MZZ
Content Creator
- Joined
- Apr 5, 2018
Hi All,
for my personal amusement I started to make a mod (wad) for the old Doom game.
The caveat to my endeavor is a) I'm not an artist and b) this is my first Doom project.
So there is much to learn & do :D
A mayor inspiration for me is (among others) Pixiv user "Beast Anime"
Mission statement
Replacing the Doom(II) monsters with sexy Zako girls without changing gameplay or their AI state machine.
As long as vanilla monsters are used, the mod should be compatible with other mods/maps.
Where to get it?
In the RPG Other Download section, Name is "Zako Doom".
How to get it to run?
- You need ZDoom or GZDoom. Both can be downloaded her for free: GZDoom
You also need the original asset files (wad) from Doom or Doom2.
- Copy the Zako.wad into the same folder as (G)ZDoom, then drag & drop the file onto the (G)ZDoom.exe.
The game then starts with the mod and you can play vanilla doom with Zako Girls ;)
Whats the difference between ZDoom and GZDoom ?
Both versions are extended implementations of the old Doom engine.
(Id Software released the source code yonks ago and allowed the community to go nuts. They did.)
ZDoom uses a software renderer and looks more "true" to the original Dos version.
GZDoom is basically the same engine, but uses an OpenGL Hardware accelerated renderer.
Which allows for a lot of gimmicks and effects (lightning, shaders, etc) IF called for by a mod.
Recommendation
Use Beautiful Doom alongside, it really pumps up the sounds & visuals
of stock Doom without changing to much gameplay.
Command line for a startup batch:
gzdoom.exe -file bdoom630.pk3 zako.wad
(adapt for a higher version for Beautiful Doom)
Release is Done :)
Known Bugs:
- Monster gallery at the end of Doom II uses stock sounds (may be hard coded) and ignores the scaling factors. So you get a gallery of "attack of the 50 feet woman". Which is kinda funny :D
- if the player is gibbed (e.g. barrel explosion) the general xdeath sound is played, which is now a female scream.
for my personal amusement I started to make a mod (wad) for the old Doom game.
The caveat to my endeavor is a) I'm not an artist and b) this is my first Doom project.
So there is much to learn & do :D
A mayor inspiration for me is (among others) Pixiv user "Beast Anime"
Mission statement
Replacing the Doom(II) monsters with sexy Zako girls without changing gameplay or their AI state machine.
As long as vanilla monsters are used, the mod should be compatible with other mods/maps.
Where to get it?
In the RPG Other Download section, Name is "Zako Doom".
How to get it to run?
- You need ZDoom or GZDoom. Both can be downloaded her for free: GZDoom
You also need the original asset files (wad) from Doom or Doom2.
- Copy the Zako.wad into the same folder as (G)ZDoom, then drag & drop the file onto the (G)ZDoom.exe.
The game then starts with the mod and you can play vanilla doom with Zako Girls ;)
Whats the difference between ZDoom and GZDoom ?
Both versions are extended implementations of the old Doom engine.
(Id Software released the source code yonks ago and allowed the community to go nuts. They did.)
ZDoom uses a software renderer and looks more "true" to the original Dos version.
GZDoom is basically the same engine, but uses an OpenGL Hardware accelerated renderer.
Which allows for a lot of gimmicks and effects (lightning, shaders, etc) IF called for by a mod.
Recommendation
Use Beautiful Doom alongside, it really pumps up the sounds & visuals
of stock Doom without changing to much gameplay.
Command line for a startup batch:
gzdoom.exe -file bdoom630.pk3 zako.wad
(adapt for a higher version for Beautiful Doom)
Release is Done :)
Known Bugs:
- Monster gallery at the end of Doom II uses stock sounds (may be hard coded) and ignores the scaling factors. So you get a gallery of "attack of the 50 feet woman". Which is kinda funny :D
- if the player is gibbed (e.g. barrel explosion) the general xdeath sound is played, which is now a female scream.
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