Examples of use
Rings F, G, H, I, Ball-Ring P-2, Small Ring 7-2 .......... Small Rings J, K-2, L, M-2, N
Earring RGB slider 1:
212,175,55,1 slider 2: 165,169,180,1Normal rings (A–F), ball-rings (G–L, 7), small rings (M-S', 9) – Available positions
Notes and issues:
- These piercings use the HAIR_COSTUME_UNDEROVER layer and are therefore not dangling like regular earrings.
- There are three styles for the moment : (normal) rings, small rings and ball-rings.
- Each piercing has two versions, e.g. 'Ring A' colour is controlled by the Earring left RGB slider (available in the base game), and 'Ring A-2' by the Earring right RGB slider (requires the Loader and allalphasliders).
- Only the positions from A to R are available, along with position 7 (tragus) and 9 (antitragus, only for small rings). The other numbers are for future piercings.
- the R position corresponds to the regular piercing spot.
- R' and S' are positions specific to small rings, as they don't align nicely if they use R and S.
- Mods must be loaded in alphabetical order, regardless of their version, otherwise they may clip with others or get weirdly entangled (this can produce interesting results, but it is difficult to predict).
- Some common metal colour RGB codes:
- Gold
212,175,55,1 - Silver
165,169,180,1 - Brass
196,158,91,1
- Gold
- Other piercings for ears, noses, etc. are planned, but I cannot say when they will be available...