I already read you need to basically install UE4 to properly unpack the .pak files
Thank you for the tools,Changed DDS file format of normal map from BC5_SNORM to BC5_UNORM.
And support for B8G8R8A8 format was added.
Since the data in the blank part of the normal map is 0x80 or 0x7F, I selected BC5_SNORM as the output format.
Is this the cause of the problem?
If you mean you don't know how it works (or anyone else for that matter):
- copy the original uasset into the tool's folder
- place the modified dxt1 texture without alpha and 10 mip maps in it as well
- open a command prompt and navigate to that folder
- type: import_dds body00_TEX.uasset body00_TEX.dds assetname.uasset <- the new uasset to be generated
That's how I do it. I then copy the new file back to the other uassets, delete the original and rename mine accordingly.
After making a backup of course.
But as already mentioned. It apparently only works for regular diffuse textures for now.
wonderful.Another tip is to also replace your body00_outline_TEX with a 256x256 version of your modded texture, unless someone finds a way to disable outlines completely.
That way the outlines really match your texture as seen below (only applied to body).
Also sharing the mod.