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N-Wrestle Rebirth (Public Demo now on Patreon)

Discussion in 'Adult Games' started by ShinX, Nov 27, 2016.

  1. ShinX

    ShinX Potential Patron

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    Hello, kind members of this Forum.

    My name is ShinX and I’m here to announce the comeback on the scenes of my game.

    [​IMG]

    Rebirth is a rehash of a game I developed some time ago, then put on hiatus cause personal matters.
    I finally resumed the development of the game and decided a release plan for its comeback.

    First of all I’ll describe all the differences between the old game and the new release “Rebirth”

    Old release was meant to be a hybrid between a:

    Fighting game ruled by a Rock/Paper/Scissoars system and fightress skill variables

    An RPG with random battles and an In-built rape system

    A adv with multiple endings.

    “Rebirth” comes without the RPG part, for two reasons: first of all the development of the RPG parts was long, difficult and boring; second, though the massive work involved in the RPG dungeons the audience did not really like them, making little less than pointless keeping in that direction.

    The game now revolves around the Wrestling Fights, but keeping a solid plot core mainly related on the secondary characters. The gap in the gameplay left by the RPG part cut will be filled with the implementing of minifights. Every once and then the main characters will face some simplified wrestling fight, plus several minigames will be included in the gameplay.


    and now… about the release plan.

    I’m moving the game on Patreon, releasing a public demo. Public demo will allow people to play the whole first week of gameplay and two completed Wrestling fight. Please visit my patreon page at and feel free to download the public demo.

    First patreon build will be released in ten days and will include the second week of gameplay. After that I’ll update the game on a monthly bases, with the goal of finish the development around summer 2017

    I thank you for your attention and will leave you with the description of what you will find in the current build. I’ll keeps this forum and the blog updated on the development and when the various patreon only builds will be released.


    Current build:

    Newest important feature: you can press CONTROL on keyboard to hasten the dialogs. This command will stop before a choice, so if you are not interested in dialogs or are replaying the game (like if you need to go on some multibranch choice) you can just skip it without the risk to trigger a wrong choice.

    N-wrestle matches: two completed. The introductory ones against Nanami and the one against Kitty-R. Main difference with the previous builds: Kyoko can now perform sex attacks; the command just will appear in the main battle menu choice. Sex attacks will work differently for the main character. Choosing to spam sex attacks just will have Kyoko sexually countered by the opponent. In order to land a sex attack Kyoko needs before to weaken her opponent with the normal fight. Kyoko’s opponent will have a (virtual) grade of weariness that makes more or less likeable Kyoko’s sex attack can connect. Weariness level increase every time Kyoko hits the opponents, decrease any time she got hit. Before trying a sex attack would be wise to hit an opponent at least two or three times (or even more). Weariness level is resetted every time Kyoko lands a sex attack. Weariness level does not change if Kyoko gets sexually countered after she fails to connect her own sex attack.

    Characters Changes: The main is the same as the last time, Kyoko Morisawa. A radical change was made in the character attitude. In the previous build Kyoko tried to behave in the most normal possible way in a world actually absolutely not normal. The idea was to make her change gradually thanks to the choice made by the player, but the cut of the RPG parts and the removal of some variables (like the in-game money), including the long requested possibility to have sex attack from her, required a change. From the beginning Kyoko will be now more happy, carefree and… well… slutty. A secondary character changes involves Kyoko first opponent, Nanami. In the previous build Kyoko mets her for the first time in the Final Elimination Match. In this build both the girls come from Mayuri’s dojo, making them friends/rival. Nanami will have an important place later in the game, providing you decide to open her route.

    RPG dungeon: still present as optional part. The dungeon presents secrets, sex scenes and an articulate rape battle system. Since the massive amount of work I put into it I decided to leave it for players would like to see it, but will be totally skippable through the relative option before enter it.

    Minifight: one completed. This fights will work in a similar way to the official ones, but with a simplified code and no gameover in case of defeat.

    ADV system: The game follows a definite plot, but choosing to interact with some NPCs new route will be opened. In game choices will be even more important than before, especially the first one for every character. Giving the right answer the first time that a character route present a choice will open or not their route. Expect secret routes and interwiened ones between characters, and keep in mind that every time the game will propose a branch choice that will be ABSOLUTELY IMPORTANT. If you don’t want to interact with a certain character just answer no when their route is supposed to start. Anyway, opening more characters route will lead you during endgame to the possibility to choose the ending you want.

    Seduction Minigame: unskipable because plot relevant and keeper of TWO secret characters route. The main difference with the past is a new outcome obtainable failing the quest raising the unconfortable bar to the maximum. Failing this quest will not compromise Takanawa’s

    Yoko Miniadventure: Though not a fan favourite, Kyoko’s sister is coming back in this build. The adventure is short but full of sex scenes and multiending. Please, have a try… you won’t be disappointed.

    Actual table of the content for the public demo:

    Two completed N-Wrestle fights

    One RPG dungeon: optional

    One completed minifight

    A textual minigame.

    A mini autoconclusive adventure

    33 sex scenes (in total)

    Please visit my blog at https://shindarkx.blogspot.co.uk/

    and my patreon page at ShinX is creating Adult Games | Patreon
    for the public demo and eventually to support me and gain access to the patron’s builds.

    In the meantime have fun with the demo and thanks for your attention.

    See you.

    (PS for this forum administrators: I'll link as soon as possible this page to my patreon, as your rules. Thank you)
     
  2. fleet

    fleet Club Regular Staff Member Moderator

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    Will the full game be free?
     
  3. ShinX

    ShinX Potential Patron

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    Hello.
    You can read the release plan and the eventual way of pledging at my patron page. please, have a look.
     
  4. fleet

    fleet Club Regular Staff Member Moderator

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    Thank you for the reply, but a yes or no answer here at undertow would be preferable.
    Very respectfully,
    fleet (global moderator)
     
  5. ShinX

    ShinX Potential Patron

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    In this case... the game price gonna be 12 dollars.
    Anyway I'd care to point out that the public and totally free demo contains more than 1 hour of play and roughly 20% of the final product.

    Best regards.
     
    Last edited: Nov 28, 2016
  6. ShinX

    ShinX Potential Patron

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    Hello!

    I'll be on a trip until 2nd december.
    After that I'll start to update the blog and the patreon page with WIP and preview of the upcoming release. In the meantime you'll have te time to play the demo and share with me your feedback. :)

    See you in a couple of days.
     
  7. Arceushera

    Arceushera Potential Patron

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    Hello there, I've been playing through your demo, and there were some things that I noticed.
    First of all, your game is in English, but it has various text mistakes that make it hard to follow what's going on at the moment. I noticed that your blog isn't american, so I assume that is the reason for this.
    Second of all, the overhead part of the game doesn't run very smooth, and sometimes, it's hard to figure out where to go next. Perhaps you could add some sort of objective marker whenever it's in the overhead view.
    Otherwise, the game has a decent plot, and the battle system isn't that bad, the characters designs are fine, and the game seems pretty decent. Just keep working on it! :wink: