Ryonaneer Content (Dizzy, Stun, KO) (14 Viewers)

Ryonaneer

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Nov 29, 2014
Recorded a charater in stun and sleep status. I rebuild the materials myself so maybe somewhere looks odd. Camera in Unity is kinda hard to adjust. :(
WOW, separate animations for both??? That's sooo cute! I would love to see them. Hopefully someone will record them. Or I guess extract them in your case.
This twitter has collected some vids of the animations of the game and several screenshots.
I'm only seeing one clip on that account, but a bunch of screenshots, yes.

Kind of accident I ended up finding someone who has been doing the stuns though not the sleeps. I may need to ask them about that...
Here is a second set.
And a third set.

Finally got these models done after grinding all day. You can drop character requests, I may record when I have the time and patience.
Thanks for your hard work! I guess if I was making a request it would be dizzy/sleep for Tanya, I think is her name. (third character in the link I posted above). However, if it's a lot of work, please don't pressure yourself.

As for that game's dizzy animations, I actually like how they are unique to the characters, and a lot of them actually show the heroine looking to be visibly struggling to snap out of it. The hand posing in different ways is something that's much rarer to see but I really like it. It understands the 'art' of the different kinds of hand poses for dizziness.

It looks like Zaysha also captured a bunch of dizzy animations from Honkai Stair Rail, four videos in this post here.
That's ton of work, it's pretty impressive actually. Maybe I'll ask you to show me in the future when I have a bit more of free time and things are less hectic on my end.
Yeah! I'd love to share it. I actually also wrapped up a collab fic featuring Pokemon gals in a more hands-on type of combat scenario, looking forward to what the artist does to represent what I've written. It certainly has a part of two that's applicable to this thread lol But my main fic is just a plain earnest YA style story. Though like I said, the prequel has prank-themed ryona-coding to it. And given Nemona’s chronic stamina/health problem, she does end up winded/dizzy now and again. There’s also a planned scene art was made for where she’s struck by a Hypnosis attack to force her to calm down bd shut up. 😅
I guess that's something? I'm not trying to be too negative about it, but after trying several games it just gets tiresome to see the same tropes over and over. It's also why I've grown so disatisfied with fantasy manga and anime nowadays, save a few exceptions. My peeve with these characters, the guy or girl who always has this bored expression on their face, a disinterested dispositions towards everything, most of their dialogue is exhasperation at best or snark at worst and whose chemistry with their friends is essentially their friends being over the top goofballs who the MC lampshades their are dumb or sighs at their antics. Worse than bland, they come as insufferable, it just plays into this silly idea that looking down on others and being sarcastic makes you "smarter" or "better". And it just has been done to death, not to mention how many times the companions are made to look dumber so the MC can look smarter or "cooler".

The crappy part is that stoic characters can be done well and they can be very compelling. But they need other traits and side to them aside being fenceposts. And too of the MCs are written with the kiddish idea that looking down on others and calling them stupid makes you better.
Funny you say that because an entire thing in my Pokemon fic is that it's a timeline of SV where the 'player character' is basically a cold-hearted asshole who has goodness buried deep beneath trauma -- yet keeps everything bottled up and takes out their aggression on others, especially their friends, all while childishly clinging to their perception of what is 'cool' and 'strong'. So a big component of the fic is seeing the "NPCs" (who are the main characters here) having to navigate that, having to cope with a reality where their "usefulness" to the 'hero' is long passed and they've been kind of pushed aside.

Friends that have visited Japan have told me you can come across hentai in the subway, lol.

Cultural differences can get pretty wild. A rather recent case is how in Japan they do express how much they suffer with how companies grind them to death or authorities or people in higher positions abuse their power, yet they will defend the interests of those companies to the death. I mean the fan remakes and projects made by american developers for NieR Automata, which already ended service, and Yokai Watch, which are free, no profit and acknowledging the original developres. Yet, Japanese fans are trying to sabotage them because they would go against the vision of said companies.

My guess is that there is major importance on respecting authors and their creative work? But it does come as being subservient to corporations.
I think that's part of it, but it's a bit short-sighted if you literally think the original creative minds benefit from licking the corporate boots. I mean, as much as I love Nintendo stuff, just look at the way they're actively ERASING the creative people at their company in recent years. Shaving original credits away from remasters, chopping the composer's names off of the Nintendo Music app etc etc. They clearly don't care about the creative people involved in doing all of the work in the sense that they don't want US to pay them any mind. They don't WANT us to know who makes their products, they just want us to blindly think "Nintendo".

