Hello everyone, This thread will be for the Creation Engine mostly, but this tutorial is applicable on previous bethesda games like Fallout 3/NV, Oblivion and even Morrowind with some trial and error probably. I'm gonna copy past my two previous posts for now and later on include other tutorials. Feel free to ask any questions, i'll try and help as much as possible, right now i have both Fallout 3 and Skyrim installed, so i might be able to help with those. Fallout 4 still doesn't have the toolset yet, but if you're familiar with Skyrim, then you shouldn't have any problems with Fallout 4, keep in mind there might be complications due to the new weapons and armor system in Fallout 4. How to turn all enemies Female I'm gonna write down a tutorial to add/change zako seemlessly, its really not very hard. I'll use skyrim as a template, and i'll have to make future posts detailing other steps if possible, but really the first step in making zako is very simple. Open the toolkit, this will either be GECK or the Creation Kit for Skyrim, you will see something like this: At the top right are the words "File", click on that to get a drop down with multiple things such as Data, Save, Export, Preferences, etc. we only need "Data" for now, click on that. You will get a box with all sorts of esm, and esp files. check Skyrim.esm and click ok, and wait for it to load. You do not have to worry about any other file for now, it'll get very complicated if you try to use resources from other .esp files into your mod, i'll try and explain how to make custom armor zako in the next post. The easiest way to get female enemies is to check the "LeveledCharacter" lists, click on that, and then in this order put the word "bandit" in the filter, and then click on SubCharBandit01Melee [i'll explain this in a minute]: You will see a box pop up, double click on Form Editor ID to expand it, and click on any item that ends with a capital M and press the Delete key on your keyboard. Once you're done, click ok, then click save. You will be prompted to name the file, for this tutorial i have called it TestMod and it'll save as TestMod.esp in your Data folder. But anyways, the process that you just completed removes all One Handed Melee Bandit Males from the game, and just keeps the females. You can proceed to do the same to all the other SubCharBandit01 lists like Magic, Melee1hTank, Melee2H etc Keep in mind that SubCharBandit02-06 are bandits that appear later in the game, 01 are the starting area bandits, 02 pop up when you progress further into the story and so on, you'll have to do it for all of these to reflect that in the game as it seems they divided all bandits into level ranges, and i assume this is the same for all other groups, like the legion, stormcloaks etc Next up: How to make custom Zako This will be a bit tricky because it takes a bit more time to do than the previous tutorial, but first, open the toolkit as usual, check your mod, and click on "Set as active file", also pay attention that the associated .esm is listed on the right, that means you won't have to check on skyrim.esm anymore, as it will auto load it for you. Click ok, and wait for the mod to load up. Lets add some custom armor first, the simplest way to do this is to click on ArmorAddon first, and then double click on something like BanditCuirass1AA, you will get something like this: Note the window, you'll want to click on the bottom "Select" as this is the female model of the armor, this will be the same window for most armors in the game. As you click select a window will pop up. [Note: You can change the ID into something else to create a custom entry it will create a separate ID entry for the item so you don't have to touch the original game entries if you want, but i'll explain that in a later post] Ignore the awful texture, this is because i'm using a custom body so the default body isn't displayed correctly in the creation kit. Click on Edit and look in the "meshes" folder for the armor you want changed, in my case i'll use a mod i downloaded from the nexus to change one of the armor sets for the female bandits into this: Remember that ArmorAddon isn't Armor, its just the graphics used to create a piece of equipment, that piece of equipment can be found in the Armor entry, if you click on it, and double click on the relevant item you'll see which ArmorAddon it uses, this can be used to create sets of items or individual pieces of items all in one entry. Also you can modify the stats of an armor here, if you care only about visuals, just change the armor rating to 1, and probably the weight to 1, so those zako won't give you any trouble! This works the same for any piece of armor, there is Cuirass, Boots, Gloves and Helmet, change them to the corresponding pieces in the "meshes" folder to get the desired result. For this tutorial i used this armor for my zako bandits: Malos Vidar Armor for CBBE V3 at Skyrim Nexus - mods and community With all that done, don't forget to save, as the next step will be important because it doesn't end here, but if you load up the game you'll get some mixed results with the armor arrangement on the zako because their armor is also in in a seperate custom list, so you'll want to create your own custom list. so first ensure that you create a custom armor list for your zako. Begin by selecting Outfit, right click anywhere in the list, you'll get a context menu, click on "New" and then name your Outfit "01Zako" i added a number at the beginning for convenience as the list is ordered alphanumerically and if the first character is a number it'll get listed at the top of the list, assuming you didn't fiddle with any filters. Now go to LeveledItem and do the same, but this time call the new empty entry 0ZakoSet1 [You can of course add more sets if you want] Open the entry you just created, and then while the new window is open open the Armor item, and filter for bandit armor, and drag the pieces of armor you modified: Click ok, this will have created an armor set for all your bandits to wear, now put the new set into the outfit entry you created [along with any extra sets you have created, if you did that it will randomize the armor worn by bandits with armor you have modded in exclusively, without having to use the default in-game armor]: Click on Actor, and filter for bandits, look at the highlight box, thats right, thats the Template entry for bandits. If you double click on it you'll see a screen on Default Outfit and select the outfit you created. Click ok then save. For your convenience you can also look at the stats here, just be careful and consult the CreationKit wiki on what each and every value does, but the basic idea here is that you can also screw around with their stats so that you can make them weaker or stronger than you, or give them static stats if you feel like it. This is also where you can edit their visuals. You should have this as an end result, if you followed my tutorial to the letter. Recommended Mods Decent Women - improve female npcs face at Skyrim Nexus - mods and community This mod will make your bandits look better than the default, unless you're the type to modify every individual bandit, this is a quick and easy way to make them look better.