Mod not working? (1 Viewer)

OneQuestion1

Potential Patron
Joined
Dec 19, 2012
Hello all,

Very new to modding, and I think this should work but does not seem to do anything. The value I have is an impossibly large value that I have entered so that the change would be 100% obvious if it were used.

Code:
package flash
{
    public dynamic class Main extends flash.display.MovieClip
    {
	public function initl(l){
		 var him = l.him; //l.eDOM.getDefinition("obj.Him");
		 
		 him.MAX_PENIS_SIZE = 10.000000;
		 l.unloadMod();
	}
    }
}

This is then compiled using modguy's loader compiler. Loading the mod causes nothing to happen.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Try changing the size of the penis after loading and you'll see something interesting.
Just in case you reached this confusion through a lack of knowledge, don't guess what code does but instead read through it.
 

OneQuestion1

Potential Patron
Joined
Dec 19, 2012
No I understand what it's supposed to do, what I'm saying is that after loading it, moving the slider does nothing. Has the compiler/loader been updated in the last 2 weeks?
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Huh, you're right. Never tried compiling, just the one actual line.
That exact code produces the following note on compile:

Code:
putting 10.000000 at 1

Perhaps try a less unusual value?
I'll have a few attempts at this and I'll find the answer in a sec.

EDIT:

Code:
package flash
{
    public dynamic class Main extends flash.display.MovieClip
    {
	public function initl(l){
		l.him.MAX_PENIS_SIZE = 100;
		l.unloadMod();
	}
    }
}

That exact code works for me.
Although whilst testing it I found a bug in package loading resulting in the $OVER$ folder being ignored. It's unrelated.

EDIT2:

OneQuestion1 said:
Has the compiler/loader been updated in the last 2 weeks?

Doesn't need to be AFAIK.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
OneQuestion1 said:
So I was a reference too shallow by the looks of it? Thanks! Back to the grind:)

Nope, it worked fine with that too:

Code:
package flash
{
    public dynamic class Main extends flash.display.MovieClip
    {
	public function initl(l){
		var him = l.him;
		him.MAX_PENIS_SIZE = 30;
		l.unloadMod();
	}
    }
}

Not really sure what was causing the issue haha.
I think the compiler just didn't like the format of your literal.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
If you want rid of the mask it's easy enough:

Code:
him.penis.mask.visible=false
him.penis.mask = null;
 

OneQuestion1

Potential Patron
Joined
Dec 19, 2012
I think it's a lost cause because I do not want to spend the time trying to increase her mouth size. Unless there is a way to only increase length.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
OneQuestion1 said:
I think it's a lost cause because I do not want to spend the time trying to increase her mouth size. Unless there is a way to only increase length.

Well actually there is. I don't think I have the source any more but I did this a while back.
Let me see if I can recreate it.

EDIT:
Turns out Dante's mirror is still alive:

Dante said:
MODGUY'S PENIS SLIDER
http://www.mediafire.com/?ima68323j6m3pjx
INSTRUCTIONS FOR USE: Download, load with the loader, use the up & down arrow keys to increase and decrease the width of the penis.

EDIT2:

Should probably explain. This is a PoC to show that it's possible to modify either width or length independently.
It's not too difficult to modify this for length instead of width.

EDIT3:

Modify max length to some absurd number as you've already done.
Increase length therefore obstructing the view completely.
Reduce width making his dick spaghetti.
 

OneQuestion1

Potential Patron
Joined
Dec 19, 2012
Is there a non-compiled version? I'd like to be able to keep your button functionality to increase length if you don't mind:)
 

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