John Doughe
Potential Patron
- Joined
- Mar 26, 2016
When she is about to pass out... she should be really fighting to get air (hips wiggling, legs re-positioning for leverage as her hips move to pull herself up and away, arms struggling against the bonds)
This should start when she is at about 50% and then get more violent and shake as she hits 0%.
I would also like to see her have a tank that fills as you force her to swallow more and more cum she eventually tries to refuse because she is full, and then you can force her with the swallow button (and after a time she fights that button so you have to press it more [have her shake her head no in refusal, maybe even surprise that you are forcing her to swallow each successive load]), she should have more gag reflex, and eventually have to throw up (either from too much cum in her tank, too much cum at one time [like when her mouth has 100% and you make her swallow or she swallows on her own]).
Also, I have a realistic natural text to speech voice that I bought for a project. Would be nice to incorporate this to read the dialogue (either have it read the dialogue to .wav or .mp3 files and then have an option to place markers where they would play instead of or alongside the text dialogue on screen.)
This should start when she is at about 50% and then get more violent and shake as she hits 0%.
I would also like to see her have a tank that fills as you force her to swallow more and more cum she eventually tries to refuse because she is full, and then you can force her with the swallow button (and after a time she fights that button so you have to press it more [have her shake her head no in refusal, maybe even surprise that you are forcing her to swallow each successive load]), she should have more gag reflex, and eventually have to throw up (either from too much cum in her tank, too much cum at one time [like when her mouth has 100% and you make her swallow or she swallows on her own]).
Also, I have a realistic natural text to speech voice that I bought for a project. Would be nice to incorporate this to read the dialogue (either have it read the dialogue to .wav or .mp3 files and then have an option to place markers where they would play instead of or alongside the text dialogue on screen.)