Anyway, if I wanted something like what dialogueActions does with the [OH_SOFT], [AH_SOFT], and [AH_HARD], where it calls a sound effect from a list of sounds, where would I go?
Nowhere. Those sounds files are "built into" the dialogueActions mod.
They can't be extended (or swapped out) unless we recompile the mod itself.
For example, if I wanted to put in [AUDREY_SOFT] and have it randomly select and play either audrey_soft_1.mp3, audrey_soft_2.mp3, audrey_soft_3.mp3, or audrey_soft_4.mp3, which thread would I go to? I'll be more than happy to scoot on over to the other thread if that's a more appropriate place for this.
That question belongs in the dialogueActions thread, but you aren't going to get an [AUDREY_SOFT] trigger. Instead, you'll have something along the lines of:
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_1.mp3]"
There's no inherent randomization; you must spell out each filename precisely. Therefore you'll need to rely on dialogue-level randomization. Simply define several lines of the same type and trust the SDT game to choose randomly among them (so that it will tend to play a variety of different sounds effects).
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_1.mp3]"
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_2.mp3]"
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_3.mp3]"
Regardless, here's the .zip file of the sounds I would like to include.
The contents of this archive
do not have the appropriate filenames. I'm not going to spend a half hour listening to porn SFX and trying to figure out which one is most appropriate for which gameplay event.
And I have no idea what to do with the female orgasm sounds; that feature doesn't even exist in the core SDT game. If you want me to do anything with this archive then please
organize it.
If you
don't want a Loader mod (and have decided to pursue the dialogueActions approach) then you can close the thread.
edit: I don't know how many sounds it's possible to include in a mod, and I don't know the maximum length, either. I can parse it down if you would like.
There's no real limit on number or size. Including more (or longer) audio clips will simply
bloat your mod files (which might make people reluctant to download them). If there are a lot of different possible files then you'll also need to spend
more time testing your mod or dialogue (to ensure that each of the files plays properly, that the audio volume is consistent between clips, that you haven't accidentally included a long-duration audio clip in a quick-reaction event -- which is likely to get interrupted or layered by a subsequent audio clip, etc...)