Black Desert Nude Skins & 3D body for Meta Injector by Suzu (2 Viewers)

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suzu ( 鈴

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3D Artist
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Mar 27, 2016
Fixing the black spot around the hole in the buttocks
Polygon has too many vertices
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
yzlR9Th.jpg
JFcgCyh.jpg

Even if I correct this, the import tool has limitations, so I will stop it.
Tired of wasting the only time
 

Carnage1289

Potential Patron
Joined
May 13, 2018
update5 (2017.7.20)
Finally it was done.
I made all new and rebuilt.
Ranger also put something I made.
I removed the shoulder spots that can be done in replace mode
I also make a normal map according to the mesh.
meta injector is required to apply pac file.
CGs9u8l.jpg
5U0ESk4.jpg
QpCvntL.jpg
UbLgHog.jpg
5ulzoYk.jpg
AvWf5TR.jpg
FYQrn93.jpg
MXDjIjv.jpg


I uploaded it to the download page
Download from here
Black Desert Nude 3D Mesh (2017-7-20)

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I replaced partcutdesc.
I am making treant and riding changeable.
I adjusted male characters
i patched the Dark Knight outfit perfectly and i took the exact same steps doing the Grunil Ranger armor but the patching failed. I'm placing all the pac's in the same folder as well as the textures and renaming

upload_2018-5-15_0-15-51.png
 
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suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
i patched the Dark Knight outfit perfectly and i took the exact same steps doing the Grunil Ranger armor but the patching failed. I'm placing all the pac's in the same folder as well as the textures and renaming

View attachment 73432
\character\model\1_pc\3_pew\armor\10_lowerbody\pew_01_lb_0002.pac
\character\model\1_pc\3_pew\armor\9_upperbody\pew_01_ub_0002.pac
\character\model\1_pc\3_pew\armor\12_foot\pew_02_foot_0002.pac
\character\model\1_pc\3_pew\armor\11_hand\pew_02_hand_0002.pac
 

Carnage1289

Potential Patron
Joined
May 13, 2018
\character\model\1_pc\3_pew\armor\10_lowerbody\pew_01_lb_0002.pac
\character\model\1_pc\3_pew\armor\9_upperbody\pew_01_ub_0002.pac
\character\model\1_pc\3_pew\armor\12_foot\pew_02_foot_0002.pac
\character\model\1_pc\3_pew\armor\11_hand\pew_02_hand_0002.pac
upload_2018-5-15_10-24-38.png
 

Carnage1289

Potential Patron
Joined
May 13, 2018
i cannot extract the upperbody through paz browser how do i get the original file back it is not in my extracted files.
 

suzu ( 鈴

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3D Artist
Modder
Joined
Mar 27, 2016
It is easy to redesign a polygon model.
The problem is mesh destruction that occurs at import.
The solution is UV smoothing, correcting the orientation of vertices and face normals, binding the model to bones, etc.
If it does not solve it, leave it.

If we can bind all the bones necessary for the body, 90% will be solved but ... pactool is impossible because there is a limit on the number of bones

Well it is my own words.:cool:
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
It is easy to redesign a polygon model.
The problem is mesh destruction that occurs at import.
The solution is UV smoothing, correcting the orientation of vertices and face normals, binding the model to bones, etc.
If it does not solve it, leave it.

If we can bind all the bones necessary for the body, 90% will be solved but ... pactool is impossible because there is a limit on the number of bones

Well it is my own words.:cool:
qNeJfIE.jpg
njFd78x.jpg

How to avoid this default skin cluster
1, create a skin cluster by binding newly
2, keep away from the bones
3, Reduce the vertices of the mesh.
4, abandon without doing anything
Then select 4:rolleyes:
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
qNeJfIE.jpg
njFd78x.jpg

How to avoid this default skin cluster
1, create a skin cluster by binding newly
2, keep away from the bones
3, Reduce the vertices of the mesh.
4, abandon without doing anything
Then select 4:rolleyes:
iq9F428.png
C7UiO30.png
OeH3sER.png
hybkZIk.png
r94J4Xc.gif

I attempted various modifications (it seemed every time)
Unless there is a tool that can extract the default skin cluster of the game, it is impossible to change
Currently, pacTool has tools only, so I will give up. (tired)
 

UndercoverPervert

Content Creator
Joined
Aug 9, 2016
I'm fairly certain it's caused by the animations, they probably just stretch the crotch since it's easier, by default it's not like players can see the stretching going on.

I don't think you could ever properly address this without going through every player animation in the game that affects that part of the crotch and changing it so that it wouldn't do that, a tedious process even if I had already implemented the code to support the opening of animation files not to mention altering them.
 

suzu ( 鈴

Content Creator
3D Artist
Modder
Joined
Mar 27, 2016
I'm fairly certain it's caused by the animations, they probably just stretch the crotch since it's easier, by default it's not like players can see the stretching going on.

I don't think you could ever properly address this without going through every player animation in the game that affects that part of the crotch and changing it so that it wouldn't do that, a tedious process even if I had already implemented the code to support the opening of animation files not to mention altering them.
This distortion can be corrected by binding the mesh to the bone.
However, the problem is that the connection between the body and the head does not match.
Once I know the skin clusters in the game, I can fit them by numbers ...
 
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