Anonsom333
Vivacious Visitor
- Joined
- Aug 25, 2024
I'm kind of itching to talk about this so feel free to drop your comments.
My personal favorite would be the bearhug sequence from Tenchu Fatal Shadow game where the boss, Nasu would approach Ayame/Rin (Depending on who you play as) by grabbing both her hands before somehow, forcing them back behind her and yanked her left arm upward, dislocating it and leaving Ayame/Rin helpless to defend herself.
With the final attack, Nasu would then easily wrap his arms around her waist only, lifting her up as she struggles to break free before having her back break as a finishing touch.
I know the animation is kind of wonky and fast, but here's how the grab sequence started:
He would first grab her right wrist, yanking her towards him. Next, he would grab her left wrist, quickly pushing it behind her back while her right hand is being push behind as well. Then finally he would somehow...twist and pull her left wrist along with her arm upward pretty high while her right arm is somehow yank up slightly at the same time, causing both arms to crack or dislocate before he lets go of them as her arms limp down. If you play as Ayame, it's easier to notice the damage done to her left arm when you see her blade is facing the front instead of the back.
Now fun fact: I'm never into bearhugs...I prefer more of strangle/choking sequence of female characters being lift off the ground.
But for some reason, this unique grab attack from the boss in this game is just too good to look away. The dev who made this animation deserve a raise even though this game is long old.
My personal favorite would be the bearhug sequence from Tenchu Fatal Shadow game where the boss, Nasu would approach Ayame/Rin (Depending on who you play as) by grabbing both her hands before somehow, forcing them back behind her and yanked her left arm upward, dislocating it and leaving Ayame/Rin helpless to defend herself.
With the final attack, Nasu would then easily wrap his arms around her waist only, lifting her up as she struggles to break free before having her back break as a finishing touch.
I know the animation is kind of wonky and fast, but here's how the grab sequence started:
He would first grab her right wrist, yanking her towards him. Next, he would grab her left wrist, quickly pushing it behind her back while her right hand is being push behind as well. Then finally he would somehow...twist and pull her left wrist along with her arm upward pretty high while her right arm is somehow yank up slightly at the same time, causing both arms to crack or dislocate before he lets go of them as her arms limp down. If you play as Ayame, it's easier to notice the damage done to her left arm when you see her blade is facing the front instead of the back.
Now fun fact: I'm never into bearhugs...I prefer more of strangle/choking sequence of female characters being lift off the ground.
But for some reason, this unique grab attack from the boss in this game is just too good to look away. The dev who made this animation deserve a raise even though this game is long old.