So I've played around with some of the different loader packs, the ones that have their own fully packaged versions of the game that have such advanced custom dialogues that they basically become their own game, and while looking through a couple of the dialogue txt files, I've noticed that...
Hi
I'm trying to make a rolling total from a couple of variables, but I can't seem to get it working.
My test script is this;
initial_settings:{"Donations":0, "var_value":100}
pulled_down:"*Donations* [test1]"
test1:"!!!!![test2]"{"set":{"Donations": + *var_value*}}
test2:"*Donations*"...
I don't know if this is the correct area for Loader Mod requests, and I searched to make sure this had not been requested before. That search turned up this conversation, but I cannot say if any follow-through had occurred:
I would like to officially request this.
EDIT:
Yep, I did it wrong...
Hello!
I'm experiencing some strange behavior with the global variable scope provided by DialogActions.
What I want to do:
Use an object variable to pass state between different dialogues.
I'm using the REGISTERGLOBALS / LOADGLOBALS triggers for this.
What I experience with numeric properties...
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