Meta Injector Reloaded (Discontinued)

Meta Injector Reloaded (Discontinued) 2.0e

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  • The tool now works with the KR version, after the last update

  • If you are using the KR version, you are now able to patch 100% of the files of the game.

  • Hashes Generator for Meta Injector is no longer required in order to make the tool work with new files, the tool will always extract the most up to date information from your pad00000.meta file.

  • You can now use this tool to patch 2 or more files with the same name, but in different folders (that wasn't possible before).

  • Interface re-designed: As the tool patches your meta file, you can now see the hash, file number and folder number already converted in hexadecimal of the file being patched, in case you want to open the file in a hex editor and edit yourself

  • Memory consumption greatly improved.

  • A "Skipped" message now appears if you try to patch "multiplemodeldesc.xml" and "partcombinationdesc.xml" since they cause the game to crash.

  • The tool now always try to copy the files to their right location, but it prompts you if you want to replace the existing files or not, giving you the option to "Replace All" of "Skip All"

  • Option do "Undo last changes" added and it's independent from all the other mods.
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Included an automatic backup system.
Last version was skipping to the last menu
Texture files are now automatically copies to the right place even if the user misplace it
Fixed some files failing to patch in "Part 2" after v1.1
Previous version was still patching the wrong bytes, now it's working.
Previous version was patching always in the same bytes. This one is fixed.
The program now runs almost twice as fast due to the new copy technique and now in "Part 2" the meta file is loaded in memory instead of accessing the file directly and after all the changes are done, a new file is created and filled with the modified content of the memory.

- Added options about what to do with the files in the "files_to_patch" folder after the patch is done:
1 - Copy them to the game's root folder
2 - Move them to the game's root folder
3 - Don't do nothing. I'll take care of them later

- Added a header to the program showing the version.
- File count and detection is now made before the first menu shows up
- The "Running Meta Injector" was renamed to "Part (1/2)"
- The "Running Meta Patcher" was renamed to "Part (2/2)"
- Part 1 slightly faster than before.
- Part 2 insanely faster than before.
- Now it shows which meta file is chosen in the beginning after the user input in the first menu.
- Fixed a bug where the same file could result in "not found" or "Success!" in "Part 2" depending on which order of the meta files were used.
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