Hello
F
F-ONE
just need someone that put them together as a dynamic hair.
It's not that simple.
Firstly, it has to be vector drawings, because it's how Adobe Animate works. On one hand, it is possible to import raster graphics into Animate, but as it is little squares, it will probably look crappy when the hair moves, and on the other hand, if changes need to be made to the drawing, with imported raster graphics one is screwed.
Secondly, it woudln't work very well with your drawing, because you didn't made the half circles right: the coloured disks need to be concentric, not linking one side of the strand to the other (it is not even really necessary to draw quarter disks, because when the hair moves at its mosts, only a few degrees are shown).
I will quote a message from
stuntcock
:
Please note that dynamic hair projects are somewhat tricky. You can't actually "preview" the hair's behavior while editing it; you must compile and test it in-game. The appearance of the hair on your canvas will be very different from its appearance in-game -- it's definitely not a WYSIWYG (What You See Is What You Get) editing scenario.
For these reasons, I'd advise you to start out with static hairstyles (or simple costume mods) in order to learn the fundamentals of SDT modding (such as AS3 syntax, template categories, etc). If you start out with a dynamic hair project immediately then you may get frustrated by the steep learning curve.
You draw nicely, but vector drawing is completely different.
It requires a bit of artistry and talent, but it is much more about fiddling with segments and Bézier handles than drawing lines.
Making a succesful complex dynamic hair mod requires hours of work, numerous edits and ingame trials, AND experience into making dynamic hair mods (because some tricks are told nowhere, and one must have a good knowledge on how dynamic hair behave), AND a good knowledge of vector drawing on Animate (because it is quite different from other vector graphics editors, Inkscape for example).
If you want to draw hair mods, start from the beggining: PNG mods, that make you learn how to manage the Top, Under and Back layers.
Then you can try vector drawing with Inkscape to make other static hair mods. Then learn drawing on Animate and make SWF static hair mods, then you can try simple (straight) dynamic hair mods...
If you reach that point, you'll understand why there are so few dynamic hair mods around!
If you just want a dynamic hair mod looking like that one, you can use Nami in the base game, or my
RGB Long Hair (03) that is an improved version.
By the way, great work drawing this hair in first place I been looking for some cool "barbie-teen" hair stule for a while.
This has not be drawn by me, I explained that it is in my version
of the archive, it has not been drawn (or rather
painted) by me, nor by the modder that made this cutout. As I said:
It looks like it is a cutout of a scanned watercolour painting (i.e. made on paper, not a computer), and I've never seen a modder here capable of drawing something approaching in raster graphics (PNG)
I'm not capable of drawing this (nor almost anything by the way). All my hair mods are either traced over a real artist's drawing, a cutout of one of these drawings, or an edit of an existing mod to add RGB sliders and fix some layering issues.
[EDIT] by the way, you didn't removed your uploads, you just added two more... Please avoid this and upload images that don't need to be kept on this server elsewhere (like Imgur).