Paperheads (1 Viewer)

Neonie

Ryonani Teamster
Joined
Feb 25, 2010
Seems the game will be launching today!

It will be purchasable on DLSite and he is uploading the new demo version today :)

He also has some new screenshots of the game and a new problem. Apparently the way they programmed the game it pre-loads everything into the system memory, so you need at least 4GB or more system memory to run the game. The new demo version (once uploaded) will use the same amount, so if you can run the demo all the way from start to finish, you can run the game as well.

Fortunately, my system has 8GB so it should run here without issues, it is too bad he was unable to figure out how to fix the issue though for those affected. Also it is too bad he is only selling it through DLsite, I can't purchase through that site. I did buy Kyrieru's game as his had a way to purchase directly through his site using PayPal. It is too bad Wolfenstahl is not doing the same as then I would immediately buy it too.
 

Nekodorama

Ryonani Teamster
Joined
Feb 3, 2010
Only being sold on the dlsite eh? Well I guess I'll be skipping this game until they decide to sell it elsewhere.
 

ijama

Potential Patron
Joined
Jun 26, 2011
Seems the game will be launching today!

It will be purchasable on DLSite and he is uploading the new demo version today :)

He also has some new screenshots of the game and a new problem. Apparently the way they programmed the game it pre-loads everything into the system memory, so you need at least 4GB or more system memory to run the game. The new demo version (once uploaded) will use the same amount, so if you can run the demo all the way from start to finish, you can run the game as well.

Fortunately, my system has 8GB so it should run here without issues, it is too bad he was unable to figure out how to fix the issue though for those affected. Also it is too bad he is only selling it through DLsite, I can't purchase through that site. I did buy Kyrieru's game as his had a way to purchase directly through his site using PayPal. It is too bad Wolfenstahl is not doing the same as then I would immediately buy it too.

I think it says in the post that it will be up soon on DLsite. As for the game itself, wolfenstahl said its okay to "pirate the game" if you can't buy it. But you can donate to his boss' blog by donating. I would consider that my "payment" since i can't buy through dlsite... :(
 

Neonie

Ryonani Teamster
Joined
Feb 25, 2010
I think it says in the post that it will be up soon on DLsite. As for the game itself, wolfenstahl said its okay to "pirate the game" if you can't buy it. But you can donate to his boss' blog by donating. I would consider that my "payment" since i can't buy through dlsite... :(

At time of posting that blog post wasn't up yet ;)

Anyway, as they say now:
"P.S:
We are done with testing the game, and I hope we were able to remove all major bugs.
Currently the game is being checked up by DLSite, and it should be on sale in the next days.
Of course there will be a blogpost here, once it's on sale."

So yeah, depending on how long it takes for DLSite to check it and approve it, we can play the full game soon :)

Sorry for misunderstanding their previous post.
 

Neonie

Ryonani Teamster
Joined
Feb 25, 2010
Ok another update from them:
Projekt Wolfenstahl: Release delay

Apparently they will be delaying the launch further and making changes to the game. First of all, the game will have 2 separate executables; one for stage 1 and one for stage 2 and 3 (WTF!??!).
In addition they are tossing out 8 CGs they have made for some reason, bringing the total number of CGs down from 42 to 34 (another wtf).

I know they are having performance issues, but with my limited programming knowledge, I can safely say they are approaching their issues completely from the wrong angle...

I am getting a bit annoyed now, while yes, they make this game in their free time and have no issue with people pirating it, it will be a paid for game, and it is becoming more of a mickey mousing project. Surely there is a vastly better way to solve the issues they are having.

This is especially more shocking as they want to turn making games (adult or not) into their full-time career. Either I am being far too harsh? Or am I not the only one starting to feel this way about this project?
 

Gannes1414

Potential Patron
Joined
Nov 15, 2010
They're completely incompetent. Whether or not they give permission for piracy, they're completely screwed if they want anyone to pay for this.
 

fun_damentalz

Potential Patron
Joined
May 7, 2011
Admittedly, it is a little weird that they can't make the game work in a single executable, and that they've decided to remove some CGs (if you spend time on it, might as well keep it in as a bonus or something). I think, considering the nature of most small-time developers in this niche category, their development approach and speed of completion isn't that different. Look at some of the titles that have been floating around a while without much progress.
- Hounds of the Blade (infrequent) and the two projects before it (cancelled)
- Nightmare Sphere 0
- Furry Fury (monthly blog updates)
- Unholy Sanctuary (cancelled, I think)
- Resident Evil Progeny has restarted several times, and is constantly replacing and re-replacing assets
- Kyrieru project was shelved while he worked on something entirely separate instead
- Corta's Platformer
- MitsukoX was cancelled years ago and then un-cancelled a significantly long time ago.

