DJ SONA LEAGUE OF LEGENDS (1 Viewer)

loh

Potential Patron
Joined
Feb 26, 2015
http://promo.na.leagueoflegends.com/en/dj-sona/

someone should really make this a thing her ass is too perfect for this to be passed up

http://rule34-data-000.paheal.net/_images/54cb82e78ddd793aca2512ff70fffc57/1541907%20-%20League_of_Legends%20Sona%20w0nder.png

http://rule34-data-000.paheal.net/_images/4dc05c7dd8a888f926f99339697673f6/1533921%20-%20League_of_Legends%20Sona%20k2sh22.jpg


http://rule34-data-000.paheal.net/_images/2c69001f23e217bb651e60751d74f4fc/1532898%20-%20HealerDoc%20League_of_Legends%20Sona.jpg


http://rule34-data-000.paheal.net/_images/15910eba42d3bc7c36fa764e0897a6b1/1533808%20-%20League_of_Legends%20Sona%20VelvetQueenH.jpg


Heres some other links that are different views of her. Also theres 3 forms of her in total i personally love kinetic (first one on the left) but the others are nice too really really hope someone will make this idk how to myself :P

http://www.lolprothoughts.net/wp-content/uploads/2015/02/3.jpg
 

loh

Potential Patron
Joined
Feb 26, 2015
currently working on dj sona costume and used a bit of the body template for gloves since her hole suit is latex. I kinda started it out as a costume before realizing i could use the body template for it all but considering the fact i dont own adobe flash animation and i only have a month to get what i can done on my end i do hope what i post is nice to some and seen as room for tweeking for others who wanna chip into the prodject as well. Ill post pngs and fla's and swfs once im done with what i got so far.
 

loh

Potential Patron
Joined
Feb 26, 2015
that shit would be way too much for me to do personally lol on a side note heres what i have so far for dj sona. Some things im so far behind on like getting outlining on the boobs and getting the neck to be filled in but i learn as i go. Trying to find some miku hair i can put just the pigtails on and change the hue for it to work for dj sona. Other than those few things i think shes pretty much done. SIDE NOTE: ITS MY FIRST TIME EVER USING THIS SOFTWARE SO DO NOT EXPECT THE GREATEST. I SUCK DICK AT THIS SOFTWARE AND AM A COMPLETE NOOB. would like feedback as im sure any humble person would :D
 

Attachments

  • dj sona.png
    dj sona.png
    292.5 KB · Views: 3,441

stuntcock

Content Creator
Joined
Jun 5, 2012
loh said:
would like feedback as im sure any humble person would :D
I asked you to find a better side-view reference image; I didn't expect you to actually try making the mod on your own. +1 for ambition I suppose, but we typically expect new modders to start off with a smaller project (such as a pair of boots or a PNG hairstyle). Trying to tackle an entire costume isn't ideal, because there are a lot of hidden/extra tasks. If you aim for 100% completion on your first project then you might burn yourself out. For example:
  • the "shirt" must be split into separate sections for the Torso, Back, Shoulder, etc... so that it can stretch and animate correctly (e.g. deformation of the diaphragm and ribcage during breathing)
  • each breast must be setup as an entire movieClip (rather than a single layout) with keyframes and shape tweens
    • alternatively - you can just say "that's too much work" and decide that your outfit will support only a single breast size
    • ideally, you'd draw separate images for the left and right breast in order to show the V-neck and cleavage details. Again - not strictly necessary. You can opt for a simple skintight bodysuit if the additional layers (and trim) present too much trouble. Then the two breasts will be identical and you can just copy-paste.
  • you'll potentially need to draw three different versions of the forearms and hands: behind back, on legs, and handjob.

But we'll ignore those concerns because you've rapidly learned the necessary stuff and made very impressive progress. Nicely done :)

