Dangerous Beast Outfit

Dangerous Beast Outfit v3.1

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In releasing a newer mod, I encountered a bug that can occur regarding dynamic straps for bras. Based on my research, I concluded that the Dangerous Beast mods could possibly trigger this in their previous state (release version 3). This update changes some details behind-the-scenes for the full outfit (both the RGB and fixed color versions) to try and prevent it from breaking mods now and in the future.

Hopefully nothing breaks from this update, but if it does feel free to let me know so that I can patch it again.
Uploaded the wrong file like an idiot lmao, this should fix that
This update resolves the issues mentioned in the last update, where the mod wasn't functioning as intended when loaded via MoreClothing with regards to the Feet4Heels functionality.

Also if it was having issues in the previous version with regards to Character Folders, those should be resolved as well.
Due to the way I had originally included coding in this mod, it did not respond properly within MoreClothing. Specifically, the boots would not properly respond when working with Feet4Heels (in short, the original version's "swap" functionality - swapping between a default set and a F4H set when the latter was loaded - was not working as intended).

Based on research by myself and others there does not appear to be an easy fix at this time; as such, I'm opting to split the F4H variant out into its own mod and have the "full" set be vanilla. Due to the segmented nature of this, note that the F4H variant of the RGB boots will use the "Legwear" slider - the legwear doesn't have a top slider to bind to, and it's easier to handle it that way.

The actual look of the mod is unchanged by this.
Based on an older request I finally got around to splitting some of the fur components out as well as the tail.

The "Fur Cuffs" variant includes the wrist fur, ankle fur, and "collar" fur (the stuff at the top of her shoulder). This mod ALSO changes the RGB distribution - the Arm and Leg furs are now independent (Arms bound to Armwear, Legs bound to Legwear*), and the Top fur now binds to the Collar RGB slider (as that fur is basically a "fur collar" anyways).

*The leg fur can be rebound to LegwearB via MoreClothing using the modifier
+convertlegweartolegbwear
at the end of the line where this is added, e.g.,
Dangerous Beast - Fur Cuffs.swf=Fur Cuffs+convertlegweartolegbwear


The Tail is split out in 2 variants. Due to the nature of the tail's RGB, it CANNOT be simply converted to LegwearB the same way as the Fur Cuffs; as such, the 2 versions exist to automatically bind the tail to LegwearA (simply referred to as Legwear elsewhere) or LegwearB.


In addition to the above, I noticed that technically the fur cuff on the girl's left hand should be slightly visible behind her back. The adjustment has been made to both the standard coloration and the RGB colored variant (as well as to the standalone cuffs). See below image for reference:
6QHMtsT.png
I had accidentally left in a "default" code with the RGB Adjustable version (that swaps colors on the Armwear and Tops layers to the values the canon outfit has). This removes that.
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