Even Detritus's blog went silent over half a year ago.

I think, especially if we're being told to obtain it for free, that we should show a little more patience to those who are spending the time to develop these things. While I do agree that the currently planned implementation of Paperheads is kind of weird (and the fact this simple 2D game is going to use more ram than any A-List game I've ever seen), it ultimately is their solution and I think that most of us would be willing to play it in two literal halves, regardless. If you'd like, just ignore their blog for now and I'll throw up the post when it's ready.

I'm noticing the way that development definitely does not lend creative energy to the developers; many of the reasons they slow down, stop or head in an entirely other direction is that after a while it becomes draining.
 

amorant501

Ryonani Teamster
Joined
Nov 4, 2010
Haha, I was just thinking of the game being in multiple exe's. Part of me thinks its completely idiotic. But another part of me remembers playing Legend of Dragoon on the PS1, and having to swap discs when backtracking to places I've already completed. I still loved that game despite NEVER remembering when I needed to swap discs, and suddenly finding myself cursing as I get up to put disc 1 in. I think I can put up with having to use another exe without knocking too many points off. And I'd have to disagree with you fun_damentalz. They actually moved quite a bit faster than those others and we are actually seeing a finished product here (for the most part).

So they aren't the best at coding, but I would be lying if I said I didn't enjoy what I've played of the game. And I've never had issues running it personally, but my computer is kind of a beast. Though as far as them trying to sell a game with such poor performance, I dont know. I would personally like to see a free download with just a donation button to fund future (hopefully better designed) projects. Having people pay for something that's rather poorly implemented would probably hurt your reputation, especially if you're trying to get your foot in the door. All of that being in my own opinion of course, but I think that's pretty reasonable. Chances are if someone buys it and it barely runs, they are considerably less likely to recommend it.

I also wonder if they could just give us the cgs they cut with the game files. It'd be a shame to waste the work they put into them.
 

Neonie

Ryonani Teamster
Joined
Feb 25, 2010
Ok, it seems our criticism was a bit too harsh, my own included, on the team. More of the details have recently emerged on the blog's comment section...

I will quote
I guess the missing CG's can be packed into the uncensor patch.
The patch is mainly just a folder full of the CGs, placed into the game directory (and the game just loads those uncensored CGs instead of the ones in the game).

But in case you don't want to see any spoilers, you shouldn't look into the CG folder until you unlock them in the game.
The "missing CG's" won't be loaded into the game this way, but you can have a look at them by looking into the folder.


Regarding the game censoring:
- CGs are censored
- ingame graphics are censored, but there is no real difference anyway
(and there is no "uncensoring" for this... but it's just a minor pixel-censoring over the dicks of some guys, nothing more than that)


They really rejected the game (for now) because of the performance issues, though it's a bit strange since currently it runs fine on all our computers...
(we tested it on 10 different systems, computers as well as notebooks, ranging from win XP to win 8, all with completely different hardware, that of course fullfils the system requirements)

But lets see if the new version has any issues.
I hope it works out this time, since there isn't really much that I can change without reworking large portions of the game (including the graphics...).
And as I said before, it runs fine on everything I tested it on, so... in case there is an issue, I would have to work with Curious Factory together to solve it, which would cost significantly more time than doing it all by myself.
(since I always have to wait for their reply, which takes about 2 days)

This is why they have tried now removing CGs and splitting the exe; it is not something they wanted to do but because of DLsite...

You know, they have made an awful lot of sacrifices just to get this game up on DLsite. Had this been my project, I would never have done this, I would have simply sold the game through the blog then using PayPal and Amazon pay and all those secure methods to get the payments in for the game and some kind of simple payment transaction system. Just like how Kyrieru did it, and indeed as far as I can tell from his comments on forums and his own blog, the game was a decent success, correct me if I am wrong in this? Heck, I even ended up buying it as well :P

And as I have often mentioned I can't buy from DLsite, especially the Japanese portal. But also not on the English portal, but their site isn't the best of e-stores I've used, to say the least :P

Getting back on top of Paperheads... they cut out all the game text just so they would have it minimilised down to decrease the amount of translation work required (again, just to get it on DLsite), they have now split the exe and cut out a bunch of CGs they already made and this whole time are still not able to sell the game... all just to get it through DLsite
 

amorant501

Ryonani Teamster
Joined
Nov 4, 2010
Heh, so they did decide to include the cut CGs. I would really just like to see them sell the game on their blog, so I can actually purchase it (I can't buy from DLsite either). And sell the version they had ready before they cut it apart. They need to stop bending over backwards for DLsite, sell what they can on their blog, and focus on their future projects.
 

fun_damentalz

Potential Patron
Joined
May 7, 2011
I'm in a similar boat, so I'm going to have to do what ijama suggested of pirate-and-donate instead. Besides, that gives all the money to the developer, though I don't know what sort of share the DLSite people get per download.
 