Specific feedback:
  • you've extended the rightArm's frontal outline so that it nearly reaches the shoulder. This isn't visually necessary - if you simply make the bicep brighter or shinier than the nearby sections (ribcage and collarbone), then the viewer will understand that it's more prominent. The black line suggests a crease in the material of the bodysuit, which wouldn't actually be present when the shoulders are pulled back.
  • the thick black line (near the waist) may be too high. In the official reference images it appears to reach the pubis; your screenshot puts it closer to the navel.
  • the shape of the top has been altered. The official reference images suggest a corset; this version follows the porn images and is much more akin to a leotard. Your version will be easier to animate, so you may want to leave it as-is. However, if you want the costume to fit more closely around the hips then say so -- some of the modders here have lots of experience with clothes-rigging and can offer advice or assistance.
  • you've figured out how to use gradient fills :) If you want to achieve a good fascimile of the original design then you'll probably need to use several overlapping fills (the solid linear fill for the color gradient, then a partial-alpha radial white fill on top of that to setup a brightness/gloss pattern, and finally the polka-dot pattern fill).
  • if you haven't already done so - consider separating the "cowl" from the "headphones." One of the great features of SDT is its customizability. If you draw the elements on separate layers (with the intent that they'll overlap) then users (or other modders) will be able to switch them out and create new variations of your costume. But if you've drawn everything on one layer then there's much less potential for customization.
    • I may be misinterpreting the character design here. I assume that the cowl (and "visor plate") are attached to the bodysuit, with the headphones resting on top. A DJ needs to be able to remove her headphones, right? But perhaps the bodysuit simply covers the neck (up to the chin and the base of the skull), while everything else (visor, skullcap, headband, headphones) is actually a solid single-piece helmet.
    • I tend to obsess over the physical details of costumes. So long as you can draw something that makes sense to you, please feel free to ignore these gripes.
    • There's one obvious complication here regarding layering. The frontal twintail seems to emerge from between the skull and and headphone. If you want to reproduce this effect (while allowing a reasonable range-of-motion for the hair) then the skull/cowl must be drawn on a separate layer (vs the headphones).
  • there's a Hatsune Miku hairstyle (dynamic) in the vanilla game resources. If you load that, you can use Shift-Click to eliminate the unwanted portions (such as the square ribbons and the animated strand on top of the head). If you then load your DJSona.swf file, and if your DJSona.swf includes a StaticHair component with override set to true, then you'll see Sona with grey-green twintails.
    • Caveat: the frontal twintail will probably be in front of your headphone (instead of being behind it) but it should suffice as a simple proof-of-concept (and/or compatibility test).
    • I think that the Hatsune Miku hairstyle would be inappropriate for this character. Its in-game appearance and animation suggest that it's very thick and heavy -- the forced contrast makes the character seem small and delicate. The DJ Sona reference images emphasize lightness, motion, and energy. We need a hairstyle with more bounce.
    • Creating a custom dynamic hairstyle is a considerable task, especially if you need to learn as you go. If you try to do the hairstyle and the costume then your Flash trial will probably expire before you're done. If you can find a decent (side-view) reference image, I'll take a shot at the hair.
  • because we're working in Flash, we can replace any static image with an animation. For example, we could put an animated "screen saver" pattern on her visor. This could be a neat "bonus" feature for the Concussive variant - the spiky waveform could move during gameplay.
    • you don't need to add animation to your project, and you probably shouldn't (it would be a big timesink). But think about whether you might like to see it included eventually (perhaps by someone else). Other modders may be able to suggest design techniques which will make your costume more amenable to animation.
  • your bodysuit does not need to mold itself around the nipples. You stretch the costume so that it covers the nipples. Or you can fit it tightly around the breasts and use modding to hide the nipples (which would otherwise poke through). Here's a compromise example -- the bodysuit grows with the breasts, it remains generally convex, its cross-sectional volume is slightly greater than that of the breast (due to lateral compression), and it isn't quite large enough to cover the nipples (so we simply toggle them off).
    • This is why I nagged at you with questions like "is the bodysuit tight enough and thick enough to act as a bra?" Clothing doesn't just wrap around the naked body; it can (and often should) alter the body shape. This can be minor (e.g. skindentation) or major (e.g. corsetry) but it's an important step in making an outfit believable.
  • It looks like the costume currently reproduces the standard skin highlights. This is good, but you'll want to add more (or at least - expand the existing highlights). Latex ought to be shinier than skin.
  • The triangular shapes on the gloves are a bit too pointy. Try using the "Convert Anchor Point" tool (hotkey C) to create rounded or beveled corners. Just click on one of the corner points and drag outwards along its tangent line; you'll see how it works after playing with it for a minute or two.
  • we could potentially use the physics system to implement those floating doodads (speakers? spotlights? I don't know what they're supposed to be). They'd bob and sway to follow the character around, with simple inertial effects and pseudo-elastic tethering. I'm imagining that they'd behave somewhat like Mags in Phantasy Star Online. This is entirely optional, of course - are they an important part of the character design, or just an irrelevant bit of concept-art?
  • if you intend to support all three of the character-skin variants then you may want to learn about rgbFill elements (and then add them to your design) soon. The key idea is that the must put all of the colour-adjustable stuff on a separate layer, with fancy stuff (e.g. crease lines, highlights and shadows) layered on top of it. If you've drawn the costume fills and the shiny highlights on a single layer, then it will be more difficult to do colour-shifting stuff later on.
  • it may be useful to upload a WIP version of your FLA file. Modders can give more substantive feedback when they're able to poke around in the guts of your work. If anyone asks for the SWF then feel free to ignore them; they're just eager for the final product and they probably weren't going to offer any useful feedback anyways.
 

loh

Potential Patron
Joined
Feb 26, 2015
thanks for all the tips and advice. as for now im a bit busy with schoolwork so its gonna be hard for me to work on this however ill post the fla files here for anyone who wants to edit/ work with things and post their edits to this page.
 

Attachments

sona body mod.fla
286.2 KB · Views: 1,008

dj sona head.fla
1.3 MB · Views: 780

loh

Potential Patron
Joined
Feb 26, 2015
that would actually be so amazing if dante were here to put his own edit or thoughts on this. I think I'd actually die of awe that hes interested in my ideas for this program xD :o
 

Vez

Content Creator
Joined
Jan 26, 2013
Here is my attempt.
EDIT: moved the visor so jizz is visible on her face.
 

