sby alternate loader template

sby alternate loader template V3_6_1

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added registerDialogue_FULL(lineType:String, dialogLineText:String, audioFileClassName:Class, volume:Number, dialogSettings:String);
its the same as 'registerDialogue_ClassSettings', but calls the correct register function depending on what is included versus what is nulled out. example: registerDialogue_FULL("intro", "Example custom line.", null, null, null);
just made this in case folks wanted a consistent function to use for the various things that could be included.
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added registerDialogue_Class in ModPackage for easier audio dialog creation, made note in project:

* sby note - custom dialog, audio dialog mod simplification (requires template extension version 8 or newer to use 'Settings' feature of dialog lines)
* added functions to register various combinations of custom dialogs
* registerDialogue(lineType:String, dialogLineText:String) for basic dialog lines (no audio, no settings)
* registerDialogue_Class(lineType:String, dialogLineText:String, audioFileClassName:Class, volume:Number) for dialog lines with audio (no settings)
* registerDialogue_Settings(lineType:String, dialogLineText:String, dialogSettings:String) for dialog lines with settings (no audio)
* registerDialogue_ClassSettings(lineType:String, dialogLineText:String, audioFileClassName:Class, volume:Number, dialogSettings:String) for dialog lines with both audio and settings
*
* --parameter breakdown--
* lineType:String the lineType of the dialog line, common ones are "intro", "general","restart","cough","interrupt","resistance","first_throat","first_dt","pull_off","held","wake",'vigorous"
* dialogLineText:String the text for a dialog line. some of the vanilla examples are "I can\'t believe you made me drink it all*, YOU*." "I can\'t take it any deeper!"
* audioFileClassName:Class the name used in your audio file class embed. will be unique for each imported dialog, should be named as a simplification of what the audio is saying. if an audio file says something like 'I'm gonna choke you down until you cum on my face' , you probably want to use an abbreviated name like 'ChokeYouDown1'
* volume:Number audio file playing volume level, a numeric value ranging from 0.00 to 1.00. 0.1 would be almost silent, 0.9 would be almost max volume.
* dialogSettings:String the settings for a dialog line. these are in curly braces at the end of normal texual dialog. quotation marks have to have escape character backslashes. like "{\"held\":\"true\"}"
*
* example:

setupDialogue("ExampleDialog1");

[Embed(source="audio/steady_now.mp3")] //files stored under 'SDTMods' project folder
var steady_now:Class;

registerDialogue("intro", "Example custom line."); //can use this to register basic lines that have no audio or settings


registerDialogue_Class("intro", "0 going intro1 line [intro1]", steady_now, 1); //use this to register lines that have audio, no settings

registerDialogue_Settings("intro1", "1 going intro2 held [intro2]", "{\"held\":\"true\"}"); //use this to register lines without audio but does have settings
registerDialogue_Settings("intro1", "1 going intro2 free [intro2]", "{\"held\":\"false\"}");


registerDialogue_ClassSettings("intro2", "2 Steady now, he is grabbing her head.", steady_now, 1,"{\"held\":\"true\"}"); //use this for lines with audio and settings
registerDialogue_ClassSettings("intro2", "2 Steady now, she is blowing him hands free.", steady_now, 1,"{\"held\":\"false\"}");
sby alternate loader template 3_5

added registerDialogue_Class in ModPackage for easier audio dialog creation, made note in project:

sby notes -
for Audio dialogs (custom dialogs that also play sound files), was annoying to project import sound files with included classes.
made a new function so folks can just use embed notation and send that directly to a register function.
here is an example of making a new dialog and registering a line with a mp3 file:

setupDialogue("ExampleDialog1");

[Embed(source="audio/steady_now.mp3")] //files stored under 'SDTMods' project folder
var steady_now:Class;
registerDialogue_Class("intro", "Steady now..", steady_now, 1);
incorrectly added frames to bra back shoulder, reverted back to the single frame for that
sby alternate loader template 3_4

included a back hands change from a long time ago that stuntcock adjusted for the body template
added frames 1-151 for bra chest, bra back, top chest, top back, overtop chest, overtop back
sby alternate loader template 3_3_2

with some assistance from vonhizzle in alignment, legwear and legwearB now have their chest and back layers included
if using, i suggest using the chestover and backover layers, the normal back and chest ones don't seem to completely cover.

will require templateextensionV6 to use the new legwear layers
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