I guess that's why games like Final Fantasy X and Persona 5 have such strong anti-authoritarian themes, particularly the latter. It goes beyond, "oooh! Rebel against authorities! We're badass now!" it's tackling a pretty real issue.
That's definitely the vibe I've gotten from media like that, taken in context of what I know of Japanese culture.

It makes sense to do a new intepretation of the characters methinks. And I don't complain about Charlotte's new glasses, they look pretty nice on her =P
Yeah, it's an alternate universe so it's a balance of capturing the original design/concept while changing some things up to suit the AU. Thanks! I thought the glasses were a good touch for her. Have I shared the recently finished base sprite for Min Min yet...?
That's honestly a pretty nice detail. Nowadays most games simply add an icon near the character's protrait or reuse an exhaustion animation for everything.
Yeah, makes me really appreciate when a game does unique animations/poses for different status ailments. It's very rare. Understandably so, but yeah.

Ah, gotcha. Well, that explains the art and how it relates in general. Didn't expect to be such a complex business and collaboration behind.
Gotta mention how nicely done the hair is. It's pretty hard to give it a wavy and smooth feeling to it when drawing it.
Gotta say she looks cooler in the wrestler incarnation, imo. Alesea looks good in both outfits.
YES, the hair is a huge detail I love to see in this kind of thing, and she's gotten very good at drawing it, and I specifically request details with th hair more than anything else. With Charo I definitely wanted to create a 'cool, tough' vibe in her wrestler form. It's honestly a little out of character compared to her original incarnation, while Alesea is... honestly pretty similar vibes all around. But to compensate, I keep her personality pretty similar, she's just more aggressive in her older, more fist-fighting life here in this AU.

That's Arina's pose from Waku Waku 7, lol. Hadn't noticed it was the same girl as above.
She looks pretty different from her FightStar varient, right? That's what she originally looks like in her source material, in 'civvy' form. And that pose is indeed the one you say, it was Unknown12 who chose and commissioned that.

I'll be sure to take a look in the future.
Yeah, definiely. I'm hesitant to link to my fic writing profile here but I'm happy to do so in DM.
I also need to get around to recording some clips of FightStar as there's absolutely content that applies to this thread.

In general, consensus seems to be that after the jump to 3D GameFreak has been struggling with the games. The reasons vary, but while they add new cool stuff and great ideas, there's always something behind that drags things down.
Pretty much. I played Black/White 1+2 for the first time just within the last two or three years, AFTER playing all of their full 3D games. And it's frankly the best the series has ever been under GameFreak imo. They clearly did NOT handle the jump to HD/3D well, and it's because they're a cheapskate company that has been skirting by off the lowered expectations of handheld hardware for years now. There's still plenty of creative greatness there but even a lot of THAT is just plain outsourced at this point.

"What about Beast of Reincarnation???"
Oh, you mean a game they basically have OUTSOURCED to an entirely separate development studio who is clearly at least more comptetent at handling the technical stuff than they themselves are? And it's not even OUT yet so we have no idea if it'll even be any good? Yeah, what about it lol
I'll give Beast of Reincarnation a rental and see what I think of it -- I DO think GF still has good creative minds at the heart of it, and clearly some folks who are really trying their best with what they have to work with. But the management is obviously ill-equipped or just plain uncaring to give the games what they deserve. Yes, yes, Pokemon Company expectation blabla, that is for SURE a part of it, but only a PART. Look at other games under the Pokemon banner made by other studios. Pokopia, New Pokemon Snap, Pokken, the Stadium games on the N64... When an experienced dev team that is not GameFreak makes a Pokemon game, they actually put their asses into it, and the results show.

GF COULD have had a different studio work on either the mainline games OR the Legends sub series. But. NOPE. Because that would be leaving heaps of money on the table, I GUESS? So they're split their already incapable studio up to juggle both series at once. We will see how Wind and Waves turns out. Maybe the last 7 years has given them the time to get their shit together and actually put together a team and a workflow that can put out a quality game. And I do NOT just mean the graphics.

