Before start, I should assume that you have the tools to extract TMC / TMCL files, the proper noesis plugins, and you know how to repack DLC. This is a method to remove clothing or objects from any DOA 5 LR model, modifying certain parameters of TMC file. With this, we can remove (for example): nyoutenguÃ¢â‚¬â„¢s wings, mask and fans, or the towels from "bath & bedtime" costumes. To do this, we need: Any hexadecimal editor (I use HxD, which is free). Noesis (to test the changes we make) To explain the process, I give a couple of examples: EXAMPLE 1: Remove all clothing on LISA_DLC_004 (the only Ã¢â‚¬Å“vanillaÃ¢â‚¬Â complete model available) Extract the TMC and TMCL files corresponding to LISA_DLC_004 (available in chara_common) Make a backup of the TMC file (very important if you want to add modified textures later) Open the file in hex editor (HxD) Find "ObjGeo" references: We must press "Ctrl + F" and look for references to the word "ObjGeo" in this file. This will lead us to sections where the objects that are referenced may be removed. In the particular case of LISA_DLC_004, we will only edit the reference to "ObjGeo" which is accompanied by the reference "WGT_body" Here you can see two sections: section 1, which contains an object counter, and the section 2 containing references to these objects. Now we need to identify the objects you want to keep, and those you wish to drop. This requires patience, trial and error. In this particular case, you can see 6 objects referenced highlighted in block 2 with its respective counter in block 1. To remove all the clothes and leaving only the body model, the only object involved is referenced by "10 0E", other objects don't interest us, so just copy that reference and paste it over first reference ("40 01"). Also, we must change the counter in the first block from "06" to "01" in both of the "section 1 counters" (this will cause only the first object is loaded, that is just the body). *Alternate method: Another way to accomplish the same thing, is to replace the objects that you want to remove, by objects that you want to keep. In the case of LISA_DLC_004, you can see that the body was identified in the reference "10 0E", so we proceeded to replace all other references to that reference. By doing so, there is no need to touch the counter and can be more convenient to do on certain models (like when you want to remove only a few objects) Screenshot of the result HERE (there you can also find some --p files to create previews for dlc) Finally, it remains to test the result in Noesis and if all goes well, you can now create the DLC file to use in the game. EXAMPLE 2: Removing mask, fans and wings from NYOTENGU_COS_003 (available in chara_common) To do so, we must repeat the same steps from 1 to 3, previously seen in the EXAMPLE 1. Now in step 4, we have to look for references to objgeo, corresponding to different items involved. In this case the body (WGT_body) will NOT be playing a role as in the previous case, now we only need to pay attention to the section 1 (object counter). Press Ctrl + F, find the following references and change all highlighted values to "00" (this will remove the selected items): OPT_uchiwa_l, OPT_uchiwa_r (fans a) change 05-> 00 OPT_wings_Root (wings) change 02-> 00 WGT_acs_fun_l, WGT_acs_fun_r (fans b ) change 03-> 00 WGT_mask (mask) change 07-> 00 I recommend to always use "objgeo" to search, and then pressing F3 to find the next reference. Upon completion of the process, the model should look like this: Despite the differences in size, this model looks very cute on Marie Rose hehehe, there are some images hanging around... A method that can make the task of identifying objects more easier, is to export the models to .obj format using noesis (File-> Export). Subsequently, the .obj file is opened (using programslike blender or 3dsmax). Then we proceed to find the object of interest (nyotengu wings in the example image). By clicking on the object, the name will be highlighted, then it would be easier to find it on the hexadecimal editor. Finally, if you want to edit the textures of these models (to add nipples for example), the best way to avoid errors is to use the original tmc file (previously backed up), and only then replace textures. After that, you can use the modified tmc file again to finally make the custom DLC. By the way, both models are attached for testing purposes. I'm not a native english speaker, so sorry if there are any grammar errors.