updated to version 1.1b
- changed file format from .wad to .pk3 (it's the same for GZDoom, but internally nicer structure)
- updated the death/dead sprites for the Arachnotron. The tank base gets darker to be easier to identify as dead.
- Enemies now have full rotations and no sprite mirroring. (Except symetrical enemies)
That means weapons don't jump from left hand to right hand while moving about.
- Enemies can be completly flipped, meaning left or right handed in all animations.
50/50 chance for Normal or flipped version. Gives a bit of variety.
All Monsters are replaced with nicely rendered sprites and different samples for most monster sounds.
Also bumbed the sprite size for several monsters, thus the jump of the filesize from the previous version.
All the sprites are rendered with nice shadowing now.
Also most enemies have now their own voice samples assigned to them for Seeing you, pain and dying. Still missing are samples for Lost Souls, Cyberdemon and Spider Mastermind.