Neonie

Ryonani Teamster
Joined
Feb 25, 2010
I put my comment on his blog and he has replied in detail to it:

We just got a reply from Curious Factory (after at least 5 days of waiting), and there seems to be another problem, but this time I only have a hunch what it might be, since I don't have this problem on any of the computer systems I tested the game on.
(I'll check into this starting tomorrow, since I'm pretty exhausted from this day already)

So unfortunately, there will be another delay...



Regarding the reason why we want to place it on DLSite so badly:

First of all, if we would sell it ourselves, we would have to handle the sales tax, in worst case scenario every single payment made.
This can be a lot of work... and it's a whole differnt story if DLSite just sends us one payment per month.
(this will really save us a lot of trouble, so we can concentrate on working instead of managing the taxes)

The second thing is, if we want to make enough money to actually be able to live from making h-games, we need japanese customers.

And the third thing would be, that it's a bit difficult to do an online shop involving h-games.
(since paypal doesn't like it, etc.)
I also think that just donations wouldn't be enough in long terms.

So DLSite is pretty important, if we want to continue to work on future game projects.



Our whole team agrees with this decission of our boss, and so do I.
Besides, I understand that all of you are eager to play the full version, but we are not delaying the release to tease you guys.

We also want to finally release the game, since we really really need the money.
But we can't just put it on the blog for free, since this would mean that we will most likely won't make enough money to continue making games.
And I guess noone would be happy with that.

Being a bit more patient will pay off in the long run, I guess.



Maybe you also understand our situation a bit better, if I give you a small insight about how much making this game costed us:
(this is just a rough calculation)

2 persons worked on this game "full-time" (8 hours, 5 days a week), and the project took about 6 months "full-time" work.
Assuming each person would get 2000 EUR before tax (around 1400 EUR after tax), which isn't that much money compared to other jobs in our country.
(in fact this is the minimum a person should earn in order to be able to pay rent, insurances, food, etc.)

This would mean, that making "Paperheads" did cost us 24 000 EUR, which in turn means, that the sales should be somewhere around this...
And I haven't calculated into this the payment for the other team-members that did smaller stuff for the project.

So this was the theory.
In reality, we did save money in our daily lives whereever we could, and I also used to have a job for some time during this project, working 8 hours on the job, and then working another 2 to 4 hours on the game in my free time.
But I guess the expenses would still be around roughly 19 000 to 20 000 EUR.
(and all of this was money from jobs, or money that has been saved previously)

This means, if we won't be able to earn around 20 000 EUR through sales, the upcomming game will be really small.
Since the budget is pretty much non-existing.
And to be honest, I guess even with DLSite we won't be reaching this sum of money easily.
Without DLSite I think it's pretty much impossible...

So yeah, that's the situation we're confronted with.
I hope you all understand it better now.

From a business perspective they seem to be relying heavily on the Japanese consumer base through DLsite. I am not sure they will achieve the goal they have through DLsite. Just putting a game on DLsite does not mean it will have success, especially since Japanese tastes are quite different from western tastes when it comes to h-games. Yet at the same time they are losing out on sales this whole time and still once on DLsite a lot of people, like me, do not and/or cannot buy through DLsite.

I really wonder now how much Kyrieru made from his game that he sold directly himself.

They also seem awfully concerned with tax issues, which to my knowledge is not such a big issue, smaller e-stores usually just charge local tax rate and then declare that tax within their own country. Only bigger companies do not do that to avoid paying the taxes.
 

ijama

Potential Patron
Joined
Jun 26, 2011
Hey everybody, just thought you would like to know that wolfenstahl updated his blog and there a version 1.00 demo, to make sure the game can run on your computer!
 

Dandy TIger

Potential Patron
Joined
Dec 9, 2010
It works for me, though slowly at first.
I'm using a windows 7 home premium laptop.
4gb shared between video and RAM.
64-bit operating system.
AMD A4-3305M APU with Radeon HD Graphics 1.90 GHz for my processor.

Maybe knowing my specs that will allow the game to run can provide assistance?
 

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