My Original (?) Zako Story (Story Layout & Characters Completed, suggestion welcome) (1 Viewer)

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
Thank you for the references.

For Sumo, their features are significant. The refined looking is also acceptable since I believe no one likes to see fat ladies.

For female wrestlers, I prefer 'wider' since the wrestler zako and the heroine will try to kill each other in the fight. I understand the meaning of babyface and heel but do not know how it makes a difference in fighting style.

For MMA fighters, they look similar to boxers & muay Thai boxers, since those 2 already exist and there will be some other zako using submission move. We need to work out something different from them.

Babyfaces tend to fight fair and square but heels would cheat and use items like chairs and even call their lackeys into the ring
 

ran

Club Regular
Joined
May 22, 2011
Some refs for them (all pics are not mine and merely for referential purposes):

Sumo wrestler zakos:
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FeeELHdUYAAxV92.jpg
FkNjF_7X0AE-l7w.jpg
View attachment 146261

Japanese wrestler/Joshipuro zakos:
1JcZchN.jpg
DN7FKcq.png
44DiUsD.jpg
HpTOIGG.jpg

PwJKz3a.jpg
SlDtVEX.jpg
FT2uHqQaIAIdpyE.jpg
64L6zou.jpg


American wrestler zakos. They're even "wilder" than Japanese wrestlers:
FpGDkr_aAAQlUXw.jpg
FmOHJBNaUAEZNbl.jpg
Fg7M5HKaUAEo_BI.jpg
FbqImcVUsAUYtUy.jpg

FYzebOUaUAA1uME.jpg
FVHBFYBagAAiZ4k.jpg


MMA fighter/grappler zako:
FPMHPhVakAILo9h.jpg
FvL06BNakAYHqdO
FscYd7DWwAEz4Ku.jpg
How can you post and show images directly? I inserted images but it only shows "view attachment", making you have to click to view an image.
 

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
How can you post and show images directly? I inserted images but it only shows "view attachment", making you have to click to view an image.

Oh, by uploading the file then click "show thumbnail"
Or hosting them on Imgur or ImgBB
 

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
Actually, the line draft of the Muay Thai Boxer is already made and waiting to be coloured. I say it is closer to "competitive appearance".
View attachment 146294

If you haven't started working on the Muay Thai boxer description, let me do it while I work on the rest of the to-do list:

Title: "Tough fighters from Southeast Asia with strong legs and toned physique"

Introduction: Muay Thai practitioners from villages and slums of Thailand. They're swift in using kicks and leg strikes, being that they're trained in the arts of Eight Limbs. Their bodies are pretty toned, especially their muscular legs, arms and even abs.
Gameplay: They attack using swift kicks, knee lifts and even leg strikes. They sometimes grapple the player and knee them in their stomach before finishing them off with a roundhouse kick.
Counter: Since they depend on strikes, Muay Thai boxers are weak to grappling moves/holds. They're completely defenseless once grappled and can be taken out easily.

Attack: A, skilled in fighting and their knee strikes are very deadly!
Defence: B, pretty swift to block the player's attacks using their hands, despite their outfit
Health: B, trained in professional physical conditioning especially in harsh jungles and humid climates
Agility: A, quick movements and swift attacks especially kicks

Currently finishing up the karateka and judoka girls for now, using Koikatsu.
 

ran

Club Regular
Joined
May 22, 2011
If you haven't started working on the Muay Thai boxer description, let me do it while I work on the rest of the to-do list:

Title: "Tough fighters from Southeast Asia with strong legs and toned physique"

Introduction: Muay Thai practitioners from villages and slums of Thailand. They're swift in using kicks and leg strikes, being that they're trained in the arts of Eight Limbs. Their bodies are pretty toned, especially their muscular legs, arms and even abs.
Gameplay: They attack using swift kicks, knee lifts and even leg strikes. They sometimes grapple the player and knee them in their stomach before finishing them off with a roundhouse kick.
Counter: Since they depend on strikes, Muay Thai boxers are weak to grappling moves/holds. They're completely defenseless once grappled and can be taken out easily.

