Help with PACTool and DAE (1 Viewer)

STDRidden

Vivacious Visitor
Joined
Dec 7, 2012
I am trying to "pbw_10_hel_0013.pac" helmet texture to point to another texture file. I need to do this with several pac files. I am able to extract the DAE file and edit it with a text editor to make it point to the correct dds file. It works fine in other 3D programs. Then I import it into the PAC file and get errors when I try to open it in "3D Object Converter", it also does not point to the right texture.

Basically what I edit is the line
Code:
<init_from>file://PHM_10_Sho_0013.dds</init_from>

to

Code:
<init_from>file://PHM_10_Sho_0013_xx.dds</init_from>
.


I've been trying for ages to figure it out but failed miserably. I am not a 3D artist or artist at all so maybe I am missing the obvious. What I am trying to do is basically make the Shark outfit helmet visible but the helmet texture is shared by other parts, so I need to point it to another dds file to stop from other parts being visible.


Some of the skinning I've done so far:
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.