserved this next time around.
 

kubi mage

Club Regular
Joined
Mar 10, 2015
Yeah seriously, I don't understand how overboard some fans are going about it. If you actually listen to what the director is saying in that interview, it's not like he's saying anything unreasonable. He even says they're open to bringing back previous outfits, and we already know the amount of conservative outfits in that back catalog is not very high.

Also a lot of people seem to be strangely unaware that the boob bouncing has always been an option in the menu (it just wasn't explicitly called "boob bounce" but something else). Not that I'm sure if it will be back, but I wouldn't be that surprised if it was still there and just turned way down by default.

Anyway I hope we get to see some complete unedited match footage. That IGN footage was pretty clearly staged and edited.
 

Rag40

Swell Supporter
Joined
Feb 22, 2013
Man, I just wish we would get a few more varied KO animations. Would have been cool if these new special animations ended in unique KOs, but doesn't look like that will be the case, unfortunately.

All these great looking characters and outfits and all of it is pretty much worthless for me, lol. Bummer.
 

randomguy

Ryonani Teamster
Joined
Feb 5, 2010
I am happy the facial reactions to hits are actually a thing. The one thing I didn't like about 5 was that the hit reaction was use eyes close for most attacks
 

puca

Club Regular
Joined
Dec 3, 2010
More gameplay, I think this is the first footage of Kasumi getting her face smashed in

GameSpot #E32018 on Twitter
Ohh, that's looking good!

Quality of my screenshot's a bit poor, but this is what that looks like:
Kasumi.png
 
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kubi mage

Club Regular
Joined
Mar 10, 2015
And here's the better-quality youtube version, extended with Helena eating haymaker from Zack and getting KTFO.

I was mistaken about the post-KO timer, instead of being generally extended it seems that that hitting the wall after a big special attack just interrupts the animation that the timer was timed to. So the full down animation plays because the game thinks it's still playing a longer animation.
 

DeNice

Ryonani Teamster
Joined
Nov 25, 2009
Is anyone bummed that they seem to be reusing most of DOA5's animations?
I guess I've been playing/experiencing fighting games for so long that I just expect this to happen all the time. I guess it's a history thing for these 3D series to just keep their old animations, maybe add a few others here and there, touch up some REALLY outdated ones and just work on other aspects of the game instead. Then I look back at things like KO animations for example... Times Tekken had new KO animations: Tekken 1 (the start, basic knock down KO) -> Tekken 3 (standing KO collapse) -> Tekken Tag 1 -> (the legendary 'muhbackpain.jpg' KO animation) -> Tekken 4 (face down stomach pain KO) -> Tekken 6 (where we are currently, added 3 new standing KO animations, so we have 4 altogether [standard (from Tekken 3), Upper, Mid & Lower).

Soulcalibur? SoulEdge (the start, a pretty janky looking collapse animation if the attack didn't launch naturally) -> Calibur1 (a whole slew of new KO animations depending on where and how the incoming attack hit, plus 2 KO animations for losers already downed on the floor, most of the cast, namely the females, have specific 'downed' poses unique to them) -> Calibur2 (actually took away the variety in the standing KO animations that were dependent on the area the last attack hit (simply using the normal stun-collapse animation instead), changed the 'standard' collapse KO animation to be less 'dramatic' as the loser collapses) -> Calibur6 (actually went back to the Calibur1 animations that haven't been used in 20 years, so in comparison to Calibur5, there's actually more ways a character can be shown losing)

DOA? DOA1 (the start, basic knock down KO) -> DOA1++ (added stun animations from specific attacks) -> DOA2 -> (fainting KO animations; the girls having unique 'downed' poses compared to the guys that were indeed more 'feminine', added wall crumple KO animations) -> DOA4 (completely removed all the standard, non-wall 'downed' KO animations for new 'writhing in pain' downed/KO animations [the loser would eventually pass out completely but the post-KO timer almost NEVER showed this part of the animation], added specific KO animations for an already downed opponent) -> DOA6 (no new KO animations but new stuns thanks to the Fatal Blow mechanic)

Again, I guess for me I'm not necessarily bummed about there not being a bunch of new animations every single new game, because that's never been the case except for very specific times (I'm actually more bummed when things like KO animations are too quick and I can't enjoy them the way I want to... or worse, they're almost skipped completely [Yeah, I'm looking at YOU Tekken Tag 2...]) I mean.. I get it, making new hurt/KO animations is a lengthy process in a 'business' perspective. If it were up to me, like, every little attack would put the girl hit into a super-lengthy, exaggerated stun that just keeps letting them become a victim of punishment until their knocked out, and each hit would cause a slew of unique pained animations for them to suffer through... and I'd SURELY add in more writhing/actual KO poses while they're knocked to the ground, but I can see that taking forever from a development standpoint. That, plus the fact that as much as it's reputation precedes the series, DOA is still a fighting game "first" and it need to be logically playable for both sides. It's not a "complete" ryona simulator, so there's gotta be some sort of limit to the animations seen that aren't tied to a couple new throws and whatever new danger hazards they add in per game... I suppose.

