Additional Moan Sounds (1 Viewer)

AdrianWhite404

Potential Patron
Joined
Feb 4, 2016
I really enjoy the moaning sounds found in Pim_gd's DialogueActions, but I found that there just aren't enough of them. I ended up ripping some sound files from a game with some high quality moans (Hunie Pop, if you must know), and would like to integrate them into a Loader mod, but I lack the technical know how to do so.

Would it be that difficult to make an audio mod where you can call a variety of sounds at will? I can provide the sound files, both .ogg and .mp3.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Would it be that difficult to make an audio mod where you can call a variety of sounds at will? I can provide the sound files, both .ogg and .mp3.
It depends on what you mean by "at will."

dialogueActions already includes the [PLAY_SFX_Folder/filename.mp3] trigger. I presume that ogg files are supported but I haven't actually tested them.

If you don't want to use dialogueActions but want to setup a custom dialogue which includes custom moaning which should be played alongside some lines (e.g. eventually creating multiple dialogue files, with different moans sounds for each character) then there's a thread for that.

If you want to be able to play sounds at any moment by pressing a hotkey ... then yes, that's a straightforward mod.

If you want to replace the game's built-in moan sounds with new ones (or just include a wider variety of them alongside the original ones) ... then yes, that's possible but the scripting is somewhat more difficult.

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If you want a Loader mod then post your audio files and be sure to name them appropriately (sfxBreatheIn, sfxBreathe, sfxCoughBreathe, sfxMoanBreathe, sfxMoan, sfxGag, sfxMoanSuck).

If you want to pursue the dialogueActions approach then go ahead and close the thread.
 

AdrianWhite404

Potential Patron
Joined
Feb 4, 2016
Thanks for the quick response.

I'm sorry, I'm a little bit slow when it comes to programming. :frown:

Anyway, if I wanted something like what dialogueActions does with the [OH_SOFT], [AH_SOFT], and [AH_HARD], where it calls a sound effect from a list of sounds, where would I go? Because it seems like the other thread is for something more like a script with sound effects rather than what I'm trying to describe.

For example, if I wanted to put in [AUDREY_SOFT] and have it randomly select and play either audrey_soft_1.mp3, audrey_soft_2.mp3, audrey_soft_3.mp3, or audrey_soft_4.mp3, which thread would I go to? I'll be more than happy to scoot on over to the other thread if that's a more appropriate place for this.

Regardless, here's the .zip file of the sounds I would like to include.

edit: I don't know how many sounds it's possible to include in a mod, and I don't know the maximum length, either. I can parse it down if you would like.
 

Attachments

dirty_audio.zip
2.2 MB · Views: 731

stuntcock

Content Creator
Joined
Jun 5, 2012
Anyway, if I wanted something like what dialogueActions does with the [OH_SOFT], [AH_SOFT], and [AH_HARD], where it calls a sound effect from a list of sounds, where would I go?
Nowhere. Those sounds files are "built into" the dialogueActions mod. They can't be extended (or swapped out) unless we recompile the mod itself.

For example, if I wanted to put in [AUDREY_SOFT] and have it randomly select and play either audrey_soft_1.mp3, audrey_soft_2.mp3, audrey_soft_3.mp3, or audrey_soft_4.mp3, which thread would I go to? I'll be more than happy to scoot on over to the other thread if that's a more appropriate place for this.
That question belongs in the dialogueActions thread, but you aren't going to get an [AUDREY_SOFT] trigger. Instead, you'll have something along the lines of:
Code:
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_1.mp3]"

There's no inherent randomization; you must spell out each filename precisely. Therefore you'll need to rely on dialogue-level randomization. Simply define several lines of the same type and trust the SDT game to choose randomly among them (so that it will tend to play a variety of different sounds effects).
Code:
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_1.mp3]"
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_2.mp3]"
swallow:"[PLAY_SFX_AdriansSoundFiles/audrey_soft_3.mp3]"

Regardless, here's the .zip file of the sounds I would like to include.
The contents of this archive do not have the appropriate filenames. I'm not going to spend a half hour listening to porn SFX and trying to figure out which one is most appropriate for which gameplay event. And I have no idea what to do with the female orgasm sounds; that feature doesn't even exist in the core SDT game. If you want me to do anything with this archive then please organize it.

If you don't want a Loader mod (and have decided to pursue the dialogueActions approach) then you can close the thread.

edit: I don't know how many sounds it's possible to include in a mod, and I don't know the maximum length, either. I can parse it down if you would like.
There's no real limit on number or size. Including more (or longer) audio clips will simply bloat your mod files (which might make people reluctant to download them). If there are a lot of different possible files then you'll also need to spend more time testing your mod or dialogue (to ensure that each of the files plays properly, that the audio volume is consistent between clips, that you haven't accidentally included a long-duration audio clip in a quick-reaction event -- which is likely to get interrupted or layered by a subsequent audio clip, etc...)
 

DrZombi

Content Creator
Joined
Jul 10, 2016
Hi A AdrianWhite404

Are you still alive, SDT active and interested by a mod for this ?
I do like those Hunie Pop sounds as well and I could create a mod to add the triggers you want like [AUDREY_SOFT], [AUDREY_CLIMAX], etc...
I've just run a little test and I am able to play your provided mp3 files at will via these kind of triggers so adding all the other sounds and the randomize part should not be a big deal.

So just tell me if you still want this to come out.

[EDIT]: It is now entirely working with Audrey as a proof of concept :smile:
 
Last edited:

DrZombi

Content Creator
Joined
Jul 10, 2016
Okay here is a working version with Audrey and Aiko. Just tell me guys if you want the rest of the girls...

Everything is explained in the Notes.txt but for those who wonder, it just works as asked: [AUDREY_SOFT], [AIKO_MEDIUM], [AIKO_HARD], [AUDREY_CLIMAX], etc...
 

Attachments

HuniePopAudioTriggers v1.0.zip
1.4 MB · Views: 413

AdrianWhite404

Potential Patron
Joined
Feb 4, 2016
Since there has been 6 downloads from this single thread, I think that other people may be interested than just me and A AdrianWhite404 so I put the file on the resource manager with official support in my mods thread.
Wow. Sorry for the terrible reply speed, but I frankly haven't been on here since, like, July.
I'll have to download your mod and give it a spin. Thanks!
 

DrZombi

Content Creator
Joined
Jul 10, 2016
Ah ah no problem ! The mod is finished now and you'll find every 12 girls because I ripped myself the sounds for the girls that you did not provide. The link to my mods page is in my signature. Hope you'll like it !
 

AdrianWhite404

Potential Patron
Joined
Feb 4, 2016
Sweet. I already downloaded it. It took some doing (mostly because I'm an idiot and can't code/mod to save my life), but I got it to work.

Anyway, it sounds like you used some HQ audio files, but I do have the rest of the girls in their original quality as well, if you would like them. I don't think it would actually make a difference, but if you're interested, shoot me a PM.
 

DrZombi

Content Creator
Joined
Jul 10, 2016
Well, I don't know how you did rip the audio files of the game. I did get them myself on youtube and I spotted no difference in quality for the girls that I added. I encoded in 112kbps, just like you. If you are able to hear a difference in quality, and would like me to replace my files by yours, just send them to me and I'll do it, but as you said, it is already HQ sound and I really doubt that anybody could complain about the sound quality of the mod even with an headset on.
 

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