A Guide to Making Dialogues (Old Out of Date) (1 Viewer)

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Slingerbult

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Sep 15, 2012
Re: A Guide to Making Dialogues

Bizzy, click the modding tab in Options, in the middle/bottom of the menu you'll find dialogue, click load and select the .txt file you want to use. That's it! Make sure the dialogue file is in the same folder as your sdt game file.
 

Bizzy

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Dec 9, 2012
Re: A Guide to Making Dialogues

Hm, there is no dialogue option, that's the problem..I may have an old version..1_4b..where can i download a new one, can't find something in google.

Or do I need this one and need to pay? http://dfiles.eu/files/80i8011co :-\
 

Slingerbult

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Sep 15, 2012
Re: A Guide to Making Dialogues

1.4b? Dude... the current version is 1.20.1b. So yeah, might want to update that one:
http://konashion.blogspot.se/p/download.html

It's free, enjoy.
 

Bizzy

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Dec 9, 2012
Re: A Guide to Making Dialogues

No it's not. I have to pay 4,90 € in that link.
 

Slingerbult

Content Creator
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Sep 15, 2012
Re: A Guide to Making Dialogues

Did you select the right most alternative where you have to wait 60 secs and then type in some random words to confirm you're human and not a bot? Should be free that way. If not, use google and I'm sure you'll find it hosted at some other site that is more convenient for you to use. Good luck!
 

AaRL

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Feb 17, 2011
Re: A Guide to Making Dialogues

Thinking its time this thread got an over haul. With the new advanced dialogue triggers and the new triggers themselves...

EO where are you?! Sadly... he did not appear...
 

astounded

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Apr 15, 2012
Re: A Guide to Making Dialogues

Here are some basics on using the handjob mode. Determined from using the built in editor (which I almost never use).

Note: "Б" character is used to introduce a delay.


dialogue_name:"Handjob"

all:"CLEAR"
cough:"-achf"
cough:"-ack"
cough:"-ackph"
cough:"-aghck"
cough:"-agph"
intro:"[ARMS_LEGS]Can we start now? ББББББББББББББББББББББББ"{"next":"i1"}
i1:"[LEFT_ARM_HAND_JOB] Can I touch it? ББББББББББББББББББББББББ"{"next":"i2"}
i2:"[ARMS_HAND_JOB] Two hands are better than one. ББББББББББББББББББББББББ"{"next":"i3"}
i3:"[LEFT_ARM_BACK] I can do this one handed. ББББББББББББББББББББББББ"{"next":"i4"}
i4:"[ARMS_BACK][AHEGAO_MOOD] …or do you want to use my mouth? ББББББББББББББББББББББББ"{"next":"i5"}


interrupt:"-!"
interrupt:"-ghch!"
interrupt:"-ghmph!"
interrupt:"-mmb!"
interrupt:"-mmbh!"
interrupt:"-mmbh!"
interrupt:"-mmn!"
interrupt:"-mnh!"
interrupt:"-mph!"
interrupt:"-mphh!"
interrupt:"-ng!"
interrupt:"-nngh!"

finish:"CLEAR"
finish1:"once"
finish2:"twice"
finish3:"three times"
finish4:"four times"
finishOther:"that many times"
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: A Guide to Making Dialogues

I may be down with the overhaul idea :) No promises, but I might start working on that instead of going more into my new dialogue project until I hear from gollum what's doable, mod-wise.

Yey, thanks for the trigger hunting in the in-game editor astounded. I assume these elements can now be lifted out from gollum's Dialogue Actions mod.
 

booster

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Joined
Sep 19, 2011
Re: A Guide to Making Dialogues

kona wrote: "There are new dialogue actions to move each arm"

yeah, but... where?
 

Slingerbult

Content Creator
Joined
Sep 15, 2012
Re: A Guide to Making Dialogues

booster: Astounded posted it in the spoiler above ;) Also, I've documented it in the new dialogue guide as proposed by AaRL. Here is the fruit of today's labor:
http://superdeepthroat.undertow.club/index.php?topic=3562.0
 
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