Krystal face (1 Viewer)

Twitch

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Sep 10, 2013
I'm working on a mod to make Krystal from Star Fox, and I've got everything below the neck fairly ready.

Is there any way to make changes to the face that aren't affected by the Hue/Sat/Lum sliders? I don't want to just slap a bigass hair PNG over the whole head.

Pic related: what I have so far
 

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Twitch

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Sep 10, 2013
But if I do a jaw mod in the loader, the mod is affected by the skin HSL sliders. I want a loader mod on the face and jaw that is NOT affected by the HSL sliders. Is that possible to do in this case?
 

dantethedarkprince

Content Creator
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Jun 15, 2012
Hmm, nope. But you can always offset the coloring. An example is my Shego or Syx mods. They ar attached to the body template in vanilla, so when the skintone changed my default color did as well. I had to compensate. Example if you have the skien set to

brightness -4
sat +10
tint +20

then you'll need to fix the coloring to

brightness +4
sat -10
tint - 10

get it?

Best way I know is to do this IN sdt and take a screen shot for a color pallete
 

Faceless

Content Creator
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Jun 12, 2011
What you could so is set up your own color filter that automatically reverses the color slider effects on the fly, but that requires you to know how the sliders map to filters.
 

One With The Shadows

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Joined
Jul 7, 2013
Twitch said:
But if I do a jaw mod in the loader, the mod is affected by the skin HSL sliders. I want a loader mod on the face and jaw that is NOT affected by the HSL sliders. Is that possible to do in this case?

Yeah it is. All of mine have that specific feature.
 

Twitch

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Sep 10, 2013
Shadow5000 said:
Yeah it is. All of mine have that specific feature.

Do you have a template for that feature? I'm using Faceless' template and it doesn't have HSL immunity options for the face layers.
 

Twitch

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Sep 10, 2013
Shadow5000 said:
Well there is an option to add it as a skin (which is with the slider) and a costume. Costume is what I do.

This is all in Faceless's template.

Code:
//---------------------------ear
	var ear=new newear();
	main.loadCustomFull(ear,".|Her.ear","x:0;y:0;r:0;a:1");
	
	//---------------------------iris
	var iris=new neweye();
	main.loadCustomFull(iris,".|Her.eye.ball.irisContainer.iris","x:0;y:0;r:0;a:1");

	//---------------------------face
	var herface=new newface();
	main.loadCustomFull(herface,".|Her.head.face","x:0;y:0;r:0;a:1");
	
	//---------------------------jaw
	var jaw=new newjaw();
	main.loadCustomFull(jaw,".|Her.head.jaw","x:0;y:0;r:0;a:1");
	
	//---------------------------eyewear
	var specs=new neweyewear();
	main.loadCustomFull(specs,".|Her.eyewear","x:0;y;0;r:0;a:1");


is what I see in my template. They are all missing the 'costume' options that the rest of the body has.
 

One With The Shadows

Vivacious Visitor
Joined
Jul 7, 2013
I guess you're right. Well, half right. There is only one option, but I think it is a costume (not sure :-\). Anyways I have the coding for disabling the color change when you deepthroat her.

P.S. I think you can override the HSL by adding a color to her face components.

Code:

Code:
main.her.head.cheekSuck.visible = false;
	main.her.head.cheekBulge.visible = false;
	main.her.blush.visible = false;
 

Twitch

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Sep 10, 2013
Shadow5000 said:
P.S. I think you can override the HSL by adding a color to her face components.

Doesn't seem to work. Is there a way to do it in actionscript that I'm missing?
 

One With The Shadows

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Joined
Jul 7, 2013
Twitch said:
Shadow5000 said:
P.S. I think you can override the HSL by adding a color to her face components.

Doesn't seem to work. Is there a way to do it in actionscript that I'm missing?

No, I guess there isn't a way to override the HSL :(. Also, what was the point of disabling HSL ????
 

Twitch

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Joined
Sep 10, 2013
Because if I set her skin color to blue and then try to add white parts to her face, it tints the white parts blue.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Twitch said:
Because if I set her skin color to blue and then try to add white parts to her face, it tints the white parts blue.

Dante said:
Hmm, nope. But you can always offset the coloring. An example is my Shego or Syx mods. They ar attached to the body template in vanilla, so when the skintone changed my default color did as well. I had to compensate. Example if you have the skien set to

brightness -4
sat +10
tint +20

then you'll need to fix the coloring to

brightness +4
sat -10
tint - 10

get it?

Best way I know is to do this IN sdt and take a screen shot for a color pallete

17 replies and you still haven't reached a conclusion, huh.

Because of the way that Flash handles hierarchy, child objects inherit the properties of their parents. There is no way to disable this behaviour.
As such, any HSL applied to the parent object will be applied to the child objects. The reason why others have suggested that you offset the hue is so that when you apply the skin HSL, the objects shift back to their original colours.

I strongly suggest that Dante provides you with an example of this so that you can solidify your understanding of what is meant by offsetting.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Project2.jpg


Your standard settings for skin tone are

H-0
S-100
L-100
C-100

Project3.jpg


Syx's Skin tone is

H-123
S-238
L-72
C-153

See what happened?

BEFORE SKIN TONE IS ADDED
Project3.jpg

AFTER SKIN TONE IS ADDED
Project2.jpg
 

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