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Lopunny Tail & Wrist-Fur-Puffs

Discussion in 'Filled Requests' started by LigerHorse, Aug 26, 2015.

  1. LigerHorse

    LigerHorse Potential Patron

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    I was hoping someone could create a costume mod of Lopunny's tail and wrist-fur-puff-things(not quite sure WHAT to call them). The mod(s) would need to be unaffected by changes to Her skin color. While I did manage to find a mod that adds a bunny tail, the tail is unfortunately white and it's color cannot be changed. I was also Kind of hoping that the person who fills this request could create two versions of the mod; one for normal Lopunny and one for Shiny Lopunny. I have already altered the original Lopunny Hair into a longer version(so that the ears aren't so damn short). When I did that I also adjusted the colors to make it match Shiny Lopunny's colors.

    Reference Pics

    I couldn't find any really good pictures of Lopunny's tail. Thankfully Lopunny's tail is pretty much a perfect sphere that's the same color as the main body.

    Here are the two modified Hairs for the person who will hopefully fill this request. You can use them to get the colors for the tail and wrist-fur-puffs.

    Normal Lopunny

    Shiny Lopunny
     
    Last edited by a moderator: Dec 3, 2015
  2. stuntcock

    stuntcock Club Regular Staff Member Moderator

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    So they're just static-colored shapes (e.g. yellow or pink blobs, matched to the hair PNGs)? Or do they need to obey the hair HSL sliders?

    References aren't fully reliable, because it isn't clear what you expect.
    • do you already have a Lopunny body mody, which the tail and wrist puffs must fit onto?
      • if so, please link to the mod
    • are the tail and wrist puffs supposed to fit onto a normal (i.e. human) SDT female body, so that the girl seems to be wearing some kind of Lopunny cosplay?
      • if so, please create a basic MSPaint sketch showing the position and size of the tail and wrist puffs (e.g. just sketch or copy-paste them on top of a screenshot from SDT). We need to get some idea of how thick the puffs ought to be w/r/t her forearm, for example.
      • the Lopunny fingers barely protrude from the wrist puff. Would this also apply to the SDT girl - we'd see only the last knuckle of her fingers when the hand is at rest? If she's giving a handjob, would we just see a fuzzy blob sliding up and down the penis with the fingers being completely hidden?
      • how are the puffs attached to the skeleton? Put her hands on his legs (so that her wrists are bent significantly w/r/t the forearm). Does the puff also shift significantly (because it's rigged to her hand)? Or does the puff scarcely move at all (because it's rigged to her forearm)? Or does it need to be rigged to both so that it will "split the difference"? Or does each puff consist of two separate half-puffs rigged to the hands and forearm respectively?
      • If you'd prefer to just make a whole bunch of MSPaint sketches showing how the wrist puffs look in various poses (e.g. arms hanging down, arms on him, handjob mode, etc) then the modder can probably rig the mod in a way which satisfies your expectations. Arms behind back might be tricky, unless we just half-ass it and allow the right arms's puff to occult almost everything.

    Nitpick: attaching reference images is discouraged by the rules. Attaching is a good idea for actual hair imports and SWF because it makes them persistent. But references are "non-essential' - so we usually just toss them onto an imagehost (to avoid burdening the SDTMods fileserver) and then link the images.
     
  3. LigerHorse

    LigerHorse Potential Patron

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    Thank you for informing me that I need to put more information. So, to start with, there are no other mods that this will have to function alongside. Since, to my knowledge, no lopunny mod exists, this mod just needs to work on the default female body. It's better that way since it decreases the likelihood of different mods not working well with each other. I did as you suggested edited two screenshots to give the needed scale and placement.

    Here is the pic for the wrist-fur-puffs
    [​IMG]
    the black area on her wrist shows the rough shape
    and size that the puff needs to be. It would be best
    if the added Puff was anchored to the forearms. The
    puff doesn't need to move so that would be fine. The
    puff would also need to be immune to color changes
    made when the female's skin-tone is altered. In other
    words the wrist-puffs should act just like the Cuffs in
    the vanilla game.



    Here is the pic for the tail;
    [​IMG]
    As in the pic above, the black area gives the
    rough size, shape and placement of the tail.
    It would be best if the tail was fixed to the
    bottom of the torso in roughly the same
    location as in the pic. Similar to Dante's
    Cottontail mod. (which you can partially see
    in the screenshots) By having the tail be
    an extension of the torso, it will move with
    the torso. The tail is supposed to be a
    slightly fluffy brown/light-brown ball.
    Also, just like the wrist puffs, it would
    be best if the tail isn't effected by changes
    to the female's skin-tone.



    With all of that said, I would just like to make it clear
    that I'm requesting TWO mods. Both mods will add the
    tail and wrist-puff, but they will be different colors.
    One will use the yellow and brown from the normal
    Lopunny hair while the other will use the lighter-brown
    and pink from the Shiny Lopunny hair.
     
  4. stuntcock

    stuntcock Club Regular Staff Member Moderator

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    Okay. That's a very simple task. I assumed that there would be some fancy anatomical rigging, motion physics, HSL overrides, or visual layering - but instead it's just a standard "cuff" import. Which begs the question: why is this a Loader request? At this point, the only Loader dependency that I can foresee is TemplateExtensionV5_sby (because it allows us to use the "CostumeCuffs" category).

    This is not a problem. It requires extra work to make a body mod exhibit color changes when the skin-tone is changed. Making it immune to changes is the default (lazy) outcome.

    However, my planned approach would make the tail puff respond to changes in the HSL sliders for the girl's skin (because that's standard behaviour for body mods). If you want to be able to fine-tune the brown of the girl's skin without altering the tail (e.g. because you're trying to match the skin to the tail) then please say so.



    Anyways, I'll back off for a few days just in case a novice SDT modder wants to take a shot at this request. If anyone is interested and is reading this message, then I can provide a FLA template file with the AS3 pre-written; you'd mostly just need to trace the puffs into vectors and then fine-tune their size and position through in-game testing. If nobody volunteers then I'll do it this weekend.
     
  5. stuntcock

    stuntcock Club Regular Staff Member Moderator

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    [​IMG]

    Mod Files
    SDT-pokemon-lopunnyPuffs-normal.mod View attachment SDT-pokemon-lopunnyPuffs-normal.mod

    SDT-pokemon-lopunnyPuffs-shiny.mod View attachment SDT-pokemon-lopunnyPuffs-shiny.mod

    Source File
    SDT-pokemon-lopunnyPuffs.fla View attachment SDT-pokemon-lopunnyPuffs.fla

    Dependencies
    • TemplateExtensionV5_sby.swf
     
    Last edited: Nov 17, 2015
  6. LigerHorse

    LigerHorse Potential Patron

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    Thank you so much! Especially since you included the source .FLA file. That enables just about anyone to modify it as they want. Thank you!