SDT Loader

SDT Loader 5.45e Hotfix 2

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More tweaks to text files because I keep realizing I'm forgetting things in the text, or have instructions that aren't relevant in the current download's form.
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Reactions: Darkxxx34
Updated guide.txt and README.txt to reflect updated files, and improved wording on how to utilize the included Flash Player Projector.
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Reactions: SyntaxTerror
Adds a Flash Player Projector to the folder in order to allow for running the game without needing to go digging for a copy. Previously, the pack only included a link to Adobe's website, which now basically tells you to go pound sand since Flash was officially discontinued.

The projector included is a copy of this version separately hosted on the website.

See the README for details on how to use this program.

Update being made on ModGuy's behalf, as he has not been active recently and this will be useful to the community at large.
Minor adjustment on modSettingsLoader parsing to be more lenient when trimming.
This should not introduce any incompatibilities.
Mod settings will now retain whitespace in the middle of data, as now only leading and trailing whitespace is removed for both name and value in every settings entry.
Previously, a line such as:
Code:
someVariable=Some Value
Would parse as:
Code:
someVariable=SomeValue

The value should correctly contain the space as of this update.
The "BlockCharData" setting is now properly enforced (it was previously ignored by the modDataLoadingComplete method)
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  • Miscellaneous bug fixes
  • Now includes the AddInLayer function
This patch alters the modDataLoadingComplete() method, to ensure that the prepLoaderMod() method is always invoked.

Previously, the prepLoaderMod method would not be invoked if a mod was loaded via a Character Folder and it contained vanilla class references. This meant that physics-enabled hair and clothing files would misbehave when loaded via Character Folders.
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