Attack: A, skilled in fighting and their knee strikes are very deadly!
Defence: B, pretty swift to block the player's attacks using their hands, despite their outfit
Health: B, trained in professional physical conditioning especially in harsh jungles and humid climates
Agility: A, quick movements and swift attacks especially kicks

Currently finishing up the karateka and judoka girls for now, using Koikatsu.
Thank you! I already merge your Muay Thai Boxer into my zako settings. It would be even better if you work on other zako descriptions.
 

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
Thank you! I already merge your Muay Thai Boxer into my zako settings. It would be even better if you work on other zako descriptions.

Oh sure!!
Currently working on the female wrestler, karateka, judoka and sumo wrestler for now. And probably thinking of adding new classes like boxers and MMA fighters/grapplers.

The wrestler girl is a blonde tomboy apparently, and she's gonna look pretty sporty and almost big-sister like!
A mix of these three, both cute and muscular at the same time:

FX3ch2UUEAIvSXc.jpg
1685030612915.png
1685030772100.png
 
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Tsukachan

Master of this Domain
Joined
Oct 1, 2017
R ran
Here's the wrestler girl, just like what I teasted before..

Her name is Tabitha Blair (as her OC name), but for the project she will remain nameless, being that she's a zako.
A haughty yet tough tomboyish British wrestler/brawler with a soft side for her fellow fighter zakos (i.e judokas, TKD fighters, karatekas, capoeiristas and even Muay Thai boxers), being that they refer her as their senpai/senior. Don't let her pastel-colored outfit deceive you! She's a heel, and she'll do anything to stay alive and take the player down! She'll even use environmental takedowns using surrounding objects like smashing the player with metal chairs and pipes or hurl a fallen comrade of hers at the player, and she wont' go down easily. Blair is exceptionally durable, and might take some time to bring this blonde bruiser down.

Left is her main attire, and right is her alt attire. She's usually found in "fancier" places like nightclubs, buildings and even cruise ships.

Koikatu-2023-05-26-01-52-30-Render.png Koikatu-2023-05-26-01-53-11-Render.png
 

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
Thank you! I already merge your Muay Thai Boxer into my zako settings. It would be even better if you work on other zako descriptions.

And now for the female wrestler:

Title: "Tall, hot-blooded blonde brawlers with buff bodies and an indomitable fighting spirit"

Introduction: Muscular blonde wrestlers from a northern country, consisted of drop-outs from pro-wrestling clubs and leagues that worked as hired muscles. Said to be the descendant of the Vikings, these hulking wrestlers are able to go toe-to-toe with the player and crush them with their exceptionally muscular and toned arms and legs. Being that they're formerly Heel wrestlers, they won't hesitate to attack the player with nearby objects, such as chains, pipe chairs and even crowbars. The martial artist-type zakos such as Muay Thai kickboxers and karatekas respected them as their seniors, and they sometimes help them. Their fighting spirit and loyalty are unparalleled, and won't go down fighting, even if it costs their lives. Their stomach scars are a sign of their durable physique and their fighting spirit.

Gameplay: They attack using wrestling and submission holds, wrestling throws, kicks and even moonsaults. They even sometimes suplex the player down to the floor, or even attack them using chains, pipe chairs, metal pipes, crowbars and sometimes even street signs. When paired with martial artist-type zakos, they will help the wrestlers by giving them previously-mentioned items, or even attack the player in tandem.

Counter: Since wrestlers are slightly slower, thanks to their heavy yet muscular body, they can be outsmarted with swift attacks such as roundhouse kicks. They can be stunned using environmental takedowns by slamming them into walls and windows, or even by hurling heavy objects at them such as barrels and metal crates. However, they might fight back even if they're heavily injured or exhausted. They can also be pinned down into the floor with a dropkick when weakened, then the player may finish them off with a headbutt.