In official-game means, I guess it 'is what it is', although, it would be fun to hear what new animations ryona fans like us would try to add into something like DOA... In fact that reminds me of the recent thing I've been noticing for the PC version of DOA5 where modders have been actually editing the game's animation script and coming up with their own in-game poses for the characters (almost usually for unique ryona purposes). I'll admit that THAT has been a source of some new goodness for me lately and I wish I knew how the script works... for example, the stuff you see in these two links.

Ryona by DOA5lrScreenShots on DeviantArt
yoyororo4455's DeviantArt gallery

kasumi_in_trouble_by_yoyororo4455-dcfusph.jpg
leifang_in_trouble_by_yoyororo4455-dchabrc.jpg
mai_in_trouble_by_yoyororo4455-dcgx07x.jpg
Ryona Tina Design Award Unconscious 021.jpg
Ryona Christie DOA3 Humiliated 047.jpg
Ayane Kasumi Unconscious 026.jpg
Kasumi Ayane KO 006.jpg
 
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stashar

Casual Client
Joined
Mar 7, 2014
In official-game means, I guess it 'is what it is', although, it would be fun to hear what new animations ryona fans like us would try to add into something like DOA... In fact that reminds me of the recent thing I've been noticing for the PC version of DOA5 where modders have been actually editing the game's animation script and coming up with their own in-game poses for the characters (almost usually for unique ryona purposes). I'll admit that THAT has been a source of some new goodness for me lately and I wish I knew how the script works... for example, the stuff you see in these two links.

Ryona by DOA5lrScreenShots on DeviantArt
yoyororo4455's DeviantArt gallery

Nah, that's just artists hacking the models and stages out of the game, and then manually posing the characters in Unreal Engine, or maybe a 3d modeling program like Blender or Maya.
 

DeNice

Ryonani Teamster
Joined
Nov 25, 2009
Nah, that's just artists hacking the models and stages out of the game, and then manually posing the characters in Unreal Engine, or maybe a 3d modeling program like Blender or Maya.

That, I'm aware of, and I thought of the same, too, at first... but actually, the DA user DOA5lrScreenShots confirmed it's actually a Japanese created script mod that allows you to pose the characters in-game on the PC version this way. He/she says so in the comment section here (including link to said script for download): Ryona Ayane Kasumi Unconscious 001 (33 Pics)

For what I'm aware of, the Japanese ryona fans had this sort of thing for a while now... It's how this user (Ryona ScreenShot by jun2017 on DeviantArt) wound up making pictures like this and videos like this exist for example... All within the game; with script overrides and modding.

https://img00.deviantart.net/eacb/i/2018/157/e/6/doa5_ayane_restraint_by_jun2017-dcdmncf.jpg
https://orig00.deviantart.net/783a/...a_pose_screenshots_zip_by_jun2017-dbjjpee.jpg
https://pre00.deviantart.net/6b13/t...5_kasumi_restraint_zip_by_jun2017-dccef96.jpg



Where does the last image come from? I ve never seen it on DA.
...ah, I asked DOA5lrScreenshots (who is into ragdoll styled ryona, something I'm also into) to do a picture set for me based on this pose script and this is a W.I.P for him for one of his next ryona picture sets. I slipped that picture in the last post just for fun. I'll share the rest of the unfinished picture gallery here (as well as a couple other sample pictures from said set.)
Kasumi Ayane KO 002.jpg
Kasumi Ayane KO 011.jpg
Kasumi Ayane KO 014.jpg
Kasumi Ayane KO 017.jpg
Kasumi Ayane KO 025.jpg
Kasumi Ayane KO 026.jpg
 

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Snowballs

Ryonani Teamster
Joined
Dec 13, 2009
That's really impressive that they found out how to use the posing/animation programs in the actual game itself! I really miss making ryona images with the 3DS/Xnalara. Just too busy. Great work DeNice!
 

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