moreclothing

moreclothing V15

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moreclothingV6_5

added background name to charcode saving and loading. vanilla sdt does it by number, and moreclothing previously extended onto that.
however, if you were to change the load order or simply swap out backgrounds, this would result in previous charcodes generated to load the incorrect background.

do note that I gave the default vanilla backgrounds names, "Fitness","Dungeon","School","Valley", so these names are already used.
there is also a "never" placeholder name used due to how the control dictionaries are organized, don't use that name either in your moreclothing background entries.

loading by only bg number for older charcodes still should load the same. if the charcode finds a 'moreclothingBG' entry that will then take priority.
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moreclothingV6_4

added dialog actions:
MoreclothingBodyON_ makes that specific body menu entry visible example: head_grabbed:" Wha.. what are you d- [MoreclothingBodyON_NippleClothespin] OW!
MoreclothingBodyOFF_ makes that specific body menu entry invisible example: head_grabbed:" Rip these things off, won't you? [MoreclothingBodyOFF_NippleClothespin]

added these because i didn't see any convenient way to turn on or off specific body menu items. if you want to turn them all off, you can do [MoreclothingBodyON_none]
none is a special name for these body menus, they represent the first entry where you can select that 'none' menu option to turn them all off



added Faceless's NippleClothesPin costumetop to body menu
added Faceless's NippleChain nipple piercing



added clothing line entry option +allowoverwrite
this will permit that single mod to use the overwrite flag even if preventnonbodyoverride is enabled, example:
test/Leashes/LeashFrontLeftLongV5.mod=Leash Front Left L:DynamicHair>Body2+allowoverwrite
moreclothingV6.3, by sby

headwear landing support attempted, these are the options:
+manageheadwearlanding=1 ; enables moreclothing to adjust the landing point of headwears
+use0forstatichairheadwearlanding=1 ; moreclothing will assume default of 0 for static hairs (they tend not to land well)
+use0forallhairheadwearlanding=0 ; moreclothing will set the same 0 hieght for the headwear landing point for all hairs


tweaked code to prevent overwrite paramter for static mods~ addstaticmod overwrite, ignoring static hair parts. we'll see if this breaks everything

added iago's skirt pulled up
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