Attack: A, Skilled in using strikes and also grapples.
Defence: C, Not pretty well-armored, but equipped with elbow and knee pads, and their abs are well-toned, almost impervious to punches and kicks
Health: B, Exceptionally tall and muscular, and also well-trained in wrestling moves. They can still fight even if they're injured or exhausted, making them tough opponents to deal with
Agility: D, Because of their muscular bodies, female wrestlers tend to be a bit slower

Also I updated the female wrestler (a.k.a Tabitha)'s appearance to include a stomach scar to show that she's an experienced fighter. I hope this will help you on her design, and if you choose not to include the stomach scar or edit my entry, I'm completely fine with it. I had a lot of fun designing her anyways, and I really love her, being a muscular yet tall tomboy wrestler and all! :wink:

Hope this helps!!
And your critique is needed so I can make more of these to help you out!
Koikatu-2023-05-29-14-13-52-Render.png Koikatu-2023-05-29-14-14-14-Render.png

As a bonus, here are some pinups/pics of her, including a fight against Ran Mouri on the last 2 pics:
CharaStudio-2023-05-29-13-07-06-Render.png CharaStudio-2023-05-29-20-47-28-Render.png
CharaStudio-2023-05-29-13-12-21-Render.png CharaStudio-2023-05-29-13-17-59-Render.png
CharaStudio-2023-05-29-13-23-21-Render.png CharaStudio-2023-05-29-13-26-21-Render.png
 
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ran

Club Regular
Joined
May 22, 2011
And now for the female wrestler:

Title: "Tall, hot-blooded blonde brawlers with buff bodies and an indomitable fighting spirit"

Introduction: Muscular blonde wrestlers from a northern country, consisted of drop-outs from pro-wrestling clubs and leagues that worked as hired muscles. Said to be the descendant of the Vikings, these hulking wrestlers are able to go toe-to-toe with the player and crush them with their exceptionally muscular and toned arms and legs. Being that they're formerly Heel wrestlers, they won't hesitate to attack the player with nearby objects, such as chains, pipe chairs and even crowbars. The martial artist-type zakos such as Muay Thai kickboxers and karatekas respected them as their seniors, and they sometimes help them. Their fighting spirit and loyalty are unparalleled, and won't go down fighting, even if it costs their lives. Their stomach scars are a sign of their durable physique and their fighting spirit.

Gameplay: They attack using wrestling and submission holds, wrestling throws, kicks and even moonsaults. They even sometimes suplex the player down to the floor, or even attack them using chains, pipe chairs, metal pipes, crowbars and sometimes even street signs. When paired with martial artist-type zakos, they will help the wrestlers by giving them previously-mentioned items, or even attack the player in tandem.

Counter: Since wrestlers are slightly slower, thanks to their heavy yet muscular body, they can be outsmarted with swift attacks such as roundhouse kicks. They can be stunned using environmental takedowns by slamming them into walls and windows, or even by hurling heavy objects at them such as barrels and metal crates. However, they might fight back even if they're heavily injured or exhausted. They can also be pinned down into the floor with a dropkick when weakened, then the player may finish them off with a headbutt.

Attack: A, Skilled in using strikes and also grapples.
Defence: B, Not pretty well-armored, but equipped with elbow and knee pads, and their abs are well-toned, almost impervious to punches and kicks
Health: A, Exceptionally tall and muscular, and also well-trained in wrestling moves. They can still fight even if they're injured or exhausted, making them tough opponents to deal with
Agility: C, Because of their muscular bodies, female wrestlers tend to be a bit slower

Also I updated the female wrestler (a.k.a Tabitha)'s appearance to include a stomach scar to show that she's an experienced fighter. I hope this will help you on her design, and if you choose not to include the stomach scar or edit my entry, I'm completely fine with it. I had a lot of fun designing her anyways, and I really love her, being a muscular yet tall tomboy wrestler and all! :wink:

Hope this helps!!
And your critique is needed so I can make more of these to help you out!
View attachment 146666View attachment 146667

As a bonus, here are some pinups/pics of her, including a fight against Ran Mouri on the last 2 pics:
View attachment 146668View attachment 146675
View attachment 146670View attachment 146672
View attachment 146673View attachment 146674
That is a good setting and I could use most of them in the description. I am also glad you enjoy the designing process.

