ExtraModHim [Core and Mod Template]

ExtraModHim [Core and Mod Template] v1.12, Template v1.4

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Skin Tones, Dynamic Hairs, and Bug Fixes
Package V1-7, hotfix/reupload 1
(V1-7 original upload contained the wrong core version-ooops)

Update includes:
- Skin tone registration in mods
- Built in heads will include skin tones
- Fixed some bugs, including the left arm/foot reset failure.
- Performance tweaks
- Improved the vanilla asset removal further
- Added a few error catches to alleviate potential game breakage
- Dynamic hair mod capabilities
- Head Size control in the Settings file.
- To account for layering issues in mods, added a 'layerFootUnder' variable to the footwear template.
Skin Tones, Dynamic Hairs, and Bug Fixes
Package V1-7

Update includes:
- Skin tone registration in mods
- Built in heads will include skin tones
- Fixed some bugs, including the left arm/foot reset failure.
- Performance tweaks
- Improved the vanilla asset removal further
- Added a few error catches to alleviate potential game breakage
- Dynamic hair mod capabilities
- Head Size control in the Settings file.
- To account for layering issues in mods, added a 'layerFootUnder' variable to the footwear template.
Vanilla Assets Visibility Toggle Improvement
Core v1.09, Template v1.3 [PKG v1-6]

**This update version or newer will be required to use body replacement mods such as Athletic Him**
  • Previously using the `bodyOverwrite` variable in the template didn't correctly hide vanilla body parts, instead it would hide the entire HIM body. I have improved that by making invisible only the currently loaded mod elements.
  • I have also added `bodyOverwrite` to the Penis mod. This gives the mod designer the ability to completely replace the penis and balls.
  • Added correct layering for the body mod, however, I haven't found an acceptable method for clothing yet.
  • Also made minor tweaks.
  • This version includes the CORE source.

    BUG: I noticed in testing that very rarely the left arm will glitch and show two versions of the arm after switching from loader arm to vanilla. To fix that in game just cycle through the him/futa bodies once.
AnimtoolsV36 Optimization
Removed all the catch code needed to run EMH for AnimtoolV35 and lower.
This version will not work with AnimtoolV35 and lower, but functions better with AnimtoolsV36+

Download AnimtoolsV36+ here
Hotfix 1 for v1.06
Faceless head (head #2) was throwing an error on unload (via clearInstancedMods) preventing mods such as MoreClothing from loading properly through $INIT$.

Happened that I forgot to include a necessary symbol on the faceless head required for dynamic head function.

Patched this now, so it should clear up a number of issues people were having.
  • Like
Reactions: trashcan214
Published the mod yesterday, but of course given the sheer scale of EMH there were some Day 1 errors.
I hastily patched these to the best of my ability.

Fix Log:
  • Dynamic Hairs had sporadic loading and unloading issues. I put a fix in place that should address that issue.
  • RGB was not working properly with the right hand and loader hand.
  • Occasional failure to load when loading with the Futa body enabled. Fixed this one by removing the reset to initial character setting. Will think on this one further.
  • The Iago Varsity Jacket was throwing an error. Fixed this and updated the example FLA.
  • Fixed the right hand on the muscle man mod which wasn't unloading when changing to the Futa body.
  • Cleaned up the EMH code slightly.

Feature Update Log:
  • Added 1 more Head to the Head Selection: Faceless
  • Gave the default head a minor shading/detail overhaul
  • Added Futa Hairs to the example mods
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