Super-Ego Woman vs Libido Girl
"What is this place?"
Apparently, Super-Ego Woman has no idea that she's just entered her own subconscious, and she's too spellbound to recognize the personification of her own erotic desires.
"Who are you?"
Super-Ego Woman is trapped in a surreal world where she has no moral authority, and she's a willpowerless puppet in Libido Girl's sensual hands. Paradoxically, Super-Ego Woman must practically be knocked unconscious in order for her dormant urges to final awaken. And, the pleasure principal that securely binds her is the only thing that can ever set Super-Ego Woman free.
Mp4 (720p, 4 Mbps) 14:33, 439 Mb
mediafire.com/file/8a41bv2vui0qyzq/
Criticism:
(1) The plot is too simple. The great majority of these low-budget superheroine peril films can be summarized in one sentence: "The superheroine walks in, and the villain takes her!" While it's true that sex & violence are good way to get someone's attention, a good story should also have elements that MAINTAIN your interest. There should be a number of unexpected twists, and at least one unanswered question for you to ponder. There is simply nothing intriguing about a routine that you've seen over a thousand times.
(2) The superheroine is too weak. This is also true for most superheroine peril films. Not only is this less exciting, but it's also a logical flaw. Most memorable sporting events are ones where the score was close until the very end. The fact that the outcome is uncertain is what makes a competition entertaining. Whereas, if we already knew who the winner would be before hand, it would defeat the whole purpose of having the contest in the first place. Moreover, nobody becomes a celebrated fighter if he/she has a losing record. Champions have to earn their title by winning. Likewise, a superheroine can't be viewed as a champion of justice if it's completely obvious that she's only a pushover.
(3) Vibrators don't belong in Peter Pan land. Since Peter Pan Land is a fantasy, it shouldn't contain elements that remind us of the real world in which we live. Objects should either be exotic or refer to a more distant time and/or culture. Colorful spandex, yes. Magical powders, yes. Every day electronic gadgets, no, but technology that hasn't been invented yet, yes. Therefore, Harem Girl should invent some device, e.g., a fucking machine for the purpose clitoral/vaginal stimulation. Even just adapting something ordinary for this special purpose, e.g., a crotch rope would be more imaginative. Finally, simply using your hand would give the viewer a better sense of being in touch with the clitoris.
So, to sum it up, the psychoanalytical theme is intriguing, but it's logically flawed, the plot is weak, and this routine has been used far too often. Ideal for people who haven't seen it a thousand times already and who are looking for something erotic that isn't XXX porn.
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