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Resident Evil 5: Puissance's Nude Jill and Black Widow Jill mods.

Discussion in 'Adult Mods (Archive)' started by xellos49698, Jun 24, 2012.

  1. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    Simplesim is requesting this topic be closed. I have to respect his wishes.
     
    Last edited by a moderator: Mar 11, 2014
  2. taeakow

    taeakow Potential Patron

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    wow i theres another version of black widow jill tnx sir for posting this i will download this sir the Black Widow Jill Sheva Brownhair and Black Widow Jill Sheva Redhair the links are broken i cant download the 2 files
     
  3. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    I just tested the links and they were fine, I'd recommend trying them again later.
     
  4. meik1111

    meik1111 Potential Patron

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    Any Chance to get this on xbox 360???:)
     
  5. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    I don't have the hex editing software for the Xbox360, sorry.

    From my understanding of Xbox360 moding, the amount of hex editing required to make a nude mod work on the system usually means it's impossible.

    Personally though, I thinking hacking a console with homebrew software is dangerous and too much work, especially when these days all you need is an HDMI cable to hook a computer up to your HD TV.
     
  6. donnyxh

    donnyxh Potential Patron

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    I have install Jill Battlesuit Proper Release Complete
    and Jill Battlesuit Enhanced by simplesim. Then I install
    one of this mod, I try "Umbrella Jill Sheva"
    but the result is this:
    What did I do wrong? somebody please help.. thanks
     

    Attached Files:

  7. Monmie

    Monmie Potential Patron

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    Have you tried to set Texture to High?

    It's surely solve this problem.
     
  8. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    Too many mods installed. If you try to go over a pre installed nude Sheva mod you will get glitches. You need to have a fresh Nativepc folder and then install the mods.
     
  9. donnyxh

    donnyxh Potential Patron

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    ooh I see,.. that's the problem.
    I never set texture to high, but medium.. when I set it to high, it works..
    thank you so much... :)
     
  10. donnyxh

    donnyxh Potential Patron

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    thanks for your great mod... I like it so much...
     
  11. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    I appreciate the thanks for hosting it.)

    Puissance is the modder though who deserve's the thanks for creating it.
     
  12. DuhNater

    DuhNater Potential Patron

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    Do you think You can Change it To Sheva Clubbin? I tried Renaming the Files to ShebaCos2.arc, but I crashed if you can make these 4 files For Sheva Clubbin I would REALLY appreciate it, Thank mate!

    AND/OR Sheva Tribal Thanks in Advance!
     
    Last edited by a moderator: Feb 12, 2013
  13. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    It would require you using ArcTool to extract the files from Sheva "uPl01ShebaNormal.arc" and then carefully renaming the files so that they match the names in "uPl01ShebaCos1" for Tribal Sheva. It's a very tedious process that I really can't see the value in; as all you have to do to use another BSAA mod, is a quick copy over file for the most part. Once in a while you might have to erace your whole nativepc folder, but even that doesn't take that long.
     
  14. DuhNater

    DuhNater Potential Patron

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    Is there perhaps any Tutorials on how to change arc. files?
     
  15. xellos49698

    xellos49698 Avid Affiliate Content Creator

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    http://gamevixenzone.ryonani.com/tools-utilities-19/resident-evil-5-arc-tool-29/

    The above is a link to the tool you need. What you going to need to do, if you want to change the model effected.

    Is first step is to extract ARC uPl01ShebaNormal which should be one of the Sheva to Jill model mods on this post. Then your going to extract uPl01ShebaCos1 from the NativePC folder. (A vanilla version that has not been mod from the game files.)

    Now your going to look at all the "model" files in both folders and very careful rename all the file from uPl01ShebaNormal so that they match the names in uPl01ShebaCos1. Now some of the files in uPl01ShebaNormal need to be move to the right folder in uPl01ShebaCos1 for example Pl0d.jex is hosted in it's own sub directory in Sheva Tribal aka uPl01ShebaCos1 under pl0d instead of pl12. pl12 is where most of the files for the tribal model can be found under uPl01ShebaCos1.

    Most of the files your going to copy from uPl01ShebaNormal can be found under

    uPl01ShebaNormal >> Pawn >> pl >> pl01 >> model

    ----------------------------------------------------------------------------------

    Which after you rename them to match the names in uPl01ShebaCos1, you'll the write over the model files in uPl01ShebaCos1....

    uPl01ShebaCos1 >> Pawn >> pl >> pl12 >> model

    It's a tedious process, but if you match all the files perfectly and then Repack the Arc. The Jill model under BSAA uPl01ShebaNormal, will now work perfectly for Tribal uPl01ShebaCos1.

    --------------------------------------------------------------------------------------

    Or you could just copy over your current uPl01ShebaNormal file with another uPl01ShebaNormal file mod, which is what I recommend.
     
  16. DuhNater

    DuhNater Potential Patron

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    This is very Confusing I doubt i can Do this but I'll give it a try.
     
  17. JackZak

    JackZak Potential Patron

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    Thanks