Black Desert Online -Nude body, Costume Mods for Meta Injector by Suzu

suzu

Content Creator
Joined
Mar 27, 2016
Location
japan
連絡事項;
家にいる時は5chスレッドは何故か規制かかって書き込み出来ません。
日本の方はこちらで質問して下さい。
 

Kdogryu43

Potential Patron
Joined
May 9, 2019
shai is in the same folder as other characters.
paz \ files_to_patch \
It can be used with both patchers to extract here.
Got it, which files do I download Suzu? Then run meta injector->Resorepless?

Game now closes as soon as I load up character screen to view Shai! Any reason why? Did I mess up?
 
Last edited:

YuRi

Potential Patron
Joined
Feb 13, 2016
shai_armor.zip は  Paz\files_to_patch\.resorepless\character\model\1_pc
こちらへ入ればいいんでしょうか 中の構造が
9_upperbody
10_lowerbody
こんな感じでちょっと混乱しています
 

suzu

Content Creator
Joined
Mar 27, 2016
Location
japan
shai_armor.zip は  Paz\files_to_patch\.resorepless\character\model\1_pc
こちらへ入ればいいんでしょうか 中の構造が
9_upperbody
10_lowerbody
こんな感じでちょっと混乱しています
.resoreplessフォルダは弄らないで下さい。
paz\files_to_patch\character\.....
解凍するとフォルダツリーは構成してます。
 

suzu

Content Creator
Joined
Mar 27, 2016
Location
japan
Got it, which files do I download Suzu? Then run meta injector->Resorepless?

Game now closes as soon as I load up character screen to view Shai! Any reason why? Did I mess up?
Check out dedicated threads for things about resrepless. I think there is an answer.
 

Kdogryu43

Potential Patron
Joined
May 9, 2019
Download partcutdesc.xml from the top page here and put it in the character folder and repatch it
I have done that and still this result. Do I need to download the Shai Armor file? Am I missing something?
 

Cag

Potential Patron
Joined
Jun 24, 2019
Hi, Suzu

May I take some of your time.
I tried to create transparent layers through using the alpha channel, however, after applying it to the game, it has nothing transparent but merely lighting the color of texture. The following is my steps of altering the DDS file.
1, after open the file (psw_02_ub_0004), I color the alpha channel grey with the selected area (masked areas and opacity at 0%).
2, load alpha channel as selection and add a new mask layer.
3, save as DXT5 and apply through meta injector.

Perhaps I did something wrong along the process, and maybe you can kindly tell me what I should do differently to make it transparent.
Much appreciated.

92939
92941
92942
 

TAKUE

Vivacious Visitor
Joined
Apr 13, 2017

There is no point in pushing up the hem of the jacket if you make a small breast lol

EDIT:
The outline of the lower part of the breast is an obstacle.
Let's fix the normal map texture ... but it is troublesome ...
Is there anybody who can change this level?
You still do not share this version, where is it?
 

Dragondragon64

Vivacious Visitor
Joined
Mar 25, 2019
suzu suzu Ok, I imported the model into Blender and didn't touch the z axis at all, and it looked fine ingame, except the arms were a mess. Seems Blender destroys vertex group relations as posing the arm bone to test it doesn't move the mesh of the arm at all...
 

suzu

Content Creator
Joined
Mar 27, 2016
Location
japan
So this was my final progress for now..ill take a break, help is greatly appreciated~ :(View attachment 92945


As long as you look at the screen shot, the body of shai remains original. Is it wrong to place the file in the folder?
 

suzu

Content Creator
Joined
Mar 27, 2016
Location
japan
Hi, Suzu

May I take some of your time.
I tried to create transparent layers through using the alpha channel, however, after applying it to the game, it has nothing transparent but merely lighting the color of texture. The following is my steps of altering the DDS file.
1, after open the file (psw_02_ub_0004), I color the alpha channel grey with the selected area (masked areas and opacity at 0%).
2, load alpha channel as selection and add a new mask layer.
3, save as DXT5 and apply through meta injector.

Perhaps I did something wrong along the process, and maybe you can kindly tell me what I should do differently to make it transparent.
Much appreciated.

View attachment 92939View attachment 92941View attachment 92942
Unlike other games, in the case of the black desert, translucent processing is not performed by texture alone.
It depends on the mesh material node.
For example, only objects that have "_hair" at the end of the texture name will be translucent.
 

Cag

Potential Patron
Joined
Jun 24, 2019
Unlike other games, in the case of the black desert, translucent processing is not performed by texture alone.
It depends on the mesh material node.
For example, only objects that have "_hair" at the end of the texture name will be translucent.
OK, I got it! Thanks for the answer :)
 
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