comtype COMP_COMPRLIB_RLE3
endian big
idstring "$CMP"
get ZSIZE long
get ZERO long
get ZERO long
get SIZE long
get ZSIZE long
get ZERO long
get DUMMY long
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
for MEM_SIZE = 0 < SIZE
#idstring "$CL0"
getdstring SIGN 4
if SIGN != "$CL0"
break
endif
get CHUNK_SIZE long
get CHUNK_ZSIZE long
get ZERO long
savepos CHUNK_OFFSET
math CHUNK_ZSIZE - 0x10
clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
math CHUNK_OFFSET + CHUNK_ZSIZE
goto CHUNK_OFFSET
get MEM_SIZE asize MEMORY_FILE
next i
append
get NAME basename
log NAME 0 MEM_SIZE MEMORY_FILE
Hey there, i am new here, and i have just learned to create a bms script, can you tell me how do you know you have to subtract 0x10 from chunk_zsize. and also these extracts a .npk file, does that file can be extracted too if yes can you please write a script for it cause i am still a noob at this. Thankyouunfortunately there is no known compression method for these files. i have tried everything i could find so I'm stuck.
here is my bms script if they ever add support for these.
Code:comtype COMP_COMPRLIB_RLE3 endian big idstring "$CMP" get ZSIZE long get ZERO long get ZERO long get SIZE long get ZSIZE long get ZERO long get DUMMY long putvarchr MEMORY_FILE SIZE 0 log MEMORY_FILE 0 0 append for MEM_SIZE = 0 < SIZE #idstring "$CL0" getdstring SIGN 4 if SIGN != "$CL0" break endif get CHUNK_SIZE long get CHUNK_ZSIZE long get ZERO long savepos CHUNK_OFFSET math CHUNK_ZSIZE - 0x10 clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE math CHUNK_OFFSET + CHUNK_ZSIZE goto CHUNK_OFFSET get MEM_SIZE asize MEMORY_FILE next i append get NAME basename log NAME 0 MEM_SIZE MEMORY_FILE
hi, how did u get them in t-pose? ninjaripper for me will just rip as the scene isThis game uses over 4gb of ram that is why most of the modding tools do not work on it.
npk is model information
npki is raw model vertex and face data
npkv is raw texture buffer
list of who is in what model files
One Piece: Burning Blood
ninja ripper is dumping textures in the wrong color space in this game but that can be fixed
Ninja Ripper Tex
Correct Tex
Here is Nami
nami.zip (6.97MB) - SendSpace.com
Here is Nami DLC (Swim)
NamiDLC.7z (4.15MB) - SendSpace.com
Here is Robin Normal
robin.7z (4.11MB) - SendSpace.com
Robin DLC (Swim)
robin_dlc.7z (5.05MB) - SendSpace.com
Here is Koala
Koala.7z (4.52MB) - SendSpace.com
Here is Koala DLC (Swim)
KoalaDLC.7z (4.95MB) - SendSpace.com
Here is Hancock
Hancock.7z (3.76MB) - SendSpace.com
Here is HanckockDLC (Swim)
HancockDLC.7z (3.26MB) - SendSpace.com
Here is Perona
Perona.7z (4.26MB) - SendSpace.com
Here is PeronaDLC (Swim)
PeronaDLC.7z (6.67MB) - SendSpace.com
it useless as long as it doesnt rip them in T poseAny progress made. Seems ninja ripper works.
Well the other guy manage to rip it in t pose. Sucks that he hasn't explained how but there should be an option that puts it in t poseit useless as long as it doesnt rip them in T pose
Okay so we can't edit textures but now we can edit the models themselves which is even better. The problem is that we can't import them back in. But isn't their a unpacker that can also repack these files?The main problem for mods is there's no way to import the extracted models or textures back into the game.
doesnt this unpacker work as a repacker though?To my knowledge, at this time there isn't anything that can repack these files. Also the textures are linked with the models so you would still need to edit them.
But aren't you editing the model themselves and not the texture?Ohh my bad, haven't seen the repacker before, only seen the unpacker. Although it's still the same problem, it unpacks the CPK files but I can't open or extract the textures from the scz files.