The eyetransform vanilla code should handle this. Ensure, vanillaSavingEnabled=1 in EyeScale v1.3 is set. Alternatively, use the sliders and create a eye size and positioning that matches what you're looking for. Happy to troubleshoot in messages or Discord if you have screenshots/additional information to share about the issue.
This is an incredible mod, amazing work! The visuals are honestly just so impressive, you wouldn't believe SDT could handle a transformation this complete.
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