Attachments

  • kineticsona.png
    kineticsona.png
    218.7 KB · Views: 2,008
  • djsonakinetic.png
    djsonakinetic.png
    156.3 KB · Views: 1,759

loh

Potential Patron
Joined
Feb 26, 2015
I think the main huge hype with dj sona is how huge that ass is. I know there's a swf file for bigger legs/ butt but I don't believe it scales with the original skin setting or scales with clothing. This looks fantastic so far and I'm willing to drop my own swf version of the final pieces if no ones able to come up with that last bit. All in all I couldn't be happier with this request regardless of whether or not it's possible to give her a bigger possibly scalable sized ass. Kinetic alone is fine with me but hopefully through this request people will want the other 2 over time. Maybe I'll make a background of some sort that looks like the stage in the cinematic.
 

Vez

Content Creator
Joined
Jan 26, 2013
Went ahead and did Ethereal and Concussive too. Let me know if anything should be tweaked.
 

Attachments

  • dj sona ethereal.png
    dj sona ethereal.png
    157.7 KB · Views: 1,187
  • ethereal.png
    ethereal.png
    219.1 KB · Views: 1,031
  • dj sona concussive.png
    dj sona concussive.png
    170.9 KB · Views: 1,099
  • concussive.png
    concussive.png
    227.3 KB · Views: 1,056

loh

Potential Patron
Joined
Feb 26, 2015
THESE ARE FUCKING AMAZING YOU SIR ARE A TRUE ARTIST! I SHOULD BE PAYING YOU FOR THIS! PUT UP A FUCKING DONATION SHIT ON YOUR PAGE OR SOMETHING BRO THIS SHITS AWESOME! Like i said the man hype behind her is the whole bust buldge and everything down there bein pretty nice and big. her boobs cant get the lining for for some reason only the nipples so if someones able to tweak that a bit and if theres a way to make her ass big then by all means but besides those small detail things id say this request is more than enough filled :D
 

stuntcock

Content Creator
Joined
Jun 5, 2012
loh said:
her boobs cant get the lining for for some reason
Your FLA file was missing the "breast line" layer. This is a special black fill which is placed underneath the actual breast fill. Since the black fill is slightly larger than the colour fill, it appears to form a black outline around the skin-toned fill of the breast (or the colourful fills of the breast costume).

if theres a way to make her ass big
This is possible, but we run into two problems:
  • the buttocks ought to squash and jiggle slightly, but they're currently rock-hard. When you increase the size of the butt, this bit of inauthenticity becomes increasing obvious/irritating to the viewer. We don't (yet) have a physics system which can reshape the buttocks during gameplay.
  • The easiest way to draw the player's attention to the buttocks is to make them more prominent (via drawing-layer shenanigans) and show that the costume vanishes into the intergluteal cleft (aka butt cleavage). This requires some new Loader code, and it also requires the artist/modder to decide which parts of the costume can squeeze between the butt cheeks (and then assign layers accordingly).
    • Your DJ Sona costume contains no such distinction; the light-blue "bodysuit" and dark-blue "leotard" are drawn on the same layer.
    • The drawing techniques that you've used (e.g. overlapping brushstrokes) make the costume FLA file somewhat difficult to edit or fine-tune. It's not impossible, but it would be much more straightforward if the costume was defined as a standard set of paths and fills.
There's also a third problem, which arises when you're trying to upsize the buttocks in conjunction with a full-coverage bodysuit (as opposed to bare skin):
  • the visual impression of "fullness" or "roundness" depends heavily on shading because we can't just draw a big round outline that covers half the abdomen - it looks stupid
    • The quick fix is "apply small glossy highlights to the buttocks" (as is done with the breasts). But the buttocks are rotationally locked to the thighs, so the highlights will also rotate (which looks a bit silly).
    • The best answer that I've found is to apply a radial-gradient shading pattern to the costume -- mimicking the shading pattern which is applied to the bare-skin buttocks. The colours comprising the gradient must be chosen so that they fit the costume (its hue, brightness, gloss, etc) and, to a lesser extent, the scene in which the costume is expected to appear. For example: your second reference image shows a blue→purple shading while the fourth image uses purple→black. The FLA costume currently uses flat colours in its fills and includes no custom swatches (by the way - you should be using custom swatches because they're great) so there's no indication of which shading pattern you feel would best "fit" this costume/character/scene/whatever.
 

loh

Potential Patron
Joined
Feb 26, 2015
well my free trial for flash animation is over so if anyone wants to fix the boobs that'd be awesome. other than that all the other things are really just minor details that would be nice but arent fully neccessary. The request has pretty much been completed besides the boob fixing :)
 

loh

Potential Patron
Joined
Feb 26, 2015
unless im mistaken i believe the outfit stays the same for all forms i could be wrong though i havent used her in a long while
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.