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BlendOverlayForked 1.0

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ModGuy's BlendOverlay mod was really cool, but I felt it lacked the ability to change the overlay in-game, or have custom settings for different characters and such, so I made this version.

This version adds a 'blendOverlay' character code to generated character codes, and allows setting overlays with the code:
  • Example: the following sets the overlay mode to 'subtract' with an intensity of 0.5
    • blendOverlay:subtract,0.5;
Notes:
  • overlay.jpg needs to be in the same directory that blendOverlayForked.swf is loaded from
  • The included blendOverlayForked.txt settings file needs to be in the settings folder
    • The mode/intensity values are just for defaults when the game start
    • You can change the 'file' value to point at a different .jpg to use as an overlay
  • If you want to turn off an overlay, load the blendOverlay code with intensity set to 0
  • Here is a reference for the different blend modes btw
Author
YoBoi
Downloads
87
Views
1,738
First release
Last update
Rating
3.00 star(s) 1 ratings

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i can not for the life of me figure out how to get this to work :/
I tried loading it through INIT mod loading, with txt file in settings folder and nothing happens. I change the settings file default to be active from the get go and nothing happens. I try loading it through swf mod loading tab from in game and nothing happens. When i generate character code after trying all of these methods, there are no relevant charcodes to tweak. How do you get this to work?
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