A few suggestions (not critique, since they are for my proposal only):
-The differentiation: Different types of zako should have different features, while your design does have features, the title and appearance are relatively common. I believe it will also be a concern while designing MMA fighter and boxer.
-The attribute: I cannot exactly tell how but the martial artist zako static might be too high. This is an arguable basic setting: E is for normal girls, C is for normally trained fighters. Of course, high static will appear sometimes, for example, Sumo will have S in health.
-Personalised: Some elements, like scar on the stomach is a good idea but too personalised. I mean, all female wrestler zako cannot have the same scars on the same position. Such design may fit female boss better.

I already begin to update the story layout in #1, you can make suggestions and design female bosses if you like. There you could use personalised features.
 

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
That is a good setting and I could use most of them in the description. I am also glad you enjoy the designing process.

A few suggestions (not critique, since they are for my proposal only):
-The differentiation: Different types of zako should have different features, while your design does have features, the title and appearance are relatively common. I believe it will also be a concern while designing MMA fighter and boxer.
-The attribute: I cannot exactly tell how but the martial artist zako static might be too high. This is an arguable basic setting: E is for normal girls, C is for normally trained fighters. Of course, high static will appear sometimes, for example, Sumo will have S in health.
-Personalised: Some elements, like scar on the stomach is a good idea but too personalised. I mean, all female wrestler zako cannot have the same scars on the same position. Such design may fit female boss better.

I already begin to update the story layout in #1, you can make suggestions and design female bosses if you like. There you could use personalised features.

Good ideas. Looks like we'll go without the stomach scar. It was purely cosmetic and I'm fine without it. I will also re-adjust the wrestler's attributes based on your suggestions, and use this as a tip for my next set of suggestions/refs for your zakos.

As for bosses, I'm still thinking about it, since I got like.. a lot of ideas for it. Even my OCs like Shauna and/or Letty could be one. Might need some redesign or some sort!
 

osw

Club Regular
Joined
Aug 10, 2014
Well, I do need a maid zako design, a maid boss (with a butler boss) design, as well as a cowgirl design. The mixture of a cowboy and maid look may not fit.
No. 2 for Cowgirl, No.3 for Maid Boss, No.5 for Maid?
 

Tsukachan

Master of this Domain
Joined
Oct 1, 2017
This post is about zako setting and their artwork. For the zako proposed categories, I may edit, add or remove them in the future.
Format of zako setting:
Title: The principle when designing the zako
Introduction: Zako's brief background
Gameplay: How the zako performs in the game, including their move sets and AI.
Counter: The method to defeat the zako
Statistics: Level from low to high EDCBAS, E is for the ordinary girl while S is supernatural.
Attack: Damage power when hitting the enemy
Defence: Combination of the character's ability to block enemy attacks and the character's wearing's ability to protect
Health: HP of the character, how much damage the character can take before being defeated
Agility: The character's ability to move and react against enemy movement

Thug Type Zako
This type of zako are ordinally girls who are not prepared to fight to death. Therefore, the heroine will also spare them.
-Female High School Student
-Rebel Girl
-Roller Skating Girl
-Yoga Girl

Security Type Zako
This type of zako are widely employed by different factions. They are skilled in self-defence.
-Maid
-Waitress
Title: “Big Sister who wants to show off her healthy figure but has to dress modestly due to her security job”

Introduction: Trained female security guards, compared to their primary task of protection, they are more willing and eager to engage as combatants and fight against their employers’ enemies.

Gameplay: The first professional female zakos the heroine encountered. Improved in all aspects in comparison with previous female zakos. Can use a T-shaped staff to increase attack range.

Counter: Still easy to handle just like previous female zakos

Attack: D, capable of reaching C with the use of a T-shaped staff.

Defense: B, well-equipped with protective gear and skilled at blocking.

Health: D, slightly stronger than an average girl.

Agility: C, received qualified combat training.

View attachment 146293

-Female bodyguard


Police Type Zako
These female fighters excel at grappling and can effectively intimidate the heroine, reducing her combat effectiveness. The heroine will not take their lives.
-Female Patrol
-Riot Policewoman
-Female Inspector

Sino Type Zako
These female fighters have internal energy 'Chi' cultivated through the practice of Chinese martial arts and be healed by Female Knight-Errant.
Title: "Stereotypical image of Chinese girls, Kung Fu beauties in Qipao with revealing cleavage and thighs."

