SDT Dialogue Editor – Write, Manage & Import Dialogues with Ease

SDT Dialogue Editor – Write, Manage & Import Dialogues with Ease 1.2

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  • Added a Preview button to view dialogue text only (variables will not be evaluated).
  • Added a Play button in Preview mode, which displays dialogue with a typewriter effect (simulating in-game).
  • Introduced a new Mods tab where you can enable/disable mods:
    • Converted MoreMoods into a mod.
    • Converted DialogueActions into a mod.
    • Added a new MoreTriggers mod.
    • Continued to expand the DialogueActions mod with missing line types, triggers, and variables.
  • Added a Templates tab where you can create reusable templates for your project:
    • Templates are predefined settings that can be quickly copied into your dialogue.
      For example: Create a template called "In Room 1" that checks all conditions for being in Room 1. Then simply apply that template whenever you want to write dialogue for that context.
  • Import now automatically converts `"next": "CustomLine"` into proper triggers (`[CustomLine]`), since both behave the same way.
  • Project files should now be smaller in size.
  • Various minor fixes and improvements.
Patch Notes
  • Added ability to resize the layout horizontally.
  • Condition Editor now has a filterable table to make finding the correct variable easier.
  • Added Line Types tab to the "Insert Trigger" dialog.
  • Converted the Line Types dropdown into a menu button for easier selection.
  • Dropdown filters are now limited to only existing line types/variables.
  • Fixed bug where variables were not renamed inside dialogue lines.
  • Various minor fixes and improvements.
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