[PC] Sombionic – Sex Combat 'n Monsters! (3D) (1 Viewer)

fleet

Staff
Admin
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Apr 16, 2012
I'm not sure what happened to redgifs, it asks me to press a "confirm" button, not verify my age, but I'm in EU. Can you confirm that it asks for ID or something and that you live in the US? I think there age verification laws are hitting. I also tried uploading the trailer on slushe, but it didn't work yesterday, I will try again.

Update: slushe still gives me:
  • trailer.mp4 53.7MB Upload failed
The age verification for me at redgifs is because of where I live in the USA.
If you want, you can upload the trailer to the 'Media" section here at Undewrtow.
Very respectfully,
fleet
 

yenaldooshi

Coder
Joined
Dec 25, 2023
The age verification for me at redgifs is because of where I live in the USA.
If you want, you can upload the trailer to the 'Media" section here at Undewrtow.
Very respectfully,
fleet

I'm not a fan of redgifs too, they put their logo at the top left corner, where I add text on what's new.. And sure, I had no idea such a feature existed here! But when I click on "Add Media" I get this error message:

Oops! We ran into some problems.
You do not have permission to view this page or perform this action.
 
Last edited:

fleet

Staff
Admin
Forums Moderator
RM Moderator
Content Creator
Joined
Apr 16, 2012
I'm not a fan of redgifs too, they put their logo at the top left corner, where I add text on what's new.. And sure, I had no idea such a feature existed here! But when I click on "Add Media" I get this error message:

Oops! We ran into some problems.
You do not have permission to view this page or perform this action.
I tweaked your settings. You should be able to add media now.
 

fleet

Staff
Admin
Forums Moderator
RM Moderator
Content Creator
Joined
Apr 16, 2012
Can you send a link in case I'm using the wrong tool? I go here and on the top right I see add media - https://www.undertow.club/media/albums/

But I still get this error message:

Oops! We ran into some problems.
You do not have permission to view this page or perform this action.
I did some more tweaking. Let me know if you can upload media now.
 

yenaldooshi

Coder
Joined
Dec 25, 2023
Sombionic v0.3.11 is OUT for members!
Trailer -> https://www.undertow.club/media/sombionic-v0-3-11-trailer-mp4.1068/

Play now on: Patreon
Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.


📌Highlights:
•Melany Ultimate Ability
•New Animations: Melany x Kryth/Artilor (Climax)
•Goth skin
•Hairstyles: Ponytail & Pigtails
•Nipple piercing
•Creampies
•Controls for lipsync


────────────────────────────────────────────────────────────────

Romance
  • Added a new climax animation for Melany x Kryth/Artilor, featuring dedicated controls that allow both characters to climax. This replaces the previous 2D X-Ray system.

output.gif

  • The climax meter is now always displayed during animation scenes, eliminating the need to switch to a secondary menu.
  • Added animation camera lock: pressing F during animations in free camera mode now locks the camera, preserving a fixed viewing angle.
Character Creator
  • Added the Genepunk skin to the in-game store, a biopunk goth rebel outfit set including boots, thigh-highs, pants, and a top.
genepunk.png

  • Added new hairstyle system for Melany with individual part customization (scalp, ponytails, bangs, and more), including two new hairstyle models: Ponytail and Pigtails
h_ponytail.png

h_pigtails.png


  • Added a new customization category: Navel Piercing, featuring three new models available in the store.
  • Added a metallic slider for item and character customization.

Gameplay

  • Added “Forced Evolution Ultimate”. It lasts for 6s with three stages: Ascend (Melany evolves with wings and an organic arm weapon), Fly & Shoot (fires 3 AoE explosions in bursts), Descend (slams down at cursor location dealing AoE).
  • Added hit processing rules for enemies to control damage from abilities. Bosses and certain enemies now take reduced damage from ultimates, with specific multipliers applied based on attack type (e.g., Melany's rockets or Descend slam). Damage scaling may also vary by game mode.
  • Added Gravity Zones that pull Melany downward during her ultimate flight, so players have to dash through obstacles instead of freely flying.
  • Added timescale management for gameplay, cutscenes, dialogues, animations, debugging and more, allowing each to be paused or sped up separately.
  • Press ESC to pause the game.
  • Added new emotes: Bend Over (Touch Toes), Warm Up and Col
stretch.png


