Hand on her head / give her facial (1 Viewer)

Baddad3

Potential Patron
Joined
Jul 13, 2014
Saw some other mods that changed his arms / hands position. Wonder if anyone would take on changing his hands to give her a facial.... like moving the "stuffer arm" to his dick and then his other hand on top of her head. Even better if the "stuffer arm" could move like in "handjob" mode.

I made an example in paint so you can see what I mean. Thanks!
 

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JosephBado

Potential Patron
Joined
Sep 2, 2013
Re: Move his arms like this...

That would be SO cute oh my god. Like, if he could softly stroke her hair, and pet her and such while she sucked him off? I HEAVILY support this. <3
 

stuntcock

Content Creator
Joined
Jun 5, 2012
The trouble with this Request is that it actually covers many separate features, with very different levels of complexity.

  • handjob motion for his right hand
    • technically feasible
    • the preceding sample is a kludge. It was created with 20 lines of code by "stealing" motion data from her left hand. A clean implementation is possible but would require actual effort.
  • handjob "grip" artwork for his right hand
    • does not currently exist
    • could be assembled from existing sprites (rotate the hand 90 degrees; shift the thumb onto a higher layer)
  • handjob "grip" artwork for her (futa) right hand
    • already exists
  • handjob motion for his left hand
    • more challenging than the right hand due to differences in the anatomy and IK setup.
    • the simplest answer here might be to use the "third arm" technique. Hide the (uncooperative) left arm completely, and put a new limb in its place.
      • This technique poses significant risks w/r/t mod interoperability and stability.
  • right-hand stroking/petting motion on her head
    • a simple "linear" movement pattern could be created by borrowing handjob code. It would have lousy physicality.
    • We would expect to see a front-to-back "petting" motion, then the hand rises slightly away from the head head during the back-to-front return motion (so as to avoid ruffling her hair).
    • Instead, the motion would be perfectly symmetrical.
    • There's a fundamental problem here: even a well-animated "gentle petting" motion is going to look jerky and violent if it's used in conjunction with Auto Mode. The girl's head simply moves around too much. It will be difficult for the viewer to tell - at a glance - whether he's grabbing her skull and face-fucking her, or merely stroking her hair while she face-fucks herself.
    • The path of the stroking/petting motion would be hardcoded. It would presumably be fine-tuned to work with default hairstyles (e.g. SDChan) but it will look bizarre if the character has big hair (or any kind of hat).
    • A physics-based implementation - in which the hand slightly rustles or depresses each hair strand as it passes - is possible. However, the [effort]:[outcome] ratio would be ridiculous. I have no intention of creating even a proof-of-concept for this one.
  • right-hand hair grab
    • hair-grabbing is technically feasible
    • this approach opens up some immersion/gameplay possibilities. For instance, a girl's long bangs could be visibly gathered up or pulled aside by his hand.
    • by default, a Dynamic Hair strand will not interact with semen. The player might employ this mod for gameplay reasons ("get that hair out of the way so that I can see the money shot!") or for roleplaying purposes ("the considerate gentleman does not soil his lady's tresses")
    • unfortunately, this approach must be customized for each Dynamic hairstyle that you wish to support. Depending on the complexity of the hairstyle (and the desired level of detail) this might be anywhere from five minutes to multiple hours.
      • It's possible to apply this technique to existing Dynamic Hairstyles SWFs, but the resulting animation tends to be unconvincing. Realistically, we would use this approach only when an FLA source file is available.
    • the nature/intent of the hair-grab could be customized on a case-by-case basis. You might use an open-hand on her forehead (brushing back her bangs), or a closed fist several inches above her head (yanking her hair out of the way and creating a much more "aggressive" scene). We don't have a "closed fist" graphic, but the "cupped hand" can play the part. So long as the hand is "full" of hair strands, the viewer probably won't notice the visual flaw.
    • This approach does not apply to Static hairstyles. Instead, you'd need to mimic Baddad3's example -- draw a new Static hairstyle with the right hand "embedded" into it. You could apply some clever scripting if you want the hand to inherit his skin tone.

I'll provide a sample of the hair-grab behaviour as a bonus feature for this project (after the main deliverables are complete). I'm not going to proceed with the rest of it unless there's a consensus regarding the concerns raised above. For instance:
  • Left-hand handjob motion is more difficult. Is it worth spending an additional 6-10 hours in order to get it working?
    • Note: left-hand anything is more difficult. We'd need to spend the same amount of time to get it involved in petting, hair-pulling, etc... Assuming that we do just end up leaving it dangling at his hip, are there any clever ideas for how to make it useful/relevant in the scene?
  • Do we need an actual petting motion (given that it might look a bit shitty)? Would it be enough to make his fingers wrap around the top of her head (instead of the back) so that the scene feels more "friendly"?
  • Do we need to support the possibility of HER and HIS hands stroking the penis simultaneously, or can we assume that her hands will always be somewhere else during a "facial" scene?
  • Do we need to accommodate both of his hands performing a simultaneous handjob, or can we assume that one is enough?
  • Which characters would you most like to see used in conjunction with this mod? Are they static or dynamic hairstyles? Are the FLA source files available?
  • If the development must prioritize one body model, then which should be the focus -- the male or the futa?
  • Tone and intent. Baddad3's example seemed fairly dominant; JosephBado focused on affection. The mod code does not need to include an emotional bias, but the results will probably be better if the modder understands what people expect to get out of the mod.
 

mewmewmew

Potential Patron
Joined
Dec 26, 2014
Not sure if relevant, but in Loader Tab of the game, there's Arm button which creates another left arm which seem to mirror Right Arm position, at least for Free/Hold options. Sadly, that does not remove initial left arm.
 

pornmix

Potential Patron
Joined
Jun 18, 2016
Just getting started with SDT, and was wondering if there is way to get "Him" to jerk off on her face. I've searched the forums, and can't seem to find an answer. I see that he can pull her head back and forth, but don't see him doing much else. Thanks
 

aztlan

Casual Client
Joined
Sep 14, 2013
I agree that this seems to be missing from the game once you think about it.
Quite a bit of this could be done with animtools, but not all of it.
I wonder if it would be best to design the hand motion done as extensions of animtools? (The advantage of such an approach is that animttols could then be used to create a great variety of other actions with his hands for holding/stroking Her or Him in various positions.)
You'd then need to have animations/illustrations of His hand in a grabbing pose grabbing her head or jerking off, plus probably code to allow His pleasure to increase when jerking off? (Dialogue Actions could probably do this via independent code written into a dialog but if one wanted to be able to use it without coding everything in dialog then a separate mod to do it might be helpful.)
 

DrZombi

Content Creator
Joined
Jul 10, 2016
Yep, it seems quite a hard work but that would be a module with great reusability, and not just a one shot !
 

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