Introduction: Female fighters who use Chinese Kung Fu. With their combat prowess, they have performed exceptionally well in various situations, gaining widespread recognition. They long for putting up a good fight against formidable opponents.

Gameplay: These female zako pose more of a challenge in the middle stages of the game. They do not have any significant weaknesses, possess a strong desire to attack, and can effectively confront the heroine. They have a variety of moves, excel in blocking and maneuvering, and are not easily suppressed by the heroine. Battles with them often result in back-and-forth exchanges.

Counter: Their attributes are not particularly outstanding, so it is best to act as diverse as them and utilize the heroine's numerical advantages to overpower them. While they can be formidable as individuals, their overall combat effectiveness does not significantly improve when they fight as a group. Knocking one enemy away with a strike can also be effective against others.

Attack: B - They execute Kung Fu attacks that are quite effective.

Defense: C - They lack armour but have good blocking abilities.

Health: B - Their martial arts practising bodies can withstand higher levels of damage.

Agility: B - These girls possess above-average agility.
View attachment 146623
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Title: "Clad in short-sleeved traditional Chinese attire suitable for combat and mobility."

Introduction: These skilled female martial artists utilize the power of Chinese Qigong, combining their slender and graceful appearance with an inner strength that surpasses their delicate exterior.

Gameplay: They often appear alongside other Sino Type female zako. While their base attributes are average, they possess the ability to channel their energy to enhance their attacks or defense for a limited time. They can also use their Qi to heal themselves and other Sino Type female Zako. They excel in prolonged battles. Although the process of channelling energy and healing takes time, the effects are significant, and neglecting to address them promptly can lead to considerable trouble.

Counter: Engage them before they complete their energy channelling or healing process.

Attack: C, temporarily increases to A when Qi is channelled.

Defense: C, temporarily increases to A when Qi is channelled.

Health: C, average among martially skilled girls, but they can heal themselves through Qi manipulation.

Agility: A, exhibiting agile and nimble movements.
View attachment 146412
View attachment 146413


-Female Monk

Martial Arts Type Zako (Yeah, I proposed many types of martial artists due to @ Tsukachan Tsukachan , the progress depends on his inspirations)
These female fighters enjoy engaging in one-on-one battles with the heroine, determining life and death through their fights.
-Female Taekwondo Fighter
-Female Judoka

Title: "Wild and tough Southeast Asian with strong legs and toned physique."

Introduction: Ruthless underground Muay Thai practitioners from Southeast villages and slums, the battle is everything to them. Being trained in the arts of Eight Limbs, they are swift in using kicks and leg strikes, taking opponent lives in the ring and outside of it.

Gameplay: Aggressive female fighters, adept at close-quarters combat with powerful elbow strikes, knee strikes, and grappling techniques. They can perform devastating chain moves: grapple her and knee her in her stomach before finishing her off with a roundhouse kick.

Counter: Be cautious when in close proximity. The heroine who excels in grappling can grapple and take a Muay Thai Boxer down or counterattack once a Muay Thai Boxer grabs hold of her. The heroine who is skilled in striking can maintain a distance of one or two body lengths and unleash their attacks, rendering the close-range female Muay Thai fighters ineffective.

Attack: A, skilled in fighting and their knee strikes are very deadly

Defence: C, pretty swift to block the player's attacks using their hands, despite their outfit

Health: B, trained in professional physical conditioning, especially in harsh jungles and humid climates

Agility: A, quick movements and swift attacks especially kicks
View attachment 146396
View attachment 146410

-Female Karateist

Yamato Type Zako
These female fighters are skilled in using Japanese-style cold weapons and have higher attack power.

Title: "Refreshing, dignified, traditional, and fiercely combative Yamato women."
Introduction: These female samurai uphold the spirit of Bushido. They dedicate themselves to the practice of swordsmanship, honing their minds and bodies, in order to fight for their master until their lives scatter like cherry blossoms.