Pfft, name one person who doesn't have even a bit of a crush on Leon. It's pretty great actually see the guy grow through the franchise and Requiem actually has him find some peace with all has happened. In general, I thought it was great that Leon actually had some trauma and anguish remaining after the horrors of Resident Evil 2. I mean, as much as I loved the original RE4, one thing that really stuck out awkwardly was Leon's new action hero personality. I mean, he was undeniably cool and his jokes were endearingly awful, but seeing him so "okay" after everything was odd. This was something I really liked from the Remake, he still was a badass action hero with quips, but it was pretty clear the shadow of Raccoon City was lingering and it was one of the major motivations to be so hellbent on saving Ashley.
I'm not expecting it, but I REALLY hope the Ocarina of Time remake is more like the recent RE remakes than just a copy-paste deal like StarFox. I AM excited as hell for StarFox and the new story, I don't even care about OoT that much tbqh. Which is exactly why I want to see them really put their all into a remake that captures the beats of the original while expanding on them. Looking forward to seeing how that turns out. We're gonna get so many places and character in HD... My brain may trouble handling Malon and OoT Zelda/Sheik in modern-looking visuals...

I personally am just into stun animations. None of the other ryona stuff have an appeal to me (in particular when the girl is visibly suffering), even similar softcore stuff. But nothing wrong with people who are into that. I've seen KOs are pretty popular. So for me getting rid of Daze was definitely a loss. Especially as I reeeeally like Mio and Eunie.
Ouch, my gal with the gall getting ignored lol
Sena is my fav character in the entire Xenoblade series. I also love all six of the mains in XB3. All freaking six of them. Sena is my fav, and Lanz is 2nd, with the others kind of all tying behind them. Some of the guest heroes in your party were pretty great. And the DLC! MAN, Matthew was just the best. And getting to see adult Shulk and Rex was cool as hell. And A? Damn, they're so cute and cool, too. I liked the other two well enough for what roles they served. And the bonus character at the end of the DLC has one of my fav designs in the whole franchise.
I'm honestly so stoked to revisit the games via S2 editions. I only own 3, though.

What status ailments does XB2 even have? I'm willing to give the game a second chance through renting the S2 edition when it releases. I plan to rent XB1 as well just to experience the new content (and heyyyyy maybe try recapturing some animations potentially...?)

Please do! It would be amazing.
Well, I have some Xenosaga stuff, at the least.
Here's Shion from XS1. It's her low HP animation but to me that is often similar to a 'break' or 'dizzy' etc. It certainly looks like she's out of sorts either way.
shion tired.gif
shion tired 2.gif

Her and KOS-MOS, whose low HP ABSOLUTELY looks like a dazed animation. It's subtle but that suits her android/robot character imo.

shion kos tired.gif

And Shion's KO. I actually really like this one. It'd be great to see in HD with actual face expression animation.
shion ko.gif

shion ko 2.gif

Those are all pretty old, but I have a bunch from Xenosaga 3 I captured more recently, includng some at a higher resolution due to some emulation features I figured out (which also make my dusty old computer I use for this stuff very unhappy haha). I'll try to look some of those up for another time.

Here's one of Rowdy Reiko from Rumbled Roses XX. That game has a cute default dizzy animation but it's the same for every fighter. There ARE some shorter but bespoke animations that can get triggered from a handful of moves, but I'm not familiar enough with the game to know how to do that. I DO have access to the game, however, and would like to try capturing some stuff from it at some point. The dazed animations as well as maybe the canned one they have in a tag team match when they swap out after being exhausted (they slump dramatically over the ropes).

rowdy reiko stun1.gif


Here's Pyra's dizzy from Smash Ult, but using this mod that tweaks her outfit. It changes her top to be like. An actual top instead of whatever abomination it is normally. That and adding undergarments to her and Mythra's design already make their designs actually hot to me. I find their original outfits/design to be a BIT offputting tbqh. In context of Smash, though, those tweaks to their outfits combined with their animations for things like dizzy/sleep (not to mention the double language voicelines for both states), damn. My lizard brain seems to like it.
But anyway, here's Pyra's dizzy with a tweaked outfit I recorded some time last year I think.

pyra alt dizzy b.gif


I'll try to record some stuff from Project FightStar soon. I don't wanna record everything in it 'cause I want folks to actually try it out themselves!
 
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urAGiru_Epts

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Jul 22, 2025
Thanks for your hard work! I guess if I was making a request it would be dizzy/sleep for Tanya, I think is her name. (third character in the link I posted above). However, if it's a lot of work, please don't pressure yourself.
There you go. I haven't found sleep VFX so I didn't add effect in sleep animation clip.
 

