Good girl (1 Viewer)

astounded

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Joined
Apr 15, 2012
This is my first dialogue. Sorry for any errors. I'm probably in a hurry to give something back.

Warning -
= Scene: Male and female in what is most certainly an unhealthy relationship. He is sadistic and domineering. She is masochistic and completely dependent on him. In this scene she is a "Good girl" and is simply doing what he wants. I've also created a "Bad girl" scene that I think is currently too rough for sharing. I hope to tone it down a bit and share. As you'll see, what I find sexist is what goes on in her thoughts. Many thanks to Cyclone, author of "Stockholm Girl" for the inspiration.

Recommended pose:Him with hand on her head.

All constructive corrections and ideas welcome!

[UPDATE: June 12 - Added progressive Intro per suggestion]
 

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GoodGirl.txt
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AaRL

Vivacious Visitor
Joined
Feb 17, 2011
Please do share the other verison of this. Well crafted indeed! I love the fact that she is determinded throughout the dialogue to maintain her arms back, forcing herself to keep going for her prize!

Perhaps even to set the mood a bit better, have a progressive intro. Just a few lines or so...

Example in case you dont know (or others)

intro:"type text here....[intro1]"
intro1:"type text here....[intro2]"
intro2:"type text here....[intro3]"
intro3:"type text here....[intro4]"

To add more, just increase the numbers. Works on many other triggers as well. A few people includeing myself have some progressive stuff in their dialogues
 

Shybear

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Joined
Oct 25, 2011
+1 to see your Badgirl one aswell. There's a few rough ones out already, don't worry it's not real :)
 

astounded

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Joined
Apr 15, 2012
AaRL said:
Please do share the other verison of this. Well crafted indeed! I love the fact that she is determinded throughout the dialogue to maintain her arms back, forcing herself to keep going for her prize!

Perhaps even to set the mood a bit better, have a progressive intro. Just a few lines or so...

Example in case you dont know (or others)

intro:"type text here....[intro1]"
intro1:"type text here....[intro2]"
intro2:"type text here....[intro3]"
intro3:"type text here....[intro4]"

To add more, just increase the numbers. Works on many other triggers as well. A few people includeing myself have some progressive stuff in their dialogues

Thanks for the idea! Done.
 

AaRL

Vivacious Visitor
Joined
Feb 17, 2011
Nice job, as a side note though. It may suck, but learn to use Notepad or another text editor when making these. I learned the hard way by using the in game editor. Its fine and all. I use ifranview to use SDT. It has a thing for crashing at all the wrong times, no idea why really. You wouldnt want to be typing up a nice dialogue to see a random crash thus losing every thing.

I say notepad cause its more stable than a flash game but you have to manually type every thing (triggers, moods...) out or copy/paste text. Just a thought.
 

astounded

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Joined
Apr 15, 2012
AaRL said:
Nice job, as a side note though. It may suck, but learn to use Notepad or another text editor when making these. I learned the hard way by using the in game editor. Its fine and all. I use ifranview to use SDT. It has a thing for crashing at all the wrong times, no idea why really. You wouldnt want to be typing up a nice dialogue to see a random crash thus losing every thing.

I say notepad cause its more stable than a flash game but you have to manually type every thing (triggers, moods...) out or copy/paste text. Just a thought.

Hi there,
Actually, I do use a Notepad-like tool (TextEdit on a mac). I found the in-game edit would reformat/arrange the code. Was there a problem that appeared to be caused by an editor other than notepad? I will check out ifranview.

Thanks.
 

jarhead70

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Joined
Feb 9, 2012
astounded said:
Was there a problem that appeared to be caused by an editor other than notepad? I will check out ifranview.
AFAIK there's no problem using any text-editor other than notepad, just be sure that it doesn't add any additional formatting or extra codes. For windows users, notepad is as bare as it is for a text editor perfect for coding that came bundled with the OS.

If you do much coding, I suggest to take a look for editors which support vertical/column editing. It's a real time saver and now I'll be lost without such editor. Dunno TextEdit support it, but I found that only a small subset of text editors support it. I use MadEdit (minimalist) and Geany (full blown coding platform). Dunno if there's a Mac version, but both are FOSS so chances are somebody somewhere port it to your system.

As for IrfanView, it's great for image viewing, but other than that, like Flash/video/sound, I don't recommend it. In my experience the plugins for such files are quirky and crash prone.
 

astounded

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Joined
Apr 15, 2012
It would be nice if there was a text editor that could highlight when I screw up and..
- don't bracket {}/[] properly
- Forget to include the quotes to include the actions and text
- Maybe even follow my references {"next":"yesplease"}

If such a thing exists, I would appreciate the tip.
 

jarhead70

Potential Patron
Joined
Feb 9, 2012
astounded said:
It would be nice if there was a text editor that could highlight when I screw up and..
For compiled languages (like C/C++) things like that are easier to do, cos the compiler can be thought as your very own "grammar nazi" and can be set to link to your editor for auto-highlight the offending parts.

For scripts, like many of game mods, there's no such luxury and have to eyeball the codes for errors.

astounded said:
- don't bracket {}/[] properly
Depends on how you want that feature to work. If you want it to tell you where to put the missing bracket, well I haven't seen anything that could do that properly.

But many can find the nearest closing bracket when you tell it to, like UltraEdit. I usually use it to track down where the missing brackets should be when troubleshooting someone else's code.

MadEdit can be set to auto-track and mark the nearest opening bracket when you type/put the cursor on a closing bracket, which is very handy in writing codes.

Geany can be set to automatically add closing brackets and/or quotes when you type an opening bracket and/or quote.

astounded said:
- Forget to include the quotes to include the actions and text
- Maybe even follow my references {"next":"yesplease"}
These are more difficult, cos it's language/project specific. An editor usually made to be generic. What you wanted there is (I think) SDT Dialogue script specific. Cos such script is not as popular as, say, PHP/Perl/Ruby/etc, no one have come up with an editor with such features.

I remember vaguely once I've tested an editor so flexible that such features may be scripted into the editor. Problem is I forgot the name of the editor (it's so long ago, before Pentium4 era), it's resource intensive (in my recollection, that's the final straw why I abandoned it), and you'll have to learn the ultimately cryptic spaghetti-like alien language called "RegEx".

I suggest then to use syntax highlighting heavily, for easier identification of parts missing. Almost all "programmer" editors support this.

Personally, I use Geany now for my main editor, then MadEdit as fallback, and UltraEdit v9 (cos IMHO later versions are highly bloated for my needs) as last resort.

I also suggest you check out FOSS editors, cos they're free, and most have many features than the paid (shareware/commercial) ones. A warning though, forget about "vi" editor and it's variants, unless you're at least more than 4x masochist compared to the girl in your dialogue ;) (some hardcore *NIX-ers swore their lives and whatever holy to them by it, "vi" I mean )

Note: just in case anyone wondering, FOSS = Free Open Source Software.
 

astounded

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Joined
Apr 15, 2012
"Forget about "vi" editor and it's variants, unless you're at least more than 4x masochist compared to the girl in your dialogue "

LOL

Thanks for the great information. I've tried vi in the distant past. Then ran far and fast.
 

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