Gameplay: They are highly skilled female zako with strong abilities in direct confrontation. They possess three forms: sword, kodachi, and unarmed. When their current weapon is broken or destroyed, they switch to the next one. When using a sword, their attacks and attack range are considerable, and their blocking ability is strong. When using a kodachi, they excel in close-quarters combat, inflicting significant damage to the protagonist who attempts close-range grappling. When unarmed, their attack power decreases, but their attack range is restored.

Counter: Their attack patterns are somewhat rigid, and they have slow movement speeds. They can perform running attacks or flank their opponents to attack from behind. For the heroine who excels in weapon destruction, it is advisable to quickly disarm the female samurai of her sword and kodachi, significantly reducing the threat.

Attack: A (C when unarmed)

Defense: B, they wear armor and have good blocking ability

Health: B, they can withstand a considerable amount of damage

Agility: D, their movements are slower compared to most female fighters
View attachment 146291
-Kunoichi
-Female Archer
-Sumo Warrior

Mob Type Zako (I do not like them, like putting them here due to the story)
These female fighters have a strong desire for destruction and are adept at using everyday objects in combat.
-Punk Girl
-Bartender Girl
-DJ Girl
-Female Biker

Military Type Zako
These female fighters are professional warriors directly affiliated with final boss Catherine's private forces, Valhalla and have excellent coordination and combat abilities.
Title: "Female soldiers with a mix of seriousness and eagerness, their camouflage uniforms hiding bodies full of vitality."

Description: These female fighters are the bulk of Catherine's private forces, Valhalla, who have completed formal military training. They rely not on individual strength but on joint cooperation and disciplined obedience to complete their missions.

Gameplay: While serving as grunts, those female fighters have more than just numbers. Incremental changes lead to qualitative transformations. Unlike other female zako, the military type female fighters, possess excellent teamwork skills. They often appear in large numbers and can perform various coordinated maneuvers, such as synchronized attacks, catching their teammates to prevent collisions, or grappling with the heroine as a group.

Counter: Avoid them when they attack in groups. Individually, their combat abilities are average, and they lack blocking skills. Swift and decisive strikes can break their formations and reduce their numbers.

Attack: C, simple and direct attacks
Defense: D, average defense and weak blocking capabilities
Health: C, standard level for female warriors
Agility: C, move fast but react slowly
View attachment 146710
View attachment 146711


Title: "Fully equipped with no trace of fabric, sturdy materials tightly adhered to their healthy skin."

Introduction: Valhala's female fighters, well-trained and equipped with sturdy armour, charge forward and are willing to fight until their last breath. Good training gives them not only good fighting skills but also a robust body, with full protective armour closely attached to their skins, those female fighters can survive much longer when confronting the heroine.

Gameplay: They are the standard type of grunts that appear in large numbers later in the game. Their defensive capabilities have significantly improved compared to earlier female zakos, and they have a strong desire to attack. However, their main role is to serve as meat shields to distract the heroine and create opportunities for more elite zakos and female bosses. When their numbers are high, they can pose a certain threat to the heroine.

Counter: Use aggressive attacks to control and reduce their numbers. Attacking their abdomen with mid-range moves can effectively break through their defence. Do not get caught up fighting them and neglect other enemies.

Attack: C, attacks are direct and effective, but simple.
Defence: A, sturdy armour provides good defence, and shields are useful for blocking.
Health: A, can withstand a significant amount of damage.
Agility: B, fast for armoured personnel

View attachment 146664
View attachment 146411
View attachment 146393

Title: "Cold and alluring female assassins in sleek V-neck bodysuits."

Introduction: Female operatives of Cahterine's private forces, Valhalla, who serve as the elite forces. They are rare but highly skilled. They navigate through the steel jungle under the cover of darkness, efficiently and ruthlessly carrying out various missions. When needed on the battlefield, they strike as the final blow.

