eyeteeth
Ryonani Teamster
- Joined
- Dec 15, 2009
so i have an idea for a game, and i am really excited about it, but that is basically as far as i have gotten! i am posting this for feedback and ideas. the game will probably be called Salem City Beats. i will probably make it in OpenBOR, because that seems like the simplest way to go forward.
the idea for the game is a superheroine-based roguelike beat em up. you start out playing a street level superheroine, sort of like Huntress or Colleen Wing. no powers, just martial arts. if you die, that character is gone and a new superheroine is randomly generated for you to play. if that one dies, a new one comes along and on and on.
the gameplay involves selecting missions from different areas around Salem City. you go to the mission, beat up criminals, and collect clues about different villains. when you collect enough clues about a villain, you can go to their lair and try to defeat them.
your heroine's life bar has three segments. when a segment is emptied by damage, you are temporarily defeated, and must attempt to seduce your enemy in order to get a chance to fight again. if you fail the seduction, one of two things will happen: either the enemy you are attempting to seduce will kill you, or if the enemy is a villain's henchman (larger chance of dropping clues), they will take you away to the villain's lair and tie you up in a deathtrap. in the deathtrap, you have one more chance to escape before being killed.
some nice touches i would like to add are, if one of your heroines dies on a particular level, their body has a chance to show up as a decoration on that level if one of your future heroines goes there. heroines who die in villain death traps will always be on display in the villain's lair.
the setting for the game is Salem City, which is also the setting for one of my upcoming comics called Salem Sanatorium (it's a parody of Arkham Asylum/City/Origins/Knight). here is some art from that comic.
older art:
i am really excited about this game but it will be REALLY hard to accomplish! for the moment, i think i am going to start small with a La Mouette Noire game that has just the basic features (three-part lifebar, when defeated seduce enemies to continue).
the idea for the game is a superheroine-based roguelike beat em up. you start out playing a street level superheroine, sort of like Huntress or Colleen Wing. no powers, just martial arts. if you die, that character is gone and a new superheroine is randomly generated for you to play. if that one dies, a new one comes along and on and on.
the gameplay involves selecting missions from different areas around Salem City. you go to the mission, beat up criminals, and collect clues about different villains. when you collect enough clues about a villain, you can go to their lair and try to defeat them.
your heroine's life bar has three segments. when a segment is emptied by damage, you are temporarily defeated, and must attempt to seduce your enemy in order to get a chance to fight again. if you fail the seduction, one of two things will happen: either the enemy you are attempting to seduce will kill you, or if the enemy is a villain's henchman (larger chance of dropping clues), they will take you away to the villain's lair and tie you up in a deathtrap. in the deathtrap, you have one more chance to escape before being killed.
some nice touches i would like to add are, if one of your heroines dies on a particular level, their body has a chance to show up as a decoration on that level if one of your future heroines goes there. heroines who die in villain death traps will always be on display in the villain's lair.
the setting for the game is Salem City, which is also the setting for one of my upcoming comics called Salem Sanatorium (it's a parody of Arkham Asylum/City/Origins/Knight). here is some art from that comic.
older art:
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