Huitznahua
Content Creator
- Joined
- Feb 6, 2014
I want to expirement something but I'm not sure how to do it and how far can I go.
The idea :
You may have seen some mods who allow you to dicard an element of the outfit by clicking (Costume mods - update 16 oct. 2014 : *Heavy* update by @mike). I want to make a cleavage top which change into a pushed-up top just by clicking. Exemple :
click
More ambitious :
I want to be able to cycle through more 'situation' by adding others steps. Steps like : cleavage top - > half way pushed-up (which allow us to see underboobs but not the nipples) -> pushed-up (like in the previous picture) -> naked (maybe with the top on the floor).
My concerns:
@mike mods was about dicarding (bag in 'fairy tail' cana outfit) or adding (kunai in 'naurto' madara outfit) outfit element. I'm assuming that changing isn't the same than adding or suppressing. Right ?
In @mike mods, we can add or discard one element situated on a precise body part. But a clothing like a top is draw on mutliple parts. Does this make the problem more complicated ?
In the ambitous scenario (cycling through more than two states), the half way pushed-up situation is similar to the crop top which involve dynamic library. Same question, does this make the problem more complicated ?
The idea :
You may have seen some mods who allow you to dicard an element of the outfit by clicking (Costume mods - update 16 oct. 2014 : *Heavy* update by @mike). I want to make a cleavage top which change into a pushed-up top just by clicking. Exemple :
More ambitious :
I want to be able to cycle through more 'situation' by adding others steps. Steps like : cleavage top - > half way pushed-up (which allow us to see underboobs but not the nipples) -> pushed-up (like in the previous picture) -> naked (maybe with the top on the floor).
My concerns:
@mike mods was about dicarding (bag in 'fairy tail' cana outfit) or adding (kunai in 'naurto' madara outfit) outfit element. I'm assuming that changing isn't the same than adding or suppressing. Right ?
In @mike mods, we can add or discard one element situated on a precise body part. But a clothing like a top is draw on mutliple parts. Does this make the problem more complicated ?
In the ambitous scenario (cycling through more than two states), the half way pushed-up situation is similar to the crop top which involve dynamic library. Same question, does this make the problem more complicated ?