Offset parent node to align body neck and head
Let's take myistics into account.
Bind skin is the game default.
Normally, when loading with opencollada, unbound bones are processed by transform nodes, so I created an offset node myself.
Since I export it as an FBX file, convert it to collada
Load the modified body mesh into this file and copy the skin for immediate use.
Please refer to those who can modify it yourself
The above post also has a default bind skin set for the guardian
395.4 KB Views: 45