Hello!
If you're looking for the correct files, check the updates and history
This is a set of scenarios in a self-contained (ready to use) loader pack to showcase, through my amateur "programming" (aka figure out what these text files are doing and copy-paste them in the right places), the contributions that other people have made to this site. I had a bit of trouble trying to search for what I wanted, so hopefully this will help others find useful ideas and resources.
Notable scripting inclusions:
- modification of Settings.txt to turn off most hotkeys
- the FPS fix for flash that was included thanks to The Hacker Known as Snow (search fps in resources)
- The ability to use triggers to simulate automatic movement through the AutoMove.swf mod I found buried on this site.
- Changing of scenes, music, volume, and button options with the DialogActions mod
- Using that cyrillic unicode thingy to put a TON of delays here and there
- and of course, sby's magnificent comprehensive work
To use this, simply open the loader like you would from sby's pack and then use the modding window (which is hot-keyed to "i") to load either Start.txt from "Teacher" or "Witch", folders which are found in the Mods > $INIT section of the folder.
If you need help scripting, I would try looking in the dialog_extension_mods folder in $INIT. They provide a decent list of tutorials in there for DialogActions and MoreTriggers.
Oh and, try not to get cum on the gaps between actions. It might break...
I've tweaked around several settings to help on my slow computer so I can't remember them off the top of my head, but if you know your way around the settings it shouldn't be that bad. In each character folder you'll find that the script is split into many different text files which, through in-loader actions, will lead into each other. Go ahead and play around! This is meant to be a starting point for other hopefuls discovering SDT Modding. As for what I've wrote:
Teacher
A basic script I did first, which is less complicated but will show you a gradual progression of sub-scripts because I couldn't figure out how to use variables to host different menus in one script file.
Teacher's caught you... what comes next?
Witch
The second script, where I took the time to figure out more controls (but still not the variables system). This one loops back to a default "Main.txt", so if you want to try your hand at menu-ing, you can start from there. There's also images and audio (headphones, people - even solo action requires protection) included.
It comes with my first attempt to work auto-movement into the script. You'll have to find the correct spell to cast first though...
If you're looking for the correct files, check the updates and history
This is a set of scenarios in a self-contained (ready to use) loader pack to showcase, through my amateur "programming" (aka figure out what these text files are doing and copy-paste them in the right places), the contributions that other people have made to this site. I had a bit of trouble trying to search for what I wanted, so hopefully this will help others find useful ideas and resources.
Notable scripting inclusions:
- modification of Settings.txt to turn off most hotkeys
- the FPS fix for flash that was included thanks to The Hacker Known as Snow (search fps in resources)
- The ability to use triggers to simulate automatic movement through the AutoMove.swf mod I found buried on this site.
- Changing of scenes, music, volume, and button options with the DialogActions mod
- Using that cyrillic unicode thingy to put a TON of delays here and there
- and of course, sby's magnificent comprehensive work
To use this, simply open the loader like you would from sby's pack and then use the modding window (which is hot-keyed to "i") to load either Start.txt from "Teacher" or "Witch", folders which are found in the Mods > $INIT section of the folder.
If you need help scripting, I would try looking in the dialog_extension_mods folder in $INIT. They provide a decent list of tutorials in there for DialogActions and MoreTriggers.
Oh and, try not to get cum on the gaps between actions. It might break...
I've tweaked around several settings to help on my slow computer so I can't remember them off the top of my head, but if you know your way around the settings it shouldn't be that bad. In each character folder you'll find that the script is split into many different text files which, through in-loader actions, will lead into each other. Go ahead and play around! This is meant to be a starting point for other hopefuls discovering SDT Modding. As for what I've wrote:
Teacher
A basic script I did first, which is less complicated but will show you a gradual progression of sub-scripts because I couldn't figure out how to use variables to host different menus in one script file.
Teacher's caught you... what comes next?
Witch
The second script, where I took the time to figure out more controls (but still not the variables system). This one loops back to a default "Main.txt", so if you want to try your hand at menu-ing, you can start from there. There's also images and audio (headphones, people - even solo action requires protection) included.
It comes with my first attempt to work auto-movement into the script. You'll have to find the correct spell to cast first though...