SDT Dialogue Editor – Write, Manage & Import Dialogues with Ease

SDT Dialogue Editor – Write, Manage & Import Dialogues with Ease 1.2

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Will I continue to update it?
Probably not — it depends on interest and feedback.

Will I release the source code?
Maybe. The code isn’t in the cleanest state, but if there’s real demand, I might.

Does this work on Mac/Linux?
No, the tool is Windows-only.

Do I need .NET installed?
Yes. The tool requires .NET Desktop Runtime (you’ll be prompted if it’s missing).

Can I import/export any dialogue file?
Mostly yes. The importer will parse most .txt files, but very complex or unusual formatting may cause warnings or failed lines.

Can I break the game using dialogues made with this?
No more than if you wrote them manually. The editor tries to prevent formatting mistakes, but invalid logic can still cause unexpected behavior in-game.

Can I share my project files with others?
Yes, but keep in mind that .json project files are only for use inside the editor. To share for gameplay, you’ll need to export as .txt.

Can I Create my own Mod?
Yes, by creating you own .json mod file (make an copy of "EmptyMod.json")

Can I add my own default variables/triggers/line types?
Yes, by editing the .json files in the json folder. (Make a backup before editing!)
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