- Joined
- Aug 31, 2026
Chimera Haven
Explore the wilderness, build a sanctuary, and discover who each companion becomes when she starts to trust you.
Chimera Haven is an adult fantasy RPG / management hybrid in active development. You explore Vorenka, encounter wild chimera species, bring them back to a growing sanctuary, and build individual bonds through gifts, choices, objectives, short VN-style scenes, and nightly events.
The cast is part of the progression rather than a separate gallery: expeditions, capture, affection, sanctuary growth, memories, achievements, and the Bloom battle mode all feed into longer-term companion routes.
Current build
- Version: 0.1.4 — build v0.1.4-010
- Status: Work in progress, publicly playable
- Platforms: Web, Windows, macOS, Android
- Languages: English, French, German, Spanish, Portuguese, Italian, Russian, Japanese, Korean, Chinese
- Audience: Adults only (18+); all characters are adults
What is already in the game?
- Wilderness expeditions with encounters, gifts, capture progress, and persistent discoveries.
- A sanctuary loop built around 13 chimera species, affection, objectives, memories, and upgrades.
- ADV-style character presentation for introductions, encounters, capture, bonding, arrival, and other story moments.
- Night events with choices and companion-specific outcomes.
- Bloom, a tactical mode with deployments, maps, progression, and a skill tree.
- Shared ShasteGames achievements, ShasteCoins, and optional cloud progress.
Adult themes
The project includes nudity and consensual adult fantasy scenes, with monster-girl and furry themes. It currently uses AI-assisted CG. The code, interface, progression systems, implementation, and ongoing content integration are handled by ShasteGames.
PLAY / DOWNLOAD
Play in your browser
· Windows
· macOS
· Android
Game page and current information
Where development is going next
The current narrative goal is to connect the short reactive character beats into routes that feel more continuous without losing the exploration and sanctuary loops.
If you try it, I would especially like to know:
- Does the first session make the sanctuary objective clear?
- Would you prefer longer VN scenes at milestones, more frequent short scenes during expeditions, or fewer choices with stronger later consequences?
- Which companion should receive a deeper route first?
I will keep release notes and answers in this thread as the build evolves.