Gameplay: Elite female zako on the level of mini-bosses. They possess good dagger skills, high kicking power and are skilled in joint locks. Their exclusive skill is the use of rope darts, which they employ to quickly immobilize objects or the ceiling in the environment. This allows them to escape from being repeatedly struck by the heroine and enables coordinated attacks. For example, one can engage the heroine head-on while another approach from behind for a surprise attack, or one can use the rope dart to grab the heroine and bring them closer while the other launches an assault.

Counter: They generally appear in pairs, but the player can focus on dealing with one at a time. When the female operatives take out their rope darts and aim, they cannot move or attack. This presents an opportunity for the player to launch an attack, and a powerful knockdown attack can even interrupt the process of the female operative using the rope dart.

Attack: A, swift and deadly attacks
Defense: C, can block but lacks protection
Health: A, resilient with a strong vitality
Agility: A, agile and nimble in movement.
View attachment 146744
View attachment 146745

Title: "Adorable appearance, professional attire, and a vexing little demon in battle."

Introduction: Nurses in Valhalla frequently engage in battles alongside female fighters. Their abilities go beyond simply extending the lives of female fighters; they also make them more deadly.

Gameplay: They can provide various forms of assistance to female fighters. Nurses can spray emergency aerosols to heal injured female fighters and restore their health. The combination of female nurses and female boss is therefore extremely dangerous. They can also administer on-site injections of stimulants to enhance the female fighters' attack power, resilience, or reflexes. Furthermore, nurses have the ability to revive fallen female fighters using electric shocks, allowing them to rejoin the battle. Revived female fighters will remain unconscious for a period of time, and their maximum health will be reduced compared to before the revival. When a nurse is defeated, she drops a significant amount of life-restoring emergency aerosols, serving as a primary source of replenishment in the later stages of the game.

Counter: Nurses have no combat abilities except for occasional basic resistance using defibrillators. By bypassing the other female fighters, they can be swiftly defeated. Nurses are particularly vulnerable when administering injections and performing cardiac resuscitation for the female fighters.

Attack: E - Basic attacks have minimal damage.
Defence: E - No protection or blocking capability.
Health: C - Possess a body trained through military exercises.
Agility: C - Possess agility honed through military training.

View attachment 146665
View attachment 146508

Amercia Type Zako
These female fighters have tall and robust physiques.
Title: "Healthy and sexy, foot fetishist Latin enthusiasts who make their short lives shine brightly."

Introduction: Female fighters who perform Capoeira dance, they are passionate and face battles on the edge of life and death with a smiling face in the joyful rhythm.

Gameplay: Female fighters with both strength and agility, excelling in leg techniques. When other enemies play music, their attacks synchronize with the music and become stronger.

Counter: They are prone to losing balance when executing moves, so knocking them down and following up with attacks is an effective strategy.

Attack: C, focuses on rhythmic moves
Defence: D, lacks protection
Health: B, trained in professional physical conditioning
Agility: A, quick movements and swift attacks
View attachment 146292

-Cowgirl
-Female Wrestler

Tech Type Zako
These female fighters rely on the power of advanced technology and possess combat abilities beyond human limits.
-Rabbit Beast Girl
-Fox Beast Girl
-Tiger Beast Girl
-Tech Female Fighter
-Tech Kunoichi
-Tech Female Agent

How's this for the Taekwondo fighter girl?
I designed her as a pony-tailed tomboy with a pair of long baggy pants + her jacket tied on her waist
Wdyt? Is this good enough?

BTW, her name is Denise
Left is her main attire and right is her alt attire

Koikatu-2023-06-02-10-12-32-Render.png Koikatu-2023-06-02-10-12-39-Render.png
 
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ran

Club Regular
Joined
May 22, 2011
How's this for the Taekwondo fighter girl?
I designed her as a pony-tailed tomboy with a pair of long baggy pants + her jacket tied on her waist
Wdyt? Is this good enough?

BTW, her name is Denise
Left is her main attire and right is her alt attire

View attachment 146787View attachment 146788
Just to discuss, I think Taekwondo fighters should emphasis more on their legs so a long sleeveless dojo/sport jacket + a short or a skirt may be better.

Taekwondo 1.jpg Taekwondo 2.jpg
 

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