Miscellaneous

  • Updated Melany’s model and added 17 facial expressions. Those will be used during dialogues with voice acting and during animations.
  • Added support for selling item collections (e.g., skins) for in-game currency instead of unlocking them via click.
  • The splash screen displays all rewards for the Genehunter, Bioweapon and Immunity tiers.
splash rewards.png

  • Added a rewards system that permanently unlocks certain tier rewards for supporters even after a one-time pledge.
  • Expanded Stash Inventory: +500 slots for supporters.
big stash.png

  • Optimized save system to reduce disk usage. Inventory data is now saved in a single location instead of per checkpoint (potentially cutting total campaign save size from ~240MB to ~5MB if all checkpoints and slots are used when the game is fully released).
  • Optimized Animator Any State transitions for animation scenes and emotes, improving overall performance, because the Animator is not checking every frame if a specific animation scene or emote is playing.
Audio
  • Added new firing sounds for Melany’s combat rifle.
  • Audio system updated to allow independent control of background music and sound effects, enabling background audio to pause while SFX continue (used in the pause menu).
UI
  • Improved the abilities UI and cooldowns.
  • Improved the navigation in the Emotes UI.
  • Improved Patch Notes UI.
  • Improved the customization UI headers and prepared them for localization.
Fixes
  • Fixed and issue where you have unsaved changes message was fired when the pause UI was opened for a first time, now its fixed.
  • Fixed a bug where onomatopoeia (comic-style SFX) did not display correctly in animation scenes.
  • Fixed a bug where characters were not properly grounded during animation scenes.
 

yenaldooshi

Coder
Joined
Dec 25, 2023
Sombionic v0.3.1.1 is OUT for paid members!

Play now on: Patreon

Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.


📌Highlights

•Easter Skin Returns to the Store
•New Grab & Struggle System
•Lab (Gallery) Mode Fully Reworked
•New Mini-Games System
•Improved Enemy AI

Gameplay

•Added a new Grab System. Enemies can now attempt to physically grab Melany when in close range instead of relying on damage-based triggers.

struggle.gif


•Reworked interaction flow: enemies must now be near the player to initiate grabs, eliminating cases where interactions triggered from unrealistic distances.

•Added “tension-based” grab logic. Staying close to enemies increases their likelihood to attempt a grab. Frequently moving in and out of range accelerates this buildup.

•Implemented Grab Priority System: Light attacks can be interrupted and transitioned into a grab. Heavy attacks and ultimates (e.g. Kryth’s jump attack) cannot be interrupted and always take priority.

•Added Global and Local Cooldowns for grabs: Enemies that grab enter a local cooldown before attempting another grab. Nearby enemies are affected by a shorter global cooldown to prevent chain grabs.

•Added Struggle Mini-Game System. When grabbed, players enter a short interaction phase that allows them to resist and escape.

•Moved all mini-games (except Control Fight) out of animation scenes and into the Grab System.

•Removed rhythm prompts and score requirements from animation scenes.

•Added 2 grab animations for Kryth and Myrmidalus.

•NPCs now pick attacks based on priority, including Light, Heavy and Ultimate attacks. Damage varies by attack and heavier attacks are less likely to be selected frequently.

•All NPCs now use the new and more advanced AI system.

Miscellaneous

•Updated Melany’s skin shader to support liquid effects, with upcoming implementation in animation scenes.

•Added setting to disable the Control Mini-Game. Turning it off will persist across all animation scenes.

•Pick a song from the animation scene UI. Your selection will now be saved across all scenes.

•Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it.

•Added a simple operating system UI in the Lab scene.

•Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes.

UI

•Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it.

•Added a simple operating system UI in the Lab scene.

•Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes.

Fixes

•Fixed typos in dialogue during Level 2 (Slime dialogue) and Level 3 (Emergency Landing cutscene).
 
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