Resident Evil 5: Puissance's Nude Jill and Black Widow Jill mods. (1 Viewer)

xellos49698

Content Creator
Joined
Apr 26, 2012
Simplesim is requesting this topic be closed. I have to respect his wishes.
 
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taeakow

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Joined
Jun 20, 2012
wow i theres another version of black widow jill tnx sir for posting this i will download this sir the Black Widow Jill Sheva Brownhair and Black Widow Jill Sheva Redhair the links are broken i cant download the 2 files
 

xellos49698

Content Creator
Joined
Apr 26, 2012
I don't have the hex editing software for the Xbox360, sorry.

From my understanding of Xbox360 moding, the amount of hex editing required to make a nude mod work on the system usually means it's impossible.

Personally though, I thinking hacking a console with homebrew software is dangerous and too much work, especially when these days all you need is an HDMI cable to hook a computer up to your HD TV.
 

donnyxh

Potential Patron
Joined
Jun 9, 2012
I have install Jill Battlesuit Proper Release Complete
and Jill Battlesuit Enhanced by simplesim. Then I install
one of this mod, I try "Umbrella Jill Sheva"
but the result is this:
What did I do wrong? somebody please help.. thanks
 

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Monmie

I have install Jill Battlesuit Proper Release Complete
and Jill Battlesuit Enhanced by simplesim. Then I install
one of this mod, I try "Umbrella Jill Sheva"
but the result is this:
What did I do wrong? somebody please help.. thanks

Have you tried to set Texture to High?

It's surely solve this problem.
 

xellos49698

Content Creator
Joined
Apr 26, 2012
Too many mods installed. If you try to go over a pre installed nude Sheva mod you will get glitches. You need to have a fresh Nativepc folder and then install the mods.
 

donnyxh

Potential Patron
Joined
Jun 9, 2012
ooh I see,.. that's the problem.
I never set texture to high, but medium.. when I set it to high, it works..
thank you so much... :)
 

xellos49698

Content Creator
Joined
Apr 26, 2012
I appreciate the thanks for hosting it.)

Puissance is the modder though who deserve's the thanks for creating it.
 

DuhNater

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Joined
Feb 12, 2013
Do you think You can Change it To Sheva Clubbin? I tried Renaming the Files to ShebaCos2.arc, but I crashed if you can make these 4 files For Sheva Clubbin I would REALLY appreciate it, Thank mate!

AND/OR Sheva Tribal Thanks in Advance!
 
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xellos49698

Content Creator
Joined
Apr 26, 2012
It would require you using ArcTool to extract the files from Sheva "uPl01ShebaNormal.arc" and then carefully renaming the files so that they match the names in "uPl01ShebaCos1" for Tribal Sheva. It's a very tedious process that I really can't see the value in; as all you have to do to use another BSAA mod, is a quick copy over file for the most part. Once in a while you might have to erace your whole nativepc folder, but even that doesn't take that long.
 

xellos49698

Content Creator
Joined
Apr 26, 2012
http://gamevixenzone.undertow.club/tools-utilities-19/resident-evil-5-arc-tool-29/

The above is a link to the tool you need. What you going to need to do, if you want to change the model effected.

Is first step is to extract ARC uPl01ShebaNormal which should be one of the Sheva to Jill model mods on this post. Then your going to extract uPl01ShebaCos1 from the NativePC folder. (A vanilla version that has not been mod from the game files.)

Now your going to look at all the "model" files in both folders and very careful rename all the file from uPl01ShebaNormal so that they match the names in uPl01ShebaCos1. Now some of the files in uPl01ShebaNormal need to be move to the right folder in uPl01ShebaCos1 for example Pl0d.jex is hosted in it's own sub directory in Sheva Tribal aka uPl01ShebaCos1 under pl0d instead of pl12. pl12 is where most of the files for the tribal model can be found under uPl01ShebaCos1.

Most of the files your going to copy from uPl01ShebaNormal can be found under

uPl01ShebaNormal >> Pawn >> pl >> pl01 >> model

----------------------------------------------------------------------------------

Which after you rename them to match the names in uPl01ShebaCos1, you'll the write over the model files in uPl01ShebaCos1....

uPl01ShebaCos1 >> Pawn >> pl >> pl12 >> model

It's a tedious process, but if you match all the files perfectly and then Repack the Arc. The Jill model under BSAA uPl01ShebaNormal, will now work perfectly for Tribal uPl01ShebaCos1.

--------------------------------------------------------------------------------------

Or you could just copy over your current uPl01ShebaNormal file with another uPl01ShebaNormal file mod, which is what I recommend.
 

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