Black Desert Online -Nude body, Costume Mods for Meta Injector by Suzu (4 Viewers)

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suzu ( 鈴

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ok i have litterally spent all day going over this thread to find out how to do this correctly. but there is 206 pages there has been an update to the game between page 1 and page 206 so i don't know what i outdated and what is up to date.
but it seems like there are so many people that got it to work.
can't someone just upload the completed "files-to-patch" folder with all the armors. and *every* class nude.
so i can just run meta injector, and it just works?

i have gotten it to work so that in the body editor every class is nude.
i have no chest hair valkary either.
but that one class with the pyjama's is just too stubborn. (no pyjama's and no missing body in the body editor. but pyjama's are there anywhere else (ruining dresses)
I updated a new mod at the end of last year
It's after page 125
The latest mod is from 198 pages
For troubles related to Shai, from page 129
 

suzu ( 鈴

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xGcn2Bo.gif

Tamer small tits
Test mod
 

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pbw_Small tits.zip
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zuenna

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i have no idea what i did now. (i think the NA folder did the trick) but it's working.
 

suzu ( 鈴

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I have never been concerned about mod application.
Because I reviewed every thread beforehand.
I understand that it is troublesome.
But effort is needed.
 

fleet

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This thread is very long.
If suzu ( 鈴 suzu ( 鈴 so desires, I can lock this thread and he can start a new one. That might make it easier for members to find solutions.
Very respectfully,
fleet (global moderator)
 

zuenna

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This thread is very long.
If suzu ( 鈴 suzu ( 鈴 so desires, I can lock this thread and he can start a new one. That might make it easier for members to find solutions.
Very respectfully,
fleet (global moderator)

from what i understand it's constantly being updated. so that would be problematic.
 

Dragondragon64

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Mar 25, 2019
suzu ( 鈴 suzu ( 鈴 When you get a chance, mind taking a look at this .blend and tell me what went wrong? I literally changed NOTHING with the model's scale, yet pactool once again just spams "error: position too high!" When I try to convert back to .pac. Just trying to get my foot mesh edit onto the Guardian body...
GuardianFootmesh1.blend
 

suzu ( 鈴

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Mar 27, 2016
This thread is very long.
If suzu ( 鈴 suzu ( 鈴 so desires, I can lock this thread and he can start a new one. That might make it easier for members to find solutions.
Very respectfully,
fleet (global moderator)
Collect the necessary files and upload to a new thread when I have time
 

suzu ( 鈴

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suzu ( 鈴 suzu ( 鈴 When you get a chance, mind taking a look at this .blend and tell me what went wrong? I literally changed NOTHING with the model's scale, yet pactool once again just spams "error: position too high!" When I try to convert back to .pac. Just trying to get my foot mesh edit onto the Guardian body...
GuardianFootmesh1.blend
102154

Your file is already abnormal.
Bones have been reduced
 

fleet

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Collect the necessary files and upload to a new thread when I have time
Okay, let me know when you are ready and I will close this thread.
Very respectfully,
fleet (global moderator)
 

Dragondragon64

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Mar 25, 2019
1lLKzmv.gif

I modified your file my way.
However, I did nothing about the ankle
Looks good in Blender, however when I export and use pactool, I still get "position too high".
I exported just the body object to pgw_lod_collada, then ran pactool with this in dae to pac-
PACtool.exe -r pgw_00_nude_0001_mesh00_lod0.dae pgw_00_nude_0001.pac bones/pgw_01.pab
PAUSE
Pactool just creates a nonsense distorted mesh in pac form...
 
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