Well, I was working on this for my own personal enjoyment but I wouldn't want it to be a one-and-done deal. I got the stuff saved for repeat visits, so why not share it?
Unlike my previous packs, this one only features one scenario. I decided this time to focus on positions and narration this time around. Put on some relaxing music if you want.
Thanks to the arcane magic of scripting and other people's work, you can sit back and relax as the computer moves the mouse for you. It's packaged in a way that allows you to start it directly from the Loader.exe included within. Once you're in, just watch along and the button menu will show up like so:
Alternatively, if you want to skip the dialogue, I've also included the scripts in individual folders that can be accessed from the Custom Menu inside the loader. I've tried to make each one start cleanly, but try not to switch between options too fast.
Do keep in mind that I based the timing of the script on what my computer can handle, with most of the effects turned off and set at low quality. The script, as a result, might not work as well if you have a slower/faster computer. You may have to dig into the dialogues to see what works out for you.
If you're interested in trying this sort of automatic movement yourself, I recommend toying around with the AutoMove mod that you can find buried on this website. Here's some additional links for the resources:
sby's full loader pack that I build around. Please note that the SaunaPack is heavily stripped down (heheh) for manageability and doesn't have everything the original pack has to offer
The AutoMove mod. Pretty old so hopefully someone can reverse engineer it
Framerate improvement tool made by thehackerknownassnow. Keep an eye on this one
Sauna background
Towel clothing mod
LongDynamic hair pulled from this list
One extra note I'd like to add: If you have trouble with stuff loading (like with the Bunnies Pack), you'll have to see what you can change around in the individual Dialogue text for each script. Sorry, I don't have a guarantee that this will 100% work. Not sure what the exact cause is, but one solution I've had someone report is that switching the order of the varMoves (the numbers and stuff at the beginning of the script) somehow fixed it...?
Unlike my previous packs, this one only features one scenario. I decided this time to focus on positions and narration this time around. Put on some relaxing music if you want.
Thanks to the arcane magic of scripting and other people's work, you can sit back and relax as the computer moves the mouse for you. It's packaged in a way that allows you to start it directly from the Loader.exe included within. Once you're in, just watch along and the button menu will show up like so:
Alternatively, if you want to skip the dialogue, I've also included the scripts in individual folders that can be accessed from the Custom Menu inside the loader. I've tried to make each one start cleanly, but try not to switch between options too fast.
Do keep in mind that I based the timing of the script on what my computer can handle, with most of the effects turned off and set at low quality. The script, as a result, might not work as well if you have a slower/faster computer. You may have to dig into the dialogues to see what works out for you.
If you're interested in trying this sort of automatic movement yourself, I recommend toying around with the AutoMove mod that you can find buried on this website. Here's some additional links for the resources:
sby's full loader pack that I build around. Please note that the SaunaPack is heavily stripped down (heheh) for manageability and doesn't have everything the original pack has to offer
The AutoMove mod. Pretty old so hopefully someone can reverse engineer it
Framerate improvement tool made by thehackerknownassnow. Keep an eye on this one
Sauna background
Towel clothing mod
LongDynamic hair pulled from this list
One extra note I'd like to add: If you have trouble with stuff loading (like with the Bunnies Pack), you'll have to see what you can change around in the individual Dialogue text for each script. Sorry, I don't have a guarantee that this will 100% work. Not sure what the exact cause is, but one solution I've had someone report is that switching the order of the varMoves (the numbers and stuff at the beginning of the script) somehow fixed it...?