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Ryonaneer

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Nov 29, 2014
There you go. I haven't found sleep VFX so I didn't add effect in sleep animation clip.
Wow! Thank you so much! Very cute. ^_^ The gifs don’t seem to loop, for some reason, so I may re-edit them to do so.
Changed up the rendering a bit. What do you think?
I think it looks good! I’d love to see more!

So I can’t precisely edit these on mobile like I can in my computer, but here’s a quick couple of gifs from some recent recordings. I lucked out and got Summer Ash on my first draw using some red tickets I had saved. So Summer Linette will be guaranteed for me.

Here is Summer Ash’s Downed animation.
export_0.gif

And here is Elena’s Dizzy animation.
export_0.gif


I’ll make more precise versions of gifs later. I’m still recording a bunch.
 

Ryonaneer

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Kind of accident I ended up finding someone who has been doing the stuns though not the sleeps. I may need to ask them about that...
Here is a second set.
And a third set.
I've edited some gifs from this thread I liked. (thumbnails embedded, full size attached)
starsavior 4 stun.gif starsavior luna stun.gif starsavior 6 stun.gif starsavior 5 stun.gif starsavior tanya stun 1.gif

There you go. I haven't found sleep VFX so I didn't add effect in sleep animation clip.
I've also taken these and edited some of them into looping gifs! Thanks again!
starsavior tanya sleep 2.gif starsavior tanya sleepy 1.gif
starsavior tanya stun 2b.gif starsavior tanya stun 5.gif starsavior tanya stun 4.gif starsavior tanya stun 3.gif
I don't know why I can't upload gif here, so I upload to google drive.
Those aren't gifs, they're video files, that's why it won't let you upload. Many don't quite capture the full animation so I couldn't make them entirely fluid. The gifs of Tanya you made also seem to have some kind of errors to them, but I managed to edit them into looping gifs above. Here are some more I made from some of the clips you posted that I liked.
starsavior 3 sleepy.gif starsavior 3 stun.gif

starsavior 2 stun.gif starsavior 2 sleepy.gif
starsavior 1 sleepy.gif starsavior 1 stun.gif
 

urAGiru_Epts

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Jul 22, 2025
These models look great! May I ask how you managed to export them? I’m curious about the tools/workflow you used to get the character models out of the game. Thanks in advance!
It's actually my first time to export/edit midels from game. First I download the game from Steam, then I found a decrypt python file from GitHub - boring877/starsavior-extractor: Star Savior game data extractor - XOR bundle decryption, templet decryption, UnityPy asset extraction. Edit the file path run it. Then read the normalised bundle files by Moded AssetStudio(Set the unity version as 6000.0.61f1). Size around 16mb to 70mb files includes most of the model. I read them one by one and select the animation and animator to export out. Then create a Unity project and import these fbx models in(I use Unity 2022 and ilitoon because I also use them to build my vrchat avatar.). Set the fbx scale as 400 and set the animations loop,and create animagor for each animation. Create ilitoon materials and drop the textures into it. Drag materials to fbx. Adjust the ilitoon materials(shades, reflects and others) to make shading more natural. And you can do anything you want.
To activate the animation, add an animator to the prefab and put animator to it. The animation will acivate in play mode
To adjust thw shading, I created an empty object and added post - process volume on it, activated bloom and some other effects. And add a post - process layer on camera.
I creat the stun effect by a free item in booth, I redraw the texture and adjust some points.
I managed to extract them by the help of gemini. I asked a lot about the python of decrypt the game, ways to sort bundles, ways to shading better.
Hope that can help you.
 

urAGiru_Epts

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Jul 22, 2025
they're video files, that's why it won't let you upload. Many don't quite capture the full animation so I couldn't make them entirely fluid. The gifs of Tanya you made also seem to have some kind of errors to them, but I managed to edit them into looping gifs above. Here are some more I made from some of the clips you posted that I liked.
I know that only gifs can upload to this site. I mean I have attached 6 gifs in this,
and it doesn't work.

I don't know why the animations aren't loop correctly. The animation is 30 fps in the length of 60 frames. When I record it in 60fps the length I need to record changes into 120 frames. But some animation is 61 frames while some are not. I didn't check how length are they and record them. Maybe that's the cause.
The Tanya's gif is recorded by another gif capture which only allows to record in integer time so it lacks some frame.(the loop holds for 2.1s and only allows to record 2s, so I record each animation 4